Xilef growl to herself when she missed the spider, she decid against pursuing it prefering to wait and ready herself in case a spider come back.

OOC:
Standard action: I ready a move action, to move adjacent to a large or larger spider if one come within 50ft of me.

Effect:
Longstrider: 7 hours starting at the begining of the day
Heart of earth: 7 hours starting at the begining of the day or until discharged then 7 round
Heart of air: 7 hours starting at the begining of the day or until discharged then 7 round
Freedom of Movement: 70 minutes
Spider Climb: 140 minutes
Light: 70 minutes.
Linked Perception: 14 minutes
Horrible Tastes: 70 minutes.
Animalistic Power: 7 minutes
Shifting: 11 rounds
Frenzy: 4 rounds
Prayer: 5 rounds

Stat:
Spoiler
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CN Medium Humanoid (Shapechanger)
Condition:
Amulet of natural weapon: +1 to att and dmg rolls with natural weapon
Longstrider: +10ft speed
Heart of Earth: +8 bonus against bull-rush, overrun and trip, +14 temp hp, as a swift action stoneskin for 7 rounds
Heart of air: +10 on jump check, +10 to fly speed (useless), feather fall once
With air and earth: light fortification
Contingent Energy Resistance: automatic energy resistance 10 (acid, cold, electricity, fire or sonic)
Haste: +1 att, AC and ref save, +30ft speed, +1 bonus attack
Shifting: +2 Str, 2 claw, bite
Frenzy: +4 Str, +2 AC, +2 Ref, +1 att/round
Prayer: +1 att, dmg, saves, skills (luck)
BoTWW: +2 Str, +4 dex, +4 Con, +4 nat arm, Blind-fight
Enhance shifting: +2 Str, +1 dmg with claw and bite, +1 round
Animalistic power: +2 Str, Dex, Con (ench)
Bite of the wererat: +6 dex, +2 con, +3 nat armor, weapon finesse (ench)
Thornskin: +1d6 unarmed dmg, 5 dmg to those that strike me with natural weapon
Mass convinction: +3 saves
Inspire courage: +3 att/dmg (moral)
HP: 97/97 (104/104) (9/14 temp hp) (7HD) AC: 19 Touch: 19 Flat: 16 (+3 dex, +6 defense bonus)
Reserver Point: 92 Massive Dmg Threshold 39
Speed: 40ft (50ft with longstrider)
Fort: