2012-10-01, 11:35 AM (ISO 8601)
Halfling in the Playground
Tips & tricks for generating/GMing in a modern real-Earth setting?
I'm putting together a new campaign/setting, set in the late-20th-century U.S., based in a region with which I'm a bit personally familiar.
I've never done a near-present real-world campaign before and I wanted to see if anybody experienced in doing so has any general advice, time-savers, resources, etc. that they feel like sharing. Stuff you wish you'd known at the beginning, maybe.
If it matters, the campaign style is paranormal/cosmic horror and the system we're going with is GURPS 4e. My GMing experiences for the last 10+ years have been in D&D and d6.
Cone of coo-oo-old / Gives us those iiiice white colors / Counters the greeeens of summer / Makes you think aaaall the world's stuck in an ice age, oh yeah
I got a niiiice warm parka / You'd better make a reeeeflex save / So DM don't taaaake my cone of cold a-wayyy
Blackwing avatar by Happyturtle