while im not particularly good at balance, i will just throw out a Magic Item solution i made, as well as leave this link to my feats thread where i did a small bit of rebalancing to feats and came up with a few others.

anyway, Undead should be a Construct subtype, and Construct (the entire type) should not grant critical immunity against bludgeon weapons unless incorporal.

Quote Originally Posted by Eldan View Post
Bonuses. Okay.

Alchemical: can stay for all I care, but I can see the argument for kicking it.
Armour: in.
Circumstance: this is the generic +2/-2 the DM should hand out. I don't think spells and abilities should give it.
Competence: important.
Deflection: do we need deflection and shield? They are essentially similar.
Dodge: Sure.
Enhancement: yeah.
Insight: Is this different from Competence in fluff?
Luck: yes.
Morale: yes, for bards.
Profane/sacred: call it divine. Roll in anarchic and axiomatic (that was it, yeah?) too.
Resistance: can this just be enhancement? It only goes to saves anyway.
Shield: bit weak and specialized. My suggestion is making shields give a deflection bonus.
Size: certainly.

I'd like to keep a few more than Pair suggested. My list would drop shield, insight and resistance and merge the divines.
Alchemical: We dont have access to Artificer, this shouldnt be kept.
Armor and Shield: Keep, even though you want to kick shield, it is different from deflection. Rebalance armor and shields
Size: Keep it, but axe Size attack bonuses
Competence, Circumstance, and Dodge: Roll together. These are litterally the same thing for AC purposes
Deflection: Eliminate as an Armor bonus, instead make a % chance for blows/projectiles to go wild.
Resistance: Roll into Protection (which incedentally, you missed)
Sacred/Profane: No, keep em separate, and also make it so they cancel eachother out, and also corrispond to alignment specific bonuses or penalties. Figuring out a name for a L/C axis would be nice too