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Thread: Sin of Pride OOC mk2

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    Ogre in the Playground
     
    NecromancerGuy

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    Default Re: Sin of Pride OOC mk2

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    DH Arbitrator Praetus Herran
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    Description:
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    Praetus looks the stereotypical arbite shock trooper, broad shouldered and slightly intimidating. A furrow cut through one cheek by a bullet only serves to enhance his appearance as a dumb line trooper, however his eyes are a bit too quick and intelligent.

    Background:
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    Of the billions and billions of people born on Malfi, Praetus was among the luckier, as he born into arguably the best equipped, best organized, and largest gang on the planet: the Adeptus Arbites. His mother is a member of the Verispex Squads, responsible for analyzing crime scenes, while his father is a Chastener, extracting information and confessions from prisoners. He grew up in the precinct, alongside the other children of Arbites, learning the basics of law enforcement. This not only helped the Arbites keep their numbers up, but it protected the children from being kidnapped or killed by the various gangs. Praetus's natural athletic abilities on the scrumball pitch led him to be earmarked for the Shock Troops, primarily responsible for breaking up riots, queue wars, and being among the first into any dangerous situations. Praetus was content with his lot, enforcing the Emperor's justice and defending the peace, however fate had something else in store for him. During one of the frequent anti-riot activities, Praetus stumbled across a body in an alley just off one of the major streets. The body was torn to shreds, the cuts across it did not seem to be made by any knife Praetus had ever encountered, and the victim's heart seemed to be missing. Despite this, his superiors wanted to rule the death a result of the riot, a simple case of one hiver killing another in the confusion, but that didn't feel right to Praetus. He started spending his off hours investigating the matter, digging through files to try to find a weapon that could have created such wounds, which caused him to draw Inquisitorial attention. Now he hopes to eventually hunt down the perpetrator, but in the meanwhile he enjoys helping to enforce the Emperor's judgment across the Imperium.

    Crunch:
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    Character Name: Praetus Herran
    Homeworld: Hive World
    Career Path: Arbitrator
    Rank: Investigator
    Background package: Calixian Pattern Killings
    Divination: "Violence Solves Everything." +3 Weapon Skill
    Quirk: Bullet Wound Scar
    Hive Class: Middle Hive
    Gender: Male Build: Brawny Height: 1.75m Weight: 80kg
    Skin Colour: Tan Hair Colour: Mousy Eye Colour: Grey
    Age: 25

    Characteristics:
    WS 12 + 20 +13 = 45
    BS 7 + 20 + = 27
    S 10 + 20 + = 30
    T 12 + 15 + 5 = 32
    Ag 15 + 20 + = 35
    Int 8 + 20 + 5 = 33
    Per 13 + 20 + 5 = 38
    WP 8 + 20 + 5 = 33
    Fel 10 + 25 + 5 = 40


    Skills:
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    Speak Language (Hive Dialect, Low Gothic) (Int)
    Secret Tongue (Acolyte, Gutter)
    Literacy (Int)
    Common Lore (Adeptus Arbites, Imperium, Underworld) (Int)
    Inquiry +20 (Fel) [includes Talented]
    Scrutiny +10 (Per)
    Dodge +10 (Ag)
    Interrogation +10 (WP)
    Awareness +10 (Per)
    Intimidate +10 (S)
    Search +10 (Per)
    Ciphers (Underworld) (Int)
    Charm +10 (Fel)
    Deceive (Fel)
    Tracking (Int)


    Talents:
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    Melee Weapon Training (Primitive, Shock)
    Basic Weapon Training (SP)
    Pistol Training (Las)
    Quick Draw
    Talented (Inquiry)
    Peer (Adeptus Arbites)
    Disarm
    Rapid Reload
    Crushing Blow
    Sure Strike
    Combat Master
    Swift Attack
    Sprint
    Heightened Senses (Sight, Hearing)



    Traits:
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    Accustomed to Crowds
    -Crowds do not count as Difficult Terrain, when Running of Charging through a dense crowd, no Ag penlty to keep their feet
    Caves of Steel
    -Tech-Use (Int) is a Basic Skill
    Hivebound
    - -10 to all Survival (Int), and when out of a "proper hab" -5 Int
    Wary
    -+1 bonus to Initiative


    Equipment:
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    Starting wealth: 1500
    Sold Equipment: shotgun, club, brass knuckles, knife, mesh vest, 3 doses stimm, Injector
    Total: 1645

    Purchased Equipment: Cost

    Armor:
    -Hax-Orthlack MKII Magistratum Combat Carapace AP 5 All, built in respirator,
    comm-bead, and photo-visor.: 1100
    -Ballistic Cloth Surcoat: +1 AP to Body & Arms

    Head: AP 5 / 9
    Body: AP 10
    Left Arm: AP 10
    Right Arm: AP 6
    Legs: AP 5 / 9

    Weapons:
    -Good Bolo Knife [Melee|2d5 R|Pen 2]: 150
    - Lathe-Pattern Power Maul, can switch settings as free action
    (Low Power) | Melee | 1d10-1 I | Pen 0| Shocking
    (High Power) | Melee | 1d10+5 I | Pen 5| Power Field, +5 Parry
    -Synford-Pattern LockShield [Melee|1d10 I|Defensive| +4 AP Body, Left arm, and Head or Legs]
    -Mars Pattern Mark IV Command Laspistol [70m|s/2|1d10+3 E|Clip: 15|Full|Reliable, Accurate]: 150
    Red-Dot Sight: 50
    -Vox Legi-pattern Arbites Combat Shotgun[30m|s/2|1d10+9|Clip:14|2Full (1 Full for single shell|Reliable, Scatter]: 400

    Ammo:
    -2 charge packs (pistol)
    -Shotgun Shells x60
    -Blazer Shells x7 (Range 15|Changes damage type to Energy and gives shotgun the Flame and Primitive qualities)

    Gear:
    -Good Quality Uniform
    -Arbitrator ID
    -Chrono
    -Flask of Amasec
    -Manacles

    Remaining:43 Thrones


    Advances:
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    The Calixian Pattern Killings (200 xp)
    Trooper (0-499):
    T +5 = 100 xp
    Int +5 = 100 xp
    WS +10 = 350 xp

    Enforcer (500-999):
    Inquiry +10 = 100xp
    Scrutiny = 100xp
    Melee Weapon Training(Shock)= 100xp
    Peer(Adeptus Arbites) = 100xp
    Common Lore(Underworld) = 100 xp

    Regulator (1000-1999):
    Dodge = 100 xp
    Interogation = 100xp
    Awareness = 100xp
    Disarm = 100xp
    WP+5 = 250xp
    Intimidate = 100 xp
    Search = 100 xp
    Sound Constitutionx1 = 100xp

    Investigator (2000-2999):
    Sound Constitutionx2 = 200xp
    Ciphers(underworld) = 100xp
    Secret Tongue (Acolyte) = 200xp
    Pistol Training (Las) = 100xp
    Sound Constitution = 100xp
    Rapid Reload = 100xp
    Crushing Blow = 300xp

    Arbitrator (3000-5999):
    Sure Strike = 100xp
    Combat Master = 200xp
    Fellowship (Simple) = 250xp
    Swift Attack = 300xp
    Charm = 100xp
    Search +10 = 100xp
    Charm +10 = 100xp
    Deceive = 100xp
    Interrogation +10 = 100xp
    Dodge +10 = 100xp
    Intimidate +10 =100xp
    Awareness+10 -100xp
    Scrutiny+10 - 100xp
    Secret Tongue - Gutter - 100xp
    Tracking - 100xp
    Sprint - 200xp
    Heightened Senses (Sight) - 100xp
    Heightened Senses (Hearing) - 100xp


    Wounds: 15 (8 Hive + 3 roll + 4 Sound Constitution)
    Insanity: 11
    Corruption: 4
    Fate points: 1
    XP:5150/5150
    Remaining XP: 0



    RT Seneschal Holt Orthesian, Master of Whispers
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    Description:
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    Holt has found that cultivating the appearance of an Administratum Adept leads people to be at ease around him. To this end, he has a tendency to hunch forward, with ink stains on his hands and robes. His pale appearance is the result of years spent studying in schola, and his prematurely white hair, wrinkled face, and wizened hands make many assume he is much older than his thirty years. Beneath his robes is a body stitched with the scars that caused his appearance, however he is rather fastidious about keeping them concealed.

