2012-11-14, 02:08 PM
Re: G&G: Magic v2 (Working Draft)
Originally Posted by Eldan
The spellcasting check modifier seemed to me like an easy way to integrate two ideas. Also a way to eliminate some of the "skill tax" normally represented by Concentration (especially given all the autohypnosis abilities we're giving it, making it less suited for casters).
Also, the by-the-book Concentration DCs (which are mostly what you used) are pathetically low.
Originally Posted by Grod_The_Giant
- STaRS: The Simple Tabletop Roleplaying System; my attempt at a generic rules-light system.
- Giants and Graveyards: My collected 3.5 revisions-- houserules, class fixes, ban lists and more.
- Chopping Down the Christmas Tree: Rules for low- or no-magic item games of 3.5.
- D&D in M&M-- Balancing 3.5 by porting it lock, stock, and barrel into a more balanced system.