Quote Originally Posted by Archpaladin Zousha View Post
I don't think that's what they were questioning:

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The question was why the Cy-Bugs are relentless, remorseless killing-machines that WOULD wreak havoc if let loose, while the rest of the video-game villains are punch-clock types that meet once a week (or month, I don't know how often AA-like groups actually meet) and are generally friendly, polite and even kind when "off-camera." Why are the Cy-Bugs destroyers of game worlds, while for the rest of the bad guys they're just doing their job? Even a throwaway line like "they've got crappy, incomplete programming because the game was rushed out" or something would have explained that, but we don't even have something like that to explain why the Cy-Bugs don't adhere to the same expectations the rest of the games have of their villains.
They actually did explain it.

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The bugs don't realize they're characters in a video game because the game was only recently plugged in, and for now they have to be exterminated at the end of each session because they know nothing more than to consume and destroy. Over time, they might be more domesticated outside of actual gameplay, but for now no one's bothered to try, and for good reason since even one bug could wreak havoc on any game in the arcade.