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Thread: GitP PrC Contest XXXV: The Last Harvest!

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    Default Re: GitP PrC Contest XXXV: The Last Harvest!

    Pumpkin Lord


    By Chikinrise of DeviantArt

    There's children throwing pumkins/ instead of throwing heads / they're busy carving lanterns/ and absolutely no one's dead! - Jack Skellington, Pumpkin Lord.

    A general description of whatever the class is!

    BECOMING A PUMPKIN LORD
    How you would normally become a member of this prestige class.

    ENTRY REQUIREMENTS
    BAB:+5
    :
    Special:must know Eldrich Blast
    :
    :

    Class Skills
    The Pumpkin Lord's class skills (and the key ability for each skill) are .
    Skills Points at Each Level: 2 + int

    Hit Dice: d6

    {table=head]Level|Base Attack Bonus|Fort Save|Ref Save|Will Save|Special|Invocations

    1st|
    +0
    |
    +0
    |
    +0
    |
    +2
    |Pumpkin Blast +1d6|+1 level of Warlock Invoctions

    2nd|
    +1
    |
    +0
    |
    +0
    |
    +3
    ||+1 level of Warlock Invoctions

    3rd|
    +2
    |
    +1
    |
    +1
    |
    +3
    |Pumpkin Blast +2d6|+1 level of Warlock Invoctions

    4th|
    +3
    |
    +1
    |
    +1
    |
    +4
    ||+1 level of Warlock Invoctions

    5th|
    +3
    |
    +1
    |
    +1
    |
    +4
    |Pumpkin Blast +3d6|+1 level of Warlock Invoctions

    6th|
    +4
    |
    +2
    |
    +2
    |
    +5
    ||+1 level of Warlock Invoctions

    7th|
    +5
    |
    +2
    |
    +2
    |
    +5
    |Pumpkin Blast +4d6|+1 level of Warlock Invoctions

    8th|
    +6
    |
    +2
    |
    +2
    |
    +6
    |Class Ability

    9th|
    +6
    |
    +3
    |
    +3
    |
    +6
    |Pumpkin Blast +5d6|+1 level of Warlock Invoctions

    10th|
    +7
    |
    +3
    |
    +3
    |
    +7
    ||+1 level of Warlock Invoctions[/table]

    Weapon Proficiencies: A Pumpkin Lord gains no proficiencies but is considered proficient with any attacks granted by his

    PLAYING A CLASS NAME
    Brief description on how to play the class you are designing.
    Combat: Here's a section where you will describe common combat methods for your class. Remember to include information on how your class will use his powers in combat.
    Advancement: This is a section on different options and paths that the class can go down when they advance in power.
    Resources: What resources might a member of this PrC be able to draw on..

    CLASS NAME IN THE WORLD
    A quote of somebody else talking about your class!

    A brief description of how your class is persevered in the world and how he interacts with the world.
    Daily Life: Some general information about the typical day in the life of your class.
    Notables: Make up some cool information about notable figures in the history of your class. It's best to give a little information from one of the good alignment and evil alignment (unless it's a good or evil only class).
    Organizations: Some information about organizations dedicated to the practice of your class and other organizations which members of your class will be attracted towards.

    NPC Reaction
    This is an in detail description of how NPC's would perceive your class and the immediate generalization that people would give of your class.

    CLASS NAME IN THE GAME
    This is a good place to provide a quick note on how your class will effect game play statistically.
    Adaptation: This is a place where you put in detail how people can adapt your class into their campaign setting.
    Encounters: This is a place to describe what sort of encounters PC's will have with NPC versions of your class.
    Last edited by Zelkon; 2012-10-06 at 01:28 PM.
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