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Thread: GitP PrC Contest XXXV: The Last Harvest!

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    Halfling in the Playground
     
    Zombie

    Join Date
    Oct 2009

    Default Re: GitP PrC Contest XXXV: The Last Harvest!

    DEGENERATE CHEF



    Boil 'em, chop 'em, put 'em in a stew.

    DESCRIPTION

    BECOMING A DEGENERATE CHEF
    Degenerate Chefs come from many walks of life, but are rarely spellcasters. Bards are the only exception, as some add a grisly flair to the life of a Chef. As far as races, Lizardmen are particularly drawn to the class, as is any gastronomically minded member of any race.

    ENTRY REQUIREMENTS
    Alignment: Any nongood.
    Skills: Craft (Alchemy) 8 ranks
    Special: Must have a natural Bite attack, whether from racial benefits or from the feat Deformity (Teeth).
    Special: Must have cooked and eaten a member of the same creature type as your own with an Intelligence Score of at least 3.

    Class Skills
    The Degenerate Chef's class skills (and the key ability for each skill) are.... Appraise (Int), Craft (Int), Handle Animal (Cha), Heal (Wis), Intimidate (Cha), Knowledge (Nature) (Int), Profession (Wis), Survival (Wis)
    Skills Points at Each Level: 2 + Int

    Hit Dice: d12

    {table=head]Level|Base Attack Bonus|Fort Save|Ref Save|Will Save|Special|Recipes Known
    1st|
    +0
    |
    +2
    |
    +0
    |
    +2
    |Home Cooking +1, Iron Stomach, Degenerate Cooking|
    2
    |
    2nd|
    +1
    |
    +3
    |
    +0
    |
    +3
    |Hungry Maw, Scent|
    3
    |
    3rd|
    +2
    |
    +3
    |
    +1
    |
    +3
    |Home Cooking +2, Poison Use|
    4
    |
    4th|
    +3
    |
    +4
    |
    +1
    |
    +4
    |Battle Butcher, Eat it Raw|
    5
    |
    5th|
    +3
    |
    +4
    |
    +1
    |
    +4
    |Home Cooking +3, Feast of Depravity|
    5
    [/table]

    Weapon Proficiencies: A Degenerate Chef is proficient with all cooking implements, treating them as clubs, daggers, throwing axes, or short swords rather than improvised weapons.

    Home Cooking (Ex): The Degenerate Chef is a master of cooking, and as such gains a +1 bonus on all attack and damage rolls with cooking implements. He also gains a +1 profane bonus to all his Craft(Alchemy) check. Both these bonuses rise to +2 at level 3, and to +3 at level 5.

    Degenerate Cooking (Su): The Degenerate Chef not only enjoys snacking on the flesh of his peers, but he is able to imbue his cooking with specific properties by following certain recipes. A Degenerate Chef knows a number of ancient and terrible Recipes as per the Table.

    Recipes:
    Spoiler
    Show
    Cooking it up: To make a recipe, a Degenerate Chef must succeed on a Craft(Alchemy) check. He cannot take 10 or 20 on this check. Failing the check does not use up Ingredients, only time.
    Eating a Recipe: Consuming a Chef’s Degenerate Cooking is a move action, unless otherwise stated.
    Ingredients: Recipes require ingredients, and all the Degenerate Chef’s ingredients must come from non-Construct, non-Elementals with an Intelligence Score of at least 3. To harvest the correct ingredients, the Degenerate Chef spends a full round action personally carving and hacking away at a corpse. Each corpse generates 1 ingredient, except for those Huge of larger. Those corpses generate 2. A Recipe will specify how many Ingredients it requires. Ingredients never spoil.
    Going Bad: A Degenerate Chef’s Recipes only carry their special properties for a limited time. If they are not consumed by the end of a week, after they are finished cooking, they spoil.


    Iron Stomach (Ex): A Degenerate Chef is immune to all disease, supernatural and mundane. He also adds twice his class level on Fortitude saves to resist poisons.