    Background:
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    Holt Orthesian's childhood was fairly typical of one born on a shrine world to middle class parents, attending schola, and seemingly on the way towards a successful career in the Ecclesiarchy. He soaked up knowledge like a sponge, causing everyone to believe he was destined for the upper echelons of the priesthood. However, he had a dark secret that led to his downfall. He had an obsession that despite everything he could not stop feeding.
    While the other students were diligently studying the Imperium's many saints, Holt would dig up any scrap of knowledge he could find in the schola's forbidden archives concerning archeotech, the occult, and xenos. His thirst for knowledge didn't end at what was allowed, and he was fortunate that the instructors only caught him sneaking into the archives and not with the materials he had been studying. Instead of being turned over to the Inquisition, he was simply expelled. Now in disgrace, Holt did the only thing he could and signed on with the first rogue trader headed off planet. He should have waited for a later ship.
    After emerging from the warp, the ship was beset by Dark Eldar pirates and most of the crew was taken prisoner. Holt was one of these unfortunates. Despite his exceptional memory, Holt has no clue how long he spent in their torture chambers, yet can recall every incision, every injection, and everything he underwent. His faith in the Emperor kept him alive, reciting scripture from cover to cover during every session. Eventually his prayers were answered as when the pirates attempted to raid the Sin of Pride. During the ensuing battle, Holt was able to work his way free, and launch an escape pod. He views his rescue as the work of the Emperor, leading him to where he was supposed to be.


    Crunch:
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    Character Name: Holt Orthesian
    Origin Path: Imperial World - Savant - Chosen - Dark Voyage - Knowledge (Knowledge is Life, Life is Knowledge)
    Career Path: Seneschal
    Rank: 2
    Gender: Male Build: Slender Height: 1.75m Weight: 65kg
    Skin Colour: Porcelain Hair Colour: White Eye Colour: Blue
    Age: 30

    Characteristics:
    WS 7 + 25 + = 32
    BS 9 + 25 + = 34
    S 9 + 25 + = 34
    T 8 + 25 - 3 = 30
    Ag 9 + 25 + = 34
    Int 13 + 25 + 18 = 56
    Per 10 + 25 + 5 = 40
    WP 9 + 25 + 3 = 37
    Fel 15 + 25 + 15 = 55

    Trained Skills:
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    Awareness (Per): 40
    Barter +10 (Fel): 65
    Charm (Fel): 55
    Commerce +10 (Fel): 65
    Common Lore (Underworld, Administratum) (Int): 56
    Deceive (Fel): 55
    Dodge (Ag): 34
    Evaluate (Int): 56
    Forbidden Lore (Xenos, Archeotech) (Int): 51
    Inquiry (Fel): 55
    Literacy (Int): 56
    Logic (Int): 56
    Scholastic Lore (Cryptology, Legend, Occult, Bureaucracy) (Int): 56
    Scrutiny (Per): 40
    Secret Tongue (Rogue Traders, Administratum) (Int): 56
    Security (Ag): 34
    Speak Language (Low Gothic, Trader's Cant) (Int): 56
    Tech-Use: (Int): 56


    Talents:
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    Basic Weapon Training (Universal)
    Pistol Weapon Training (Universal)
    Total Recall


    Traits:
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    Blessed Ignorance
    [-5 on Forbidden Lore Tests]
    Hagiography
    [Common Lore (Imperial Creed, Imperium, War) untrained Basic Skills]
    Liturgical Familiarity
    [Literacy & Speak Language (High Gothic) as untrained Basic Skills]
    Xenophile
    [+10 Fel when dealing with alien races or cultures, -5 to WP involving alien artifacts and psychic powers]


    Advances:
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    Knowledge is Life, Life is Knowledge (+3 Int) + extra Scholastic Lore = 500 xp
    Int Advances x3 = 850 xp
    Per Advances x1 = 100 xp
    Fel Advances x2 = 350 xp
    Awareness = 100 xp
    Charm = 100 xp
    Dodge = 100 xp
    Secret Tongue(Rogue Traders) = 100 xp
    Security = 100 xp
    Sound Constitution x1 = 200xp
    Scrutiny = 200 xp
    Tech-Use = 200 xp
    Commerce +10 = 200 xp
    Barter +10 = 200 xp
    Fellowship (Trained) = 500 xp
    Secret Tongue (Administratum) = 200 xp
    Scholastic Lore (Bureaucracy) = 200 xp
    Common Lore (Administratum) = 200 xp


