Note: please don't post in this one yet, I'll have a lot of posts to reserve.
A short explanation: a long time ago, I started posting and writing a setting called Etherworld on here. I stopped at some point, because I saw it was becoming kind of an incoherent mess, where I would change ideas as I wrote them, and then older posts would barely be connected to it. So, I told myself I'd walk away from it, take some time to think it over, and then write it in one go before posting.
That has not happened yet. But I want to run a game in the setting, and a half-done one is better than nothing for that. And I'm not sure it will ever be done.
Quite a few sections are shorter than I'd like them to be, especially world descriptions. Perhaps I'll add more details to them later.
So, let's get this started:
„It was a thousand years ago, when the Council of Archmages, the most powerful mortals to ever live, declared war on each other. For each of them wanted to be the only one to wield such power, a power rightfully reserved tot he LORD only. And while they sat safely in their Ethereal fortresses, around them the Earth was torn asunder by fire and storm, and demonic armies marched across the shattered world, devouring and enslaving the living.
But the LORD had mercy on his believers, and he gave them a new world, akin and yet different from the archmages' Ethereal fortresses, a place of trials where they would grow strong and rebuild, and from where they would eventually reconquer the world...“
-The First book of Redemption, the World that Was
“When a man is out of balance, his family is thrown out of balance. When a family is out of balance, their village is thrown out of balance. When a village is thrown out of balance, the province, the country and the world soon follow.
Worlds, be they the Old World or the New Worlds, are as heavy weights balancing on the point of a needle. They are as single knots in a net that connects all things.
Man acted against nature and ignored his place in the order. and so, the weight fell, the net was torn, the world was ended.“
- Teachings of Master Perbane
„It is typical of the reactionary mindset to blame the destruction of the Material Plane on the arcane sciences. The uneducated mind often fears that which it does not understand, and from that fear, it is only a small step to blame, to hate.
Now, what we do know is this: approximately one thousand years ago - the exact date is uncertain - a catastrophe resulted in the complete destruction of the Prime Material Plane and its subsequent invasion by entities from the dimension commonly known as the Far Realm, coinciding with the disconnection of the Starplane
Some mortal races, our ancestors in fact, escaped this cataclysm by escaping to the Ethereal Plane. I do of course not need to stress how important the often-blamed magic was for this exodus: without scholars of the arcane sciences to create new demiplanes, often under cost of their lives, few would have survived even the first year in the Ethereal.
Of course, this had the side - effect of fracturing the mortal races, as they were now isolated for several hundred years in demiplanes, which no one could enter from the outside. Leaving them even on short expeditions was tremendously dangerous and rarely proved worthwhile.
It was, after all, only eighty years ago that the Shipwright's Guild first perfected the Aethership and the Planar Penetrator, thereby once again bringing the worlds back into contact with each other. and these are, I must stress once again, both inventions only made possible by arcane magic.“
-Danard Aqueon, Magus of the Sixth Circle, Caligo Polymagic University
- A Short Introduction to the Aether
- Major Organisations of the Aether
The Shipwright's GuildThe Faceless CabalThe House of the SunThe OrderThe Retrievers
- The Core Worlds
The CoreBelamin: Songs of the EarthAshaton: Living SteelCaligo: City on the WavesWaketown: City of ShardsEmber: Fires of LifeThe Spire: Roaring ThunderSirnia: Wealth and Mystery
- Life in the Core Worlds
Magic and TechnologyTrade and Currency
- Border Worlds
- Minor Organisations of the Aether
The Rogue TradersThe Mist RaidersThe Core GazetteDreamers, Inspired, RevellersCaligo Polymagic UniversityThe LaternThe Strangeness
- The Aether
The Boundless Sea: The Deep AetherThe Grey Between: The Border EtherealInto the Maelstrom: The Elemental AetherThe Deeper Mysteries: The Lower WaysNavigation in the AetherAetherships
- Creatures of the Aether
The Ravenous Hordes: The NathriNightmare and Daydream: The FeyDeath and the Aether: The DepartedThe Sleep of Aeons: Dragon DreamsEndless Empires: The GeniesDiverse Creatures
- Other Planes
The Tempest: The Elemental PlanesBetween Black and White: The Plane of ShadowsAll That We See or Seem: The DreamscapeThe Shattered Prime
- A Timeline of Etherworlds
- Ways and Powers
Arcane MagicDivine MagicFavoured SoulsIncarnumPact MagicThe Sublime Way
- From the Mist: Secrets and Anecdotes
- Appendix 1: Remarks on Rules in Etherworld
- Appendix 2: Miscellanea