    Hungry Maw (Ex): The Degenerate Chef’s Bite natural attack’s damage dice improves one step.

    Scent (Ex): The Degenerate Chef gains Scent, his nose honed to better improve his cooking.

    Poison Use (Ex): Degenerate Chefs are trained in poison, and never risk poisoning themselves when applying it to a weapon.

    Battle Butcher (Ex): The Degenerate Chef becomes quite adept at harvesting the goodies from his fallen foes. He may now gain usable Ingredients from a dead body as a standard action, instead of a full round. Or, if the Degenerate Chef deals the killing blow to the foe with cooking implements or his bite attack, he automatically harvests Ingredients.

    Eat it Raw (Ex): The Degenerate Chef may consume any number of Ingredients as a move action, gaining twice that amount in Temporary Hit Points.

    Feast of Depravity (Su): The Degenerate Chef learns to prepare a “beautiful” feast. Creating the feast requires a number of dead bodies and of the same size category of the participants of the feat. Preparing the feast requires an hour. Once finished, those who participate and are nongood gain the benefits as per the spell Heroes’ Feast with a caster level of 12. Any good aligned participants in the feast must succeed on a Will Save (DC 10+1/2 Degenerate Chef’s HD+Degenerate Chef’s Cha Modifier) or they immediately move their alignment one step towards evil. Any who do not participate in the feast but watch must succeed on a Fortitude save (DC 10+1/2 Degenerate Chef’s HD+Degenerate Chef’s Cha Modifier) or be nauseated for 10 minutes. If they succeed, they are merely sickened.

    List of Recipes:
    Spoiler
    Show

    Reading the Recipe Entry
    Name: Name of Recipe
    DC: The Craft(Alchemy) check required to make the dish.
    Time: The amount of time it takes the Degenerate Chef to cook the recipe.
    Duration: After consumption, how long the recipe lasts.
    Ingredients: Number of ingredients consumed in making this recipe.
    Afterwards follows the description of the recipe and it’s benefits.

    Alluring Pie
    DC: 20
    Time: 1 Hour
    Duration: 1 Encounter.
    Ingredients: 2
    The Degenerate Chef carefully and beautifully crafts a scrumptious looking meat pie. Any whom the Degenerate Chef presents the pie to must make a Will save (DC equal to 10+1/2 Degenerate Chef’s HD+Degenerate Chef’s Cha Modifier+1 per 5 over the Craft(Alchemy) DC he was in making the Recipe). If they fail, they must immediately consume the pie (a free action). If they succeed, they are immune to the attractive quality of any of the Degenerate Chef’s Alluring Pies for the rest of the encounter.
    Anyone who consumes the Alluring Pie is sickened for the rest of the encounter.

    Battle Sausage
    DC: 35
    Time: 1 Hour
    Duration: Variable
    Ingredients: 2
    The Degenerate Chef cures a sausage that grants prowess in battle and a warrior spirit. The sausage gives a profane bonus to Strength, Dexterity, and Constitution equal to twice the Degenerate Chef’s Home Cooking bonus, +2 per 5 over the Craft(Alchemy) DC he was in making the Recipe, for a number of rounds equal to 3 plus the Degenerate Chef’s class level.

    Bloodmead
    DC: 30
    Time: Variable
    Duration: 1 Encounter
    Ingredients: 5
    The Degenerate Chef ferments his ingredients, creating an alcoholic beverage. The Bloodmead can be made taking different amounts of time. The Degenerate Chef needs to be active in the Recipe’s creation and nothing else for 1 hour each day that the Bloodmead ferments. The Bloodmead must ferment for a minimum of a week. Afterwards, it functions as one of a few potions, with a caster level equal to the Degenerate Chef’s class level.
    For each week after the first that he lets it ferment, the Bloodmead becomes more potent, gaining another +1 bonus to the caster level of the spell it is mimicking.
    Bloodmead may be treated as a potion of resist energy, greater magic fang, bestow curse, or barkskin.
    Bloodmead never spoils.
    NOTE: If the Degenerate Chef fails the Craft (Alchemy) DC for Bloodmead, he only loses 1 hour and can attempt to start the recipe again.