    Equipment:
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    Armor: Xeno-mesh Armour + Mesh Cowl (AP 3 All|2.5 kg)

    Weapons:
    Inferno Pistol (10m|s|2d10+8 E|Pen 13|Clip 3|Full)
    Best Hellgun (110m|s/3|1d10+4 E|Pen 7|Clip 30| 2Full)
    -Red-Dot laser sight
    -Melee Attachment

    Ammo:
    Backpack Fuel Pack (Melta) (Clip 80|25kg)
    Charge Pack (Basic) x3

    Gear:
    Autoquill
    Dataslate
    Micro-bead
    Multikey
    Two sets of robes
    Synskin
    Chrono
    Cameleoline cloak



    Wounds: 9 (6 Imperial World + 2 roll + 1 SC)
    Fate points: 3
    Insanity: 5
    XP:8100
    Remaining XP: 100


    Devastator Seim Helitis, Devastator of the Raptors Chapter (WIP)

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    Character Name: Seim Helitis
    Chapter: Raptors
    Speciality: Deathwatch Devestator
    Rank: 1
    Renown: 23 (Respected)
    Power Armour History: Hero's Shame (+5 BS & WS, -10 Command Checks)
    Chapter Demeanour: A History of Pragmatism
    Personal Demeanour: Calculating
    History: Sulsalid Veteran

    Characteristics:
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    {table=head] Stat | Base | Roll | Mods | Total
    WS | 30 | 11 | +5 (Armour) +5 (Adv) | 46
    BS | 30 | 17 | +5 (Chapter) +5 (Armour) +5 (Adv) | 62
    S | 30 | 12 | +5 (Adv) | 47
    T | 30 | 12 | - | 42
    Ag | 30 | 14 | +5 (Adv) | 49
    Int | 30 | 11 | - | 41
    Per | 30 | 14 | +5 (Chapter) +5 (Adv) | 54
    WP | 30 | 8 | - | 38
    Fel | 30 | 7 | - | 37[/table]


    Skills:
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    Awareness (Per)
    Ciphers (Chapter Runes) (Int)
    Climb (Str)
    Dodge (Ag)
    Common Lore (Adeptus Astartes, Imperium, War, Deathwatch) (Int)
    Concealment +20 (Ag)
    Drive (Ground Vehicles) (Ag)
    Forbidden Lore (Xenos) (Int)
    Intimidate (Str)
    Literacy (Int)
    Navigation (Surface) (Int)
    Scholastic Lore (Codex Astartes) (Int)
    Silent Move +20 (Ag)
    Speak Language (High Gothic, Low Gothic) (Int)
    Tactics (Recon and Stealth) (Int)
    Tracking (Int)
    Acrobatics (Ag)
    Ciphers (Deathwatch, Xenos Markings) (Int)
    Search (Per)


    Talents:
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    Ambidextrous
    Astartes Weapons Training
    Bulging Biceps
    Deathwatch Training
    Heightened Senses (Hearing, Sight)
    Killing Strike
    Nerves of Steel
    Quick Draw
    Resistance (Psychic Powers)
    True Grit
    Unarmed Master
    Mighty Shot (+2 Ranged Damage)
    Deadeye Shot (Called shots -10)
    Marksman (No Penalty for Long or Extreme Range)
    Deed: Precision Targeting - After taking aim action, may forgo aim bonus for +1 Pen to ranged attack.


