Spell Resistance is kind of thorny, I admit. It... hmm. It kind of needs to provide a bonus to Will and Fortitude saves, and some sort of DR-type thing against magic. Feels kind of weird to give a bonus to Reflex...
Feels fine to me. If you have SR, you don't need to dodge as far from a fireball since your SR can compensate for a few tongues of flame, magic webs or ensnaring plants can't quite find purchase on your skin, lines bend around you if they don't hit you solidly....
Better to DM in Baator than play in Celestia
You can just call me Dice; that's how I roll.
Spoiler: Sig of Holding
Originally Posted by abadguy
Darn you PoDL for making me care about a bunch of NPC Commoners!
Originally Posted by Chambers
I'm pretty sure turning Waterdeep into a sheet of glass wasn't the best win condition for that fight. We lived though!