2012-10-01, 11:35 AM
Halfling in the Playground
Tips & tricks for generating/GMing in a modern real-Earth setting?
I'm putting together a new campaign/setting, set in the late-20th-century U.S., based in a region with which I'm a bit personally familiar.
I've never done a near-present real-world campaign before and I wanted to see if anybody experienced in doing so has any general advice, time-savers, resources, etc. that they feel like sharing. Stuff you wish you'd known at the beginning, maybe.
If it matters, the campaign style is paranormal/cosmic horror and the system we're going with is GURPS 4e. My GMing experiences for the last 10+ years have been in D&D and d6.
THE INTENSE OCCULT TRAINING THROUGH D&D PREPARED DEBBIE TO ACCEPT THE INVITATION TO ENTER A WITCHES' COVEN.
Blackwing avatar by Happyturtle