    Traits:
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    Unnatural Strength (x2)
    Unnatural Toughness (x2)


    Implants:
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    Haemastamen: You gain the Unnatural Strength and Toughness Traits.
    Larramanís Organ: You do not suffer from Blood Loss.
    Catalepsean Node: You suffer no penalties to Perception based Tests when awake for long periods of time.
    Preomnor: You gain +20 to Toughness Tests against ingested poisons.
    Omophagea: You may gain a Skill or Skill Group by devouring a portion of an enemy.
    Multi-Lung: You may re-roll any failed Toughness Test for drowning or asphyxiation. In addition, you gain a +30 to Toughness Tests made to resist gases, and may re-roll failed results.
    Occulube and Lymanís Ear: You gain the Heightened Senses (Sight and Hearing) Talents, +10 to relevant Awareness Tests.
    Sus-an Membrane: May enter a state of Suspended Animation.
    Oolotic Kidney: You may re-roll any failed Toughness Test to resist poisons and toxins, including attacks with the Toxic Quality.
    Neuroglottis: You may detect any poison or toxin by taste with a successful Awareness Test. You gain a +10 to Tracking Tests against a target you have tasted.
    Betcher's Gland: You may spit acid.
    Progenoids: These may be retrieved with a successful Medicae Test.
    Black Carapace: While wearing Power Armour, enemies do not gain a bonus to hit you due to your size.



    Solo Mode:
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    Marksman's Honour: When firing at Long and Extreme Ranges, reduce range penalty by 10



    Squad Mode:
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    Raptor Attack Pattern: Clean Kill: Battle Brother and members of his squad in Support Range can re-roll BS tests when firing single shots at Long and Extreme ranges. Additionally, a member of the squad may act as "spotter" for another member as a Full action, negating any penalties to that squad member's BS test against a single target provided he only takes a single shot.
    Raptor Defensive Stance: Swift Withdrawal: When the squad has been surprised by an enemy, the squad can immediately end combat and retreat (at GM's discretion)



    Special Ability:
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    Unrelenting Devastation: When in squad mode, additional 1d5 damage to Horde's Magnitude with Heavy weapons. This damage is applied to only one Horde per attack, not per hit.


    Advances:
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    Starting XP:
    Signature Wargear - 500 xp
    Acrobatics - 100 xP
    Deed: Precision Targeting - 200 xp
    Silent Move +10 - 200 xp

    Rank 1: (13,000 - 16,999)
    Mighty Shot - 500 xp
    BS Simple - 200 xp
    Per Simple - 200 xp
    Str Simple - 200 xp
    Ag Simple - 750 xp
    WS Simple - 750 xp
    Search - 400 xp
    Ciphers (Deathwatch) - 200 xp
    Ciphers (Xenos Markings - 200 xp
    Silent Move +20 - 300 xp
    Concealment +20 - 300 xp

    Rank 2: (17,000 - 21,000)
    Deadeye Shot - 500 xp
    Concealment +10 - 200 xp
    Marksman - 600 xp
    Signature Wargear (Master) - 1000 xp


    Equipment:
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    Armour:
    Astartes Mark 7 Power Armour

    Starting Weapons:
    Astartes Bolt Pistol
    Astartes Frag Grenades x3
    Astartes Krak Grenades x3
    Astartes Combat Knife
    Astartes Heavy Bolter w/ Backpack ammo Supply

    Signature Wargear (Master):
    Exceptional Stalker Boltgun with Chain Melee Attachment, Fire Selector, and Combat Sight, Single Magazine of Stalker Bolter Rounds
    Master Bonus: +10 to Attack Tests Made with this weapons

    Weapons Table (Values unmodified by attachments/Talents):
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    {table=head] Name | class | Range | RoF | Dmg | Pen | Clip | Rld | Special
    Heavy Bolter | Heavy | 150m | -/-/6 | 1d10+12 X | 5 | 60 (BP: 250) | Full | Tearing
    Exceptional Stalker Boltgun | Basic | 200m | S/-/- | 1d10+10 X | 4 | 24 | Full | Accurate, Tearing, Reliable, Silenced
    Exceptional Stalker Boltgun (Melee) | Melee | - | - | 1d10+4 R| 3 | - | - | Tearing, +15 WS Tests
    Bolt Pistol | Pistol | 30m | S/2/- | 1d10+9 X | 4 | 14 | Full | Tearing
    Combat Knife | Melee| - | - | 1d10 R | 2 | - | - | -
    [/table]


    Gear:
    Repair Cement

    Chapter Trappings:
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    Marksman Combat Sight (Sight for Basic or Pistol Weapon): Focal Targeter (Increase Pen by Per Bonus), Audible Trigger (Can fire at unseen targets with a -10 BS Penalty instead of a -30)



    Requisition:

