Re: I'm sending my players to a demiplane of madness inspired by Xoriat. Tips?
Originally Posted by W3bDragon
Without giving it any deep thought, the first thing that springs to mind would be selective illusions. Create encounters where integral parts of them are a selective illusion.
For a low level example, I would say a chasm with an illusory bridge. Half the party sees the bridge as real, the rest see it as an illusion or don't see it at all. The trick is that the ones that actually see the illusion as real can interact with it as if its real, while it behaves like an illusion for the ones that see through it.
Illusory bridges, illusory pillars holding up a ceiling, illusory walls blocking pools of acid, etc.
Assuming you're using [shadow] spells in 3.5, the bridge-type stuff works but the others do not; objects auto-succeed on their Will saves, so the pools of acid and ceilings will collapse right through the shadows most (all?) of the time.
Originally Posted by Water_Bear
That's RAW for you; 100% Rules-Legal, 110% silly.
Originally Posted by hamishspence
"Common sense" and "RAW" are not exactly on speaking terms