Hey just edited the Shade Channeler a bit. Reworked what Spirit Boons cost (Instead of Spirit Points it's rebuke undead) and also redid Soul Harvest a bit so it's easier to calculate how many Spirit Points a Shade Channeler has at each given level.

So right now I am assuming at level 1,5,10,15,20 a Shade Channeler to have about.

1st: 6 Spirit Points. Enough for
Spell Level: Spells Called/Spells Cast
1: 1/2
Max Spirit Point Recovery from Soul Harvest: 1 Spirit Point (Requires 1 kill)

5th: 45 Spirit Pints Enough for
Spell Level: Spells Called/Spells Cast
1: 0/0
2: 1/1
3: 3/3
Max Spirit Point Recovery from Soul Harvest: 10 Spirit Points (Requires 4 kills 2/round)

10th: 135 Spirit Points. Enough for
Spell Level: Spells Called/Spells Cast
1: 0/0
2: 1/1
3: 2/3
4: 2/2
5: 3/3
Max Spirit Point Recovery from Soul Harvest: 50 Spirit Points (Requires 10 kills 2/round)

15th: 255 Spirit Points Enough for
Spell Level: Spells Called/Spells Cast
1: 0/0
2: 0/0
3: 0/0
4: 2/2
5: 3/3
6: 3/3
7: 3/3
Max Spirit Point Recovery from Soul Harvest: 105 Spirit Points (Requires 14 kills 2/round)

20th: 430 Spirit Points Enough for
Spell Level: Spells Called/Spells Cast
1: 1/1
2: 0/0
3: 3/2
4: 3/3
5: 3/3
6: 3/3
7: 3/3
8: 3/3
9: 3/3
Max Spirit Point Recovery from Soul Harvest: 200 Spirit Points (Requires 20 kills 2/round)


I think it's a bit low on Spirit Points right now. The Shade Channeler does have other class features such as Tactics and Spirit Boons to make up for it but right now, especially at low levels where he isn't likely to have many undead, he will spend much of combat simply not doing anything. Does anyone have any good ideas? Maybe a flat increase of Spirit Points such that the base Spirit Points increase from like 6,10,15,21,27...