2012-11-06, 06:27 PM
Colossus in the Playground
Re: G&G: Magic v2 (Working Draft)
Your spell fixes:
Alternate form: I'd still suggest limiting at least movement modes. This one is still about 6 spells in one. I thin kthere were ways of getting flying and swimming forms. I'm also still lobbying for ability modifiers over ability scores.
Astral Projection: if you are in no way protected, what exactly is the point of it?
Mage's Disjunction: i'd still like the option of taking apart a magical item. Perhaps as a secondary function at touch range, on a single item? Or should that better be a different spell.
Wind Wall: mentoin that it the penalty is a wind effect, as there are ways to ignore those.
"You raise your baton. The glass kettle drums pound out the the overture. Your vision clouds with blood. You wipe it away and continue. The xylophonist's hair bursts into a violet flame, but he continues playing. He's either a consummate professional or very drunk indeed..."
Originally Posted by Palanan