2012-11-15, 02:40 PM
Re: G&G: Magic v2 (Working Draft)
I can take out the spellcasting roll if we don't like it. I mean, my personal thinking is still that regardless of balance, it's silly to be able to cast your strongest spell every time with 100% success, but if the response is so overwhelmingly negative, we can take it out, sure. I'm still happy with the rest.
Originally Posted by Grod_The_Giant
- STaRS: The Simple Tabletop Roleplaying System; my attempt at a generic rules-light system.
- Giants and Graveyards: My collected 3.5 revisions-- houserules, class fixes, ban lists and more.
- Chopping Down the Christmas Tree: Rules for low- or no-magic item games of 3.5.
- D&D in M&M-- Balancing 3.5 by porting it lock, stock, and barrel into a more balanced system.