    Wounds:23 (18 + 5 roll)
    Fate points: 3/3
    XP: 19400
    Remaining XP:100


    Background:




    Heretek Gregor Verduyn, Former Magos Biologis
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    Backstory:
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    Transcript of recovered recording following raid on Magos Biologis Infirmary on <<<REDACTED>>>
    Life without improvement is pointless, do you not agree? Honestly, if we did not change based upon our experiences we as individuals would never have developed past the stage of mewling babes! I ask you, why then should our species stagnate and remain the same rather than embrace the changes offered by mutation? <Short Silence> Yes, I do admit that humanity has done so to a limited extent, with their so called "sanctioned" psykers and abhumans, but the simple fact that they are viewed as requiring approval indicates that such changes are reviled rather than embraced. What authority but Time can honestly prove that one form is better than another? Only by allowing mutation to grow, to spread even!, can the species benefit as a whole as the genome alters itself to better suit the galaxy we live, fight, and die in. <Short Silence> Well of course not all mutations will be beneficial, but those ones will die out as they will not be as suited to the environment! <Slightly Longer Silence> That IS a good point, such alterations are likely to take a long time, hence why I believe humanity should find ways to absorb part of the xenos genome. They have already done the work for us, so why should we not take advantage of this through the wonders of technology? Just look at my patients, some of them are adjusting quite well! You must admit ork limbs are particularly easy to attach, a simple ring of staples around the attachment point and the limb does the rest. And the patient wakes up with a new arm or leg stronger than their old one and more resilient to injury! <Long Silence> Please, the fungal infections are a minor setback, and only a few of the patients requiring replacement arms had their new limbs strangle them, hardly a cause for concern. Furthermore, it is hardly my fault that these test subjects are so indoctrinated that they react with fear and revulsion upon waking up from surgery with a replacement that is vastly superior to the mechanical parts they were expecting. <Siren begins to sound> What? How did you let those closed minded bigots find out what we were doing you buffoon?! Null Pointer Exception, we shall have to depart and find some way to continue my work! <Short Silence> No, of course not! What is the point of having followers if not to use them to buy time for my escape? So long as I survive, the work can continue. Now quickly, hurry! <End of Recording>

    Reports indicate that the facility was being used by the Magos to perform profane experiments on the guardsmen patients slated to receive cybernetic implants. A cult had formed around the Magos consisting of two other tech-priests and a number of lay assistants. The memories of the surviving Skitarri that carried out the raid have been wiped, and the guilty parties excepting the escaped heretek Magos have been terminated.


    Crunch:
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    Character Name: Gregor Verduyn
    Alignment: Unaligned
    Pride: Logic
    Disgrace: Betrayal
    Motivation: Innovation

    Characteristics:
    {table=head] Stat | Base | Roll | Mods | Total
    WS | 25 | 9 | - | 34
    BS | 25 | 9 | - | 34
    S | 25 | 7 | - | 32
    T | 25 | 14 | - | 39
    Ag | 25 | 12 | - | 37
    Int | 25 | 16 | +5+5+3+5 | 59
    Per | 25 | 7 | -5 | 27
    WP | 25 | 9 | - | 34
    Fel | 25 | 11 | +5 | 41 [/table]


    Skills:
    Linguistics (Low Gothic, Techna Lingua) (Int): 59
    Logic (Int): 59
    Common Lore (Adeptus Mechanicus, Tech, Jerico Reach, Koronus Expanse) (Int): 59
    Tech Use (Int): 59
    Dodge (Ag): 37
    Security (Int): 59
    Forbidden Lore (Xenos) (Int): 59
    Scholastic Lore (Chymistry) (Int): 59
    Trade (Armourer, Chymist) (Int): 59
    Medicae +10 (Int):69
    Interrogation (Wil): 49
    Deceive (Fel): 41

    Traits:
    Mechanicus Implants
    The Quick and the Dead
    Traitor to Mars
    Binary Chatter

    Talents:
    Die Hard
    Technical Knock
    Weapon Training (Las, Primary, Shock, Plasma, Integrated Weapons)
    Mechandendrite Training (Utility)
    Total Recall
    Armour-Monger
    Lesser Minion of Chaos
    Enemy (Adeptus Mechanicus)
    Cold Hearted
    Master Chirurgeon