    Cold Sandwich
    DC: 25
    Time: Full Round
    Duration: 1 Encounter
    Ingredients: 1
    The Degenerate Chef assembles quickly, making a dish that gives a profane bonus to attack and damage rolls equal to the Degenerate Chef’s Home Cooking bonus for the rest of the encounter.
    NOTE: This stacks with the Degenerate Chef’s own Home Cooking.

    Comfort Food
    DC: 30
    Time: 30 minutes
    Duration: 1 minute
    Ingredients: 1
    The Degenerate Chef makes a dish that eases the soul. This Recipe makes the consumer immune to fear effects and gain a +5 profane bonus to Will saves for 1 minute.

    Hearty Stew
    DC: 20
    Time: 1 Hour
    Duration: Instantaneous
    Ingredients: Variable
    The Degenerate Chef makes a chunky stew that gives 1d8 HP(+1 per 5 over the Craft(Alchemy) DC he was in making the Recipe) per Ingredient he expends on the Hearty Stew; the maximum number of Ingredients he may cook in this Recipe equal to his Recipes Known.

    Spicy Gumbo
    DC: 30
    Time: 2 Hours
    Duration: Instantaneous
    Ingredients: 2
    This gumbo is so hot, after it is eaten one immediately starts belching flames. This Recipe gives the imbiber a Breath Weapon that can be used twice as a standard action after consuming the Recipe for the rest of the encounter. It is a 30ft cone that deals 4d6 fire damage(+1d6 per 5 over the Craft(Alchemy) DC he was in making the Recipe), Reflex DC 20(+1 per 5 over the Craft(Alchemy) DC he was in making the Recipe) for half.

    Sustaining Steak
    DC: 35
    Time: 1 Hour
    Duration: 1 day
    Ingredients: 3
    The Degenerate Chef creates a steak so sublime, the consumer does not need to drink, eat, sleep, or breathe for the rest of the day. He may still benefit from the Degenerate Chef’s recipes.


    PLAYING A DEGENERATE CHEF
    Combat: Degenerate Chefs are usually in melee, tearing it up with their bite or cooking implements. You also should be spreading out your Recipes where they can do the most help, don’t just hoard them all for yourself. Degenerate Chefs need to harvest their ingredients from dead bodies, don’t forget to harvest them after combat.
    Advancement: After finishing Degenerate Chef, they might choose to go into Exemplar, becoming masters of Craft(Alchemy). Any other PrC related to Alchemy is a good choice as well.
    Resources: There are no formal structures of Degenerate Chefs, but Chefs will sometimes take Sous-Chefs to help them in their grisly work.

    DEGENERATE CHEF IN THE WORLD
    This is delicious, but where is Fred? --Guest at the Palla Grande

    Degenerate Chefs are not exactly accepted in normal society and are shunned by most “more civilized” folk.
    Daily Life: Degenerate Chefs usually go around collecting exotic ingredients and hosting creepy, bacchanalian parties.
    Notables:
    Organizations: The Palla Grande is one of very few restaurants run by Degenerate Chefs in the city of Administratum, a LE city. If you don’t tip well, you well might become the next course.

    NPC Reaction
    Most NPCs will view Degenerate Chefs as running from incredibly creepy to downright terrifying. Only other Chefs or those of a more evil inclination will view him favorably.

    DEGENERATE CHEF IN THE GAME
    Degenerate Chefs give DMs an interesting option for a villain who supports his allies.
    Adaptation: Degenerate Chefs are fairly easy to adapt into a campaign setting. They could be tied with necromancer organizations, or just exist in savage communities.
    Encounters: PCs might be told to go investigate missing bodies, or find out what is really in those delicious pies. Degenerate Chefs can also be encountered in some communities of monstrous humanoids.
    Last edited by Spate; 2012-10-07 at 10:56 PM.