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Thread: Wand Adept [3.5 PRC, PEACH]

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    Default Wand Adept [3.5 PRC, PEACH]

    Wand Adept

    Oh, I have something for that!
    Alzrea, Wand Adept

    ENTRY REQUIREMENTS
    Cha: 14+
    Use magic Device: 8 ranks
    Spellcraft: 4 ranks
    Special: Must have used and depleted at least one wand by yourself.

    Class Skills
    The Wand Adept's class skills (and the key ability for each skill) are Appraise (Int), Balance (Dex), Concentration (Con), Craft (Int), Diplomacy (Cha), Heal (Wis), Hide (Dex), Intimidate (Cha), Jump (Str), Knowledge (history) (Int), Knowledge (local) (Int), Knowledge (religion) (Int), Knowledge (arcana) (Int), Profession (Wis), Ride (Dex), Sense Motive (Wis), Spellcraft (Int).
    Skills Points at Each Level: 6 + int

    Hit Dice: d8

    {table=head]Level|Base Attack Bonus|Fort Save|Ref Save|Will Save|Special|Spells Per Day

    1st|
    +0
    |
    +0
    |
    +2
    |
    +2
    |Wand Focus, Identify Wand|--

    2nd|
    +1
    |
    +0
    |
    +3
    |
    +3
    |Metawand Ability|+1 level of arcane spellcasting class

    3rd|
    +2
    |
    +1
    |
    +3
    |
    +3
    |Wand Quick draw|+1 level of arcane spellcasting class

    4th|
    +3
    |
    +1
    |
    +4
    |
    +4
    |Metawand Ability|--

    5th|
    +3
    |
    +1
    |
    +4
    |
    +4
    |Craft Wand|+1 level of arcane spellcasting class

    6th|
    +4
    |
    +2
    |
    +5
    |
    +5
    |Metawand Ability|+1 level of arcane spellcasting class

    7th|
    +5
    |
    +2
    |
    +5
    |
    +5
    |Push the Limits|--

    8th|
    +6/+1
    |
    +2
    |
    +6
    |
    +6
    |Metawand Ability|+1 level of arcane spellcasting class

    9th|
    +6/+1
    |
    +3
    |
    +6
    |
    +6
    |Recharge|+1 level of arcane spellcasting class

    10th|
    +7/+2
    |
    +3
    |
    +7
    |
    +7
    |Wand Mastery, Metawand Ability|--
    [/table]

    Weapon Proficiency's : A Wand Adept gains no new proficiency's.

    Spellcasting: At each level indicated on the table, you gain new spells per day and an increase in caster level (and spells known, if applicable) as if you had also gained a level in an arcane spellcasting class to which you belonged before adding the prestige class level. You do not, however, gain any other benefit a character of that class would have gained. If you had more than one arcane spellcasting class before becoming a Wand Adept, you must decide which class gains each level for the purpose of determining spells per day, caster level, and spells known.

    If you did not have a spellcasting class before entering this prestige class, then you gain no benefit.

    Wand Focus (Su): A Wand Adept adds his Charisma modifier to the DC, and his class levels to the caster level of any wand he wields.

    Identify Wand (Su): A Wand Adept can identify the spell stored in a wand by handling and examining the wand for 1 minute and making a successful Spellcraft check (DC 30 + the level of the stored spell). A Wand Adept can use this ability a number of times per day equal to half his class level + his Cha modifier.

    Metawand (Ex): The Wand Adept learns how to manipulate the eldritch energies held within the wand. At 2nd level the Wand adept gains one Metawand ability and another every 2 levels thereafter.

    To use a Metawand ability, the Wand Adept must know the Metawand ability and expend an additional amount of charges listed. Doing this has no affect on the activation time, unless it is the Quicken Metawand ability, which makes it a swift action.

    The Metawand affect is the exact same as its Metamagic counterpart. There is no limit to the amount of affects you may use at once (but only once per affect).

    The cost of these abilities cannot be modified by feats that reduce the cost of Metamagic feats.

    Spoiler
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    {table=head]Name|Cost
    Energy Substitution|0
    Subdual Substitution|0
    Split Ray|0
    Fiery|1
    Flash Frost|1
    Enlarge|1
    Extend|1
    Piercing Cold|1
    Sculpt|1
    Transdimensional|1
    Silent|1
    Empower|2
    Explosive|2
    Reach|2
    Widen|3
    Chain|3
    Delay|3
    Maximize|3
    Quicken|4
    Energy Admixture*|4
    Twin|4
    Persistent**|6
    Repeat|Spell level+3
    Fortify|x
    [/table]

    * - You must have the Energy Substitution Metawand ability
    ** - You must have the Extend Metawand ability


    Wand Quick Draw (Ex): At 3rd level a Wand Adept can produce a wand stored at his belt or a bandolier as a free action, as if he were drawing a weapon with the Quick Draw Feat.

    Craft Wand: At 5th level a Wand Adept is able to recreate wands from the extensive knowledge and use of using them constantly, he gains the Craft Wand feat as a bonus feat, if he already has this feat he gains a bonus feat for which he qualifies for.

    The Wand Adept does not need to know the spell he is putting into the wand, he instead emulates the arcane patterns and flows that he has learned from his experience of using them. He must make a Use Magic Device check (DC 20 + Caster level) to emulate the spell normally required.

    Push the Limits (Su): At 7th level, the Wand Adept as mastered the art of utilizing every last ounce of energy, whne the Wand Adept uses a wand he may have the spell be affected by the Enhance Metamagic feat. A Wand Adept can use this ability a number of times per day equal to half his class level + his Cha modifier.

    Recharge (Su): At 9th level, the Wand Adept gains the ability to recharge the wands he has made. For each point of Charisma modifier the Wand Adept may add +5 charges to a wand per day. These charges do not need to all go in the same wand and can be freely distributed.

    Wand Mastery (Su): At 10th level, the Wand Adept has mastered the art of using the Wand, he can use his effective character level as his caster level when using wands.

    Notes
    Spoiler
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    Basically, a advancement to the Canith Wand PRC.
    Recharge is to allow the class to keep up and not have to continually buy more wands, at that level he is going to be throwing 3rd level max against much higher levels.
    Also, why enhance comes free.
    Not overly powerful, but fun.
    I take this back, you could be throwing 3rd level metamagicked to the sky spells at people with spell levels way higher than 9th.


    Change Log
    Spoiler
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    10/19/2012 - Created PRC, added the feats section.
    10/19/2012 - Changed recharge to wands you have created.
    10/20/2012 - Added Su & Ex ability tags. Added Wand price table. Added Spellcasting.
    10/22/2012 - Added limited use to Push the Limits.
    11/14/12 - changed Identify wand to more uses per day from 1/day, added some clarifying text to spellcasting levels.
    Last edited by BelGareth; 2012-11-14 at 10:11 PM.
    I just interviewed for my dream job, and if I get it, my playground time will be severely reduced. (games I play in should be unaffected, games I run though...)
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