    Experience:150/3300
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    {table=head] Advance | XP Cost | Alignment
    Int (Simple) | 250 | Unaligned
    Medicae | 200 | Nurgle
    Medicae +10 | 350 | Nurgle
    Trade (Chymist) | 200 | Unaligned
    Linguistics (Techna Lingua) | 200 | Unaligned
    Cold Hearted | 250 | Unaligned
    Interrogation | 200 | Unaligned
    Fel (Simple) | 250 | Slaanesh
    Exotic Weapon Training (Integrated Ranged Weapon) | 500 |Unaligned
    Master Chirurgeon | 750 | Unaligned [/table]


    Equipment:
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    Starting:
    Best-Craftsmanship Lascarbine (Basic|75m|s/2|1d10+3 E|Clip 60|Half|Reliable, Variable las-settings, Immune to Jamming)
    3 charge packs
    Good Craftsmanship Great Axe
    Light Carapace Armour (AP 5 | 7 with Armour-Monger)
    Unholy Unguents
    Combi-Tool (+10 Tech-Use)
    Dataslate
    Utility Mechadendrite (+10 Tech-Use, Can impose -5 penalty to WS test within 2 meters for one round once every 15 minutes but gives +10 to Per Smell test. Includes Knife (Mono, Defensive))
    Ferric Lure Implants
    Good Craftsmanship Luminen Capacitors
    Good Craftsmanship Blade-Tines (+5 Medicae and Interrogation Tests, can be used as weapon in close combat (1d5+2+SB|Pen 2|Tearing))

    Additional:
    Medicae Mechandendrite: +10 to Medicae tests, can staunch blood loss as a Half action, amputation reduced to +0, +10 to Interrogation Tests
    Good Craftsmanship Carapace Helm (AP 5/4|7/6 Head)
    Integrated Lathe Laspistol (Pistol|40m|s/2|1d10+5 E| Pen 2 | Tearing)
    Best Quality Gastral Bionics (Can survive by eating any organic materials, allows user to ignore most dangerous poisons and harmful bio-motes. Allows the user to ignore the effects of any ingested toxic foodstuffs or poisons. Best Craftsmanship allow the user to survive by eating anything organic.)




    Corruption & Infamy:
    Corruption Points: 13
    Infamy Points: 30

    Wounds:
    Current: 12/12
    Critical Damage: 0
    Fatigue: 0/3

    Minion:
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    Characteristics:
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    {table=head] Stat | Score
    WS | 01
    BS | 01
    S | 01
    T | 10
    Ag | 30
    Int | 25
    Per | 30
    WP | 01
    Fel | 01 [/table]


    Traits:
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    Machine (2)
    Hoverer (4)
    Size(2)


    Skills:
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    Tech-Use (Int)
    Awareness (Per)
    Dodge (Ag)
    Linguistics (Low Gothic, Techna Lingua)


    Talents:
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    Heightened Senses: (Sight & Sound)
    Light Sleeper
    Unremarkable
    Sound Constitution


    Equipment:
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    Auspex
    Guard Flak Armour (Flak reinforcements attached to skull AP 6)


    Wounds: 3



    Edit: AFB right now, but from what I have marked down it looks like Tome's math is correct

    EDIT: Retired:
    DW Dark Angel Devastator Naaman
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    Description:
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    Brother Naaman's face is the helmet he wears, and in the presence of others he does not remove it. Were it or his armour to be removed, it would be discovered that his body is covered in scars, many of which are in the shape of the aquila.


    Backstory:
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    Naaman served for years aboard the mighty Thunderhawk Heretic's Bane, responsible for targeting and destroying the enemies of the Imperium using the vehicle's massive firepower. His years of faithful and diligent service brought him to the attention of the Inner Circle, and as a result he was trained in the art of interrogation and the forbidden lore of the traitor legions as a means of testing his resolve. It is possible he would have been inducted into the Deathwing, had not the Heretic's Bane tasked with clearing a mysterious space hulk the chapter stumbled across. The ship's name was illegible, years spent in the warp in addition the battle damage it had sustained resulting in it's warp travel mishap having utterly destroyed all markings. Had it not been for the faint Dark Angel distress signal detected deep within the structure, it would have been ignored. The Heretic's Bane was tasked with transporting a terminator squad to investigate, and await their departure. The only one to return was Naaman, the pilot and terminator squad killed by whatever was on the space hulk. All records of what occurred on the space hulk have been repressed by the Dark Angels. The experience resulted in Brother Naaman requesting transfer to the Deathwatch as atonement. What he has to atone for is unknown as he rarely speaks anymore.


