I'm playing in a Pathfinder game soon, and I kind of wanted to play a Beguiler, and I was looking into what would need to change to make the class work, and it doesn't look like much. Below are the changes I was thinking(and why I think so)

* Change 3.5 skills to Pathfinder equivalent(obvious)
* Change d6 Hit Die to d8(most low HD classes get a one die boost in PF)
* Use cantrips ability instead of 0 level spell slots(obvious)
(Optional)* Add Eclectic Learning varient class feature
*Increase BAB and Reflex Save bonus(All core classes in PF get some boost, and spellcasters in particular get some kind regular or at will ability to make them not useless when their spells run out, but since the Beguiler is more rogue-like I think making it so their attacks are worth using makes sense instead of giving them like blinding ray or something).

Does this look good/balanced to everyone?