2012-09-28, 03:41 PM (ISO 8601)
Running Straight Paranoia: How do?
I've played in, and GM'd a couple Zap-style games, and had a lot of fun doing so. Never knew the rules much(I know I know, Paranoia), so my system was "if someone wants to do something, either let it happen, or roll a d20 and base what happens on that".
My group usually plays DnD 3.5, and lately we've gotten burnt out on the system. So in trying to find something new for us, I'm considering trying to Paranoia.....but something that can be long-term.
Any suggestions on this? Pre-made modules in the style? Any actual rules I should try to be aware of/use? What should the players know?
Any help would be great, thanks.