    Crunch:
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    Character Name: Naaman
    Chapter: Dark Angels
    Speciality: Deathwatch Devastator
    Rank: 2
    Renown: 22 Respected
    Power Armour: MK5 "Heresy" Pattern 8/9
    Power Armour History:Fury like lightning [+5 Agi and +1 Init], Last Survivor [+1 fate point that only lasts as long as the mission]
    Demeanour: Stoic, Sons of the Lion
    Past: Thunderhawk Gunner

    Characteristics:
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    WS 6 + 30 + = 36
    BS 20 + 30 +15 = 65 (+5 Chapter, +10 Advances)
    S 11 + 30 + 5 = 46
    T 13 + 30 + = 43
    Ag 7 + 30 + 5 = 42 (+5 Armour)
    Int 8 + 30 + 5 = 43 (+5 Chapter)
    Per 20 + 30 +10 = 60
    WP 6 + 30 + 5 = 41
    Fel 6 + 30 + = 36



    Skills:
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    Awareness (Per)
    ciphers (Chapter Runes) (Int)
    Climb (Str)
    Dodge (Ag)
    Common Lore (Adeptus Astartes, Imperium, War, Deathwatch) (Int)
    Concealment (Ag)
    Drive (Ground Vehicles) (Ag)
    Intimidate (Fel)
    Literacy (Int)
    Navigation (Surface) (Int)
    Scholactic Lore (codex Astartes) (Int)
    Search (Per)
    Silent Move (Ag)
    Speak Language (High Gothic, Low Gothic) (Int)
    Tactics (Defensive) (Int)
    Tracking (Int)
    Forbidden Lore (Xenos) (Int)
    Forbidden Lore (Traitor Legions) (Int)
    Interrogation +20 (WP)


    Talents:
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    Ambidextrous
    Astartes Weapons Training
    Bulging Biceps
    Hightened Senses (Hearing, Sight)
    Killing Strike
    Nerves of Steel
    Quick Draw
    Resistance (Psychic Power)
    True Grit
    Unarmed Master
    Deathwatch Training
    Paranoia
    Mighty Shot


    Traits:
    Unnatural Strength (x2)
    Unnatural Toughness (x2)

    Solo Mode:
    Burst of Speed
    Stoic Defence

    Squad Mode:
    Unrelenting Devastation

    Advances:
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    Rank 0:
    BS+5: 200 xp
    S+5: 200 xp
    Per+5: 200 xp
    Interrogation: 200 xp
    Interrogation + 10: 200 xp

    Rank 1:
    Interrogation +20: 200 xp
    BS+5(adv): 500 xp
    Per+5(adv): 500 xp
    WP+5: 500 xp
    Paranoia: 500 xp
    Mighty Shot: 500 xp
    Search: 400 xp
    Sound Constitution: 500 xp
    Forbidden Lore (Traitor Legions): 400 xp

    Rank 2:
    Deadeye Shot: 500 xp
    Crack Shot: 500 xp
    Signature Wargear (Motion Predictor): 500 xp


    Equipment:
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    Armor:
    Astartes Power Armour

    Weapons:
    Heavy Bolter
    With Backpack Ammo Pack (250 Rounds)
    Motion Predictor
    Bolt Pistol
    Astartes combat knife
    Astartes frag grenades x3
    Astartes krak grenades x3

    Ammo:
    Heavy Bolter backpack ammo supply

    Gear:
    Robe of Secrets: +3 to Forbidden Lore(Traitor Legions)
    Repair cement

    Requisitioned:
    Deathwatch Suspensor: 25
    Red-Dot Laser Sight (Bolt Pistol): 10



    Wounds: 21 ( 18 + 2 roll + 1 Sound Constitution)
    Fate points: 3 [plus 1 temporary that lasts the length of the mission from armour]
    XP:17800
    Remaining XP:100