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Thread: Request a Homebrew: Thread 2!

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    ArkenBrony's Avatar

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    Default Re: Request a Homebrew: Thread 2!

    H 823

    i wanted to know where the abjurant champion was so i could have a base for this class.

    Martial Evoker

    Entry Requirements
    -base attack bonus +5
    -feat combat casting
    -spellcasting must be able to cast 1st-level arcane spells, including at least one evocation spell.
    -special must be proficient with at least one martial weapon

    hit dice: d10

    {table=head]level|Base attack|fort|ref|will|special|spellcasting

    1st|+1|+0|+0|+2|battler casting, still evocation|+1 level of existing arcane spellcasting class

    2nd|+2|+0|+0|+3|widened blasting|+1 level of existing arcane spellcasting class

    3rd|+3|+1|+1|+3| |+1 level of existing arcane spellcasting class

    4th|+4|+1|+1|+4|power surge|+1 level of existing arcane spellcasting class

    5th|+5|+1|+1|+4|martial arcanist|+1 level of existing arcane spellcasting class
    [/table]

    Class Skills (2 + Int modifier per level): Climb, Concentration, Craft, Handle Animal, Intimidate, Jump, Knowledge (arcana), Ride, Spellcraft, Swim.

    class features

    spellcasting: At each level, you gain new spells per day and an increase in caster level (and spells known, if applicable) as if you had also gained a level in an arcane spellcasting class to which you belonged before adding the prestige class level. You do not, however, gain any other benefit a character of that class would have gained. If you had more than one arcane spellcasting class before becoming a martial evoker, you must decide to which class to add each level for the purpose of determining spells per day, caster level, and spells known.

    battle caster (Su): any time you cast an evocation spell that deals damage, you can increase the damage by 2 x your martial evoker class levels. this bonus is applied once, but can be spread out however you want. for example, a fireball cast by a 3rd level martial evoker would deal 6 more points of damage to all affected creatures, but a magic missile cast by the same caster would deal a total extra amount equal to 6, spread out between the missiles as chosen by the caster.

    still evocation (Su): casting spells in the fray requires you to be able to protect yourself, just as much as you damage your enemies. all evocation spells cast by you remove their somatic components, removing any arcane spell failure from armor or shields, as if you had applied the still spell feat to them (but without any change in level or casting time).

    widened blasting (Su): beginning at 2nd level, you can double the area affect of any evocation spell you cast, as if you had applied the widen spell feat to them (but without any change in level or casting time). the maximum level of spell you can widen this way is equal to your class level.

    power surge (Su): beginning at 4th level, you gain the ability to burn arcane energy to empower your martial blasting abilities. as a swift action, you can spend one of your uncast spells or spell slots to grant yourself one of the following insight bonuses for 1 round.

    Bonus on attack rolls equal to the spell's level.
    Bonus on weapon damage rolls equal to twice the spell's level.
    Bonus on evocation spell damage rolls equal to thrice the spell's level.
    Bonus on evocation spell DC equal to the spells level.
    Bonus on caster level checks to pierce spell resistance with evocation spell equal to the spells level

    Martial Arcanist (Ex): At 5th level, you master the art of combining your militant and mystical training. From this point on, your caster level in a chosen arcane spellcasting class is equal to your base attack bonus (unless it would otherwise be higher). You can apply this benefit to only one arcane class to which you have added spellcasting levels by your advancement as a martial evoker.
    Last edited by ArkenBrony; 2012-12-30 at 02:21 PM.