Quote Originally Posted by Kurald Galain View Post
I think it does: good game design is to ensure that characters aren't utterly reliant on their equipment; not to decry any and all DMs that use equipment loss as a plot device.
I'd agree with this - however, given the presence of item dependance as a systemic flaw, extra care must be taken regarding how items are handled, and that underlying point remains true even if, strictly speaking, the exact example is imperfect. That said, as regards system design, if one can just avoid this problem in the first place then the whole kludge of paying extremely close attention to the removal of items and giving extreme care when removing them can just go away.