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Thread: GitP PrC Contest XXXV: The Last Harvest!

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    Default Re: GitP PrC Contest XXXV: The Last Harvest!

    Treat Master

    Trick or Treat? That's not for you to decide, child. -Alix Heggety, Treat Master

    Specialists in potions and elixirs, Treat Masters focus on distributing their wares to both friends and enemies. Often, the choice of potion is of secondary concern, as even a beneficial potion can have negative effects if the person drinking it isn't one the Treat Master would call a friend.

    BECOMING A TREAT MASTER
    Druids and Clerics have the easiest time getting into the Treat Master class, though they only represent roughly half of the practitioners. A Duskblade who acquires Profession (Cook) as a Class skill can also find some good use for the class, as can a Hexblade who waits long enough for a sufficient caster level to take Brew Potion. Rangers will sometimes take a few levels in Treat Master, if they're of a particularly caster-ish bent; most Paladins, on the other hand, find the methods a Treat Master employs difficult to square with their Code. Dread Necromancers, Beguilers, and Warmages are not unknown among the Treat Masters, though they are uncommon due to the BAB requirement. Wizards and Sorcerers rarely find the benefits of the class worth the effort and wait to qualify. Those classes without the ability to cast spells cannot normally qualify as Treat Masters.

    ENTRY REQUIREMENTS
    BAB: +4
    Skills: Craft (Alchemy) 9 ranks, Intimidate 4 ranks, Profession (Cook) 9 ranks
    Feats: Brew Potion, Disease Immunity
    Special: Must have imposed a condition penalty on an opponent


    Class Skills
    The Treat Master's class skills (and the key ability for each skill) are Bluff (Cha), Concentration (Con), Craft (Int), Diplomacy (Cha), Heal, Knowledge (Int), Listen, Profession (cook) (Wis), Sense Motive (Wis), Spellcraft (Int), Spot (Wis), Swim (Str)
    Skills Points at Each Level: 4 + int

    Hit Dice: d8

    {table=head]Level|Base Attack Bonus|Fort Save|Ref Save|Will Save|Special|Spellcasting

    1st|
    +0
    |
    +2
    |
    +0
    |
    +2
    |Tainted Treat 1|-

    2nd|
    +1
    |
    +3
    |
    +0
    |
    +3
    |Sugar On Top 1|+ 1 level of existing caster class

    3rd|
    +2
    |
    +3
    |
    +1
    |
    +3
    |Story Time|-

    4th|
    +3
    |
    +4
    |
    +1
    |
    +4
    |Tainted Treat 2|+1 level of existing caster class

    5th|
    +3
    |
    +4
    |
    +1
    |
    +4
    |Sugar On Top 2|-

    6th|
    +4
    |
    +5
    |
    +2
    |
    +5
    |Dark Whispers|+1 level of existing caster class

    7th|
    +5
    |
    +5
    |
    +2
    |
    +5
    |Tainted Treat 3|-

    8th|
    +6
    |
    +6
    |
    +2
    |
    +6
    |Sugar On Top 3|+1 level of existing caster class

    9th|
    +6
    |
    +6
    |
    +3
    |
    +6
    |Feast or Famine|-

    10th|
    +7
    |
    +7
    |
    +3
    |
    +7
    |Ravenous Hunger|+1 level of existing caster class[/table]

    Weapon Proficiencies: A Treat Master gains no new Weapon or Armor Proficiencies.

    Tainted Treat (Ex): Starting at 1st level, a Treat Master learns secret techniques to making his potions unpalatable to those not in his favor. Anyone who is not an ally of the Treat Master who consumes any one of his potions becomes Sickened in addition to the effect (including any normally applicable Saving Throw) of the potion. At 4th level, due to improved brewing methods, non-allies of the Treat Master instead become Nauseated as well as the normal effect of the potion. A Treat Master's prowess in this realm peaks at 7th level, rendering anyone not his ally Paralyzed instead, while also getting the normal effect of the potion. These effects last for 1 round/caster level of the Treat Master. A Treat Master who is at least 4th level and aware of the consumption of his potions by a non-ally as it happens may choose to reduce his effective Treat Master level, thereby inflicting a lesser penalty, if he so chooses. A Treat Master is always considered his own ally for this ability.

    Sugar On Top (Ex): At 2nd level, and every third level thereafter, a Treat Master begins to add extra ingredients to her potions that give additional benefits to her allies who consume them. A 2nd level Treat Master's potions bolster her allies' immune systems, granting allies who consume them a +2 Morale bonus to CON, in addition to the usual effect of the potion. Allies consuming a potion from a 5th level Treat Master instead gain almost preternatural flexibility, expressed as both the immunity to being Flanked and +5 feet of Reach to go with the potion's typical effect. At 8th level, a Treat Master imbues her potions with her most useful benefits, as allies consuming her concoctions find their bodies toughening, so that they gain immunity to the following: Critical Hits, Nonlethal Damage, Ability Damage, Ability Drain, Fatigue, Exhaustion, and Energy Drain. These effects last for 1 round/caster level of the Treat Master. A Treat Master who is at least 5th level may choose to reduce her effective Treat Master level, providing a lesser benefit, if she so chooses. A Treat Master is always considered her own ally for this ability.

    Spellcasting: At every even-numbered level, a Treat Master gains new spell levels and an increase in caster level (and spells known, if applicable) as if she had also gained a level in a casting class she belonged to before she added the prestige class. She does not, however, gain any other class benefit a character of that class would have gained. Determine spells per day, spells known, and caster level accordingly.
    If she had more than one spellcasting class before she became a Treat Master, she must decide to which class to add each level of Treat Master for the purpose of determining spells per day.

    Story Time (Su): Once per day from 3rd level on, a Treat Master may gather his allies around him to bolster their spirits and excite their senses with a tale told over the campfire. By spending 10 minutes telling wild stories to his allies, a Treat Master renders those allies within 60' who heard him immune to the Dazed and Stunned conditions in their next combat. This effect lasts for 1 combat or wears off in 1 hour, whichever comes first. This is a language-dependent, mind-affecting effect.

    Dark Whispers (Su): Starting at 6th level, the reputation alone of a Treat Master can can shake the confidence of her enemies. Once per day as a standard action, a Treat Master who makes her presence and identity known to her enemies within 60' can force them to make a Will save (DC 10 + CHA modifier+ Caster level) or become Frightened. A successful save renders them Shaken instead. This lasts for 1 round/Caster level of the Treat Master, and is a language-dependent, mind-affecting effect.

    Feast or Famine (Ex): Nearing the peak of his powers, a Treat Master of 9th level or higher may, once per day as a full-round action, talk about his cooking prowess such that it fills the minds of all who can hear him within 30' with thoughts of food, either good or bad. Allies who hear a Treat Master's Feast or Famine ability gain a +2 Morale bonus to STR and +5' of movement/round (Will save DC 10 + CHA modifier + Caster level negates; harmless), while enemies hearing this same speech become Fatigued if they fail a Will save. Those who make the Will save are unaffected. A Treat Master is always considered his own ally for this ability. This is a language-dependent, mind-affecting effect.

    Ravenous Hunger (Su): At 10th level, a Treat Master reaches the apex of her abilities. She may add secret ingredients to one of her potions, which, when imbibed, grants the ally who consumes it a single, immediate use of the Wild Shape ability, as a Druid of the Treat Master's effective Caster level, with a form chosen beforehand by the Treat Master. An enemy who consumes this special brew is also transformed, but has all of his mental stats reduced to 2, and loses the ability to distinguish friend from foe while so transformed, instead immediately attacking the nearest person; the enemy is entitled to a Fort save (DC 10 + CHA modifier + Caster level) to resist this transformation. A Treat Master is always considered her own Ally for this ability. Due to concerns about recipes being stolen and duplicated, a Treat Master can never have more than a single potion with the Ravenous Hunger ability prepared at any one time.

    PLAYING A TREAT MASTER
    While far from helpless on a battlefield - all that practice with sharp knives in the kitchen has its perks - most Treat Masters prefer to hang back in a fight, influencing a combat through abilities other than their combat prowess.
    Combat: Treat Masters generally approach combat similarly to Bards, using their spells and special abilities to improve their allies' chances while minimizing the enemies' efficacy.
    Advancement: Generally, Treat Masters will gravitate toward full casting class options when not taking levels in Treat Master, as doing so advances all of their most powerful abilities.
    Resources: It's not unknown for Good and Neutral Treat Masters to get together to help each other and swap recipes, while Evil Treat Masters jealously guard the secrets of their creations, often going so far as to try to poison or sabotage other Treat Masters in the world.

    TREAT MASTERS IN THE WORLD
    'Having one of them there Treat Masters on yer side can make ye feel like the king of the castle, lad. Having one against ye? That makes the little building out back yer castle, instead.' - Shaun Awgson, innkeeper

    Any kingdom's ruler would be thrilled to have a Treat Master as his army's camp cook, often paying exhorbitant sums for the privilege.
    Daily Life: Treat Makers seek out employment with any who have done well by them, or who can afford their services, depending on individual moral outlook.
    Notables: The twin Druids Gerdy and Grady Garlick first developed the Treat Master specialties, with Gerdy - the nice one - emphasizing giving aid to her allies, and Grady - the not so nice one - focusing on bringing harm to his enemies.
    Organizations: There is a loose-knit group of Treat Masters throughout the world, relating recipes and stories and keeping vigilant against those evil practitioners who would weaken the alliances of the others.

    NPC Reaction
    Treat Masters in good standing with their communities are praised far and wide for their extraordinary gift with potions and elixirs; evil Treat Masters, or those of opposing factions, are spoken of in whispers, with tales told of puppies or children in the broth to scare the curious-minded away. Treat Masters see the value in both reputations, and have been known to foster both simultaneously.

    TREAT MASTERS IN THE GAME
    Treat Masters rarely go on time-sensitive missions, as the effort to create their potions is sometimes a tedious one which such missions can ill afford. On the other hand, military campaigns, exploratory missions, and almost any permanent encampments benefit from having a Treat Master around.
    Adaptation: Treat Masters fit well into most settings with little to no adaptation needed, though some thought may be necessary on how to mesh a Treat Master's abilities with the inherent flexibility of potion creation for Artificers, if they are present.
    Encounters: This is a place to describe what sort of encounters PC's will have with NPC versions of your class.

    Sample Encounter
    Give an example of how one might encounter a member of this PrC.
    EL x: Give the encounter level and description of a sample member of this class and a stat block for him/her.


    Name
    alignment/Gender/Race/Levels
    Init +0, Senses: Listen +, Spot +,
    Languages
    ------------------------------------------------
    AC , touch , flat-footed ()
    hp ( HD)
    Fort +, Ref +, Will +
    ------------------------------------------------
    Speed ft. ( squares)
    Melee
    Base Atk +, Grp +
    Atk Options
    Combat Gear
    Spells Prepared
    Supernatural Abilities
    -----------------------------------------------
    Abilities Str , Dex , Con , Int , Wis , Cha
    SQ
    Feats
    Skills
    Possessions
    Last edited by Amphetryon; 2012-10-14 at 08:24 AM.
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