Like when little brother picked up the first Halo again some week ago and played it for a while, and I realised how
empty openlonely the game was, with even some of the more hectic levels containing large empty stretches without a single enemy. Like the first flood level (343 Guilty Spark), where you wander through the Forerunner facility without facing anything (apart from a traumatised marine) up to the flood room. Or any of the outdoor levels, really.
I miss that element, but I think that, somewhere, someone's gotten the idea that the players get bored if there's any more than a minute between each hectic fight, which is sad. I'd like to make a FPS that's more about exploration than
firefightinggunfighting. You'd wander around, trying to uncover this magnificent ancient secret while your adversaries are practically as lost as you are, and no one has any idea of what the other one knows or is up to, but you have to stop them at all cost.
Might have to crib the whole "AI in you head" concept from HALO. I just like the idea of it...