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Thread: Orks (40k) vs. Zerg (Starcraft)

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    Default Re: Orks (40k) vs. Zerg (Starcraft)

    Quote Originally Posted by Traab View Post
    Well, there are ways around that. Encircle and build creep colonies as far away as they can, while still being close enough to encroach on ork territory. Then start closing in. Creep spreads pretty far away from the source over time. Keep evolving the colonies into sunken and spore and building more another step or two closer and you have a nice set of self defending bunkers that can kill orks and if they die close enough, absorb them into the creep. If they do it fast enough, the zerg would have a solid grouping of colonies before the creep even starts reaching ork turf and warning them. By then it would be too late to stop it short of a full out assault that would end in tons of deaths, on the creep.
    Sunken and Spore colonies no longer spread creep.

    They are now Spine, and Spore colonies and have been instead been bred to serve as mobile defense emplacements.

    Also, Ork Boyz squads totally come with burnahs ANYTIME they face nid squads, or any massed faction.

    I'd hazard burnahs, and shootahs would be the standard issue for any savvy warboss.

    As for defenses, part of the ork mentality revolves around "Boss Poles" so I'd imagine they'd follow standard doctrine of setting up an orky camp the moment they cleared their landing zone.

    There's still the issue of Looted siege tanks, valkyries, and battle cruisers that haven't been addressed. Valkyries were to the point in Brood War were even like, 7 of them gave you the air against squads of 20-30 mutalisks.
    Last edited by Fan; 2012-09-28 at 02:34 AM.
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