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2012-10-16, 07:16 PM (ISO 8601)
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#3
Re: Practices and Tactis for Introducing New Players to 3.5 ???
I would let him play what he wants to play. If he wants to play a wizard, let him play a wizard.
The most important thing, imo, is to have whatever he is playing to use as few books as possible, or be able to present to him easy to reference stat blocks.
Warlock is good because almost everything is in CArc. Beguiler and Druid, not so much, as they require multiple books.
Let him reroll a couple bad scores if you do 4d6b3 (which every first time player should do).
Playing a caster isn't that hard, really, just point him towards the good spells and explain to him what makes them good. Throwing a couple magic missiles or burning hangs isn't terrific fun, in the way of blasting.
If he wants melee, weapon focus and cleave. Nothing too option-y, just so he can absorb some of the system without choice overload.
Tome of Battle might actually be really good here. Other than maybe a feat, you could pretty much play entirely out of that book. It's also got good mechanics for dynamic combat.
New players want to grab things and trip things and generally grope the hell out of monsters, until you start looking up grapple rules and making attacks of opportunity. Then those flying tackles aren't going to look so good, as they get foiled with a claw in the throat. So either roll with it as a DM and don't have everything provoke AoOs if you didn't burn too many feats on doing something as simple as tripping someone (seriously, two feats and an "IQ" of 130? wat). Or setting sun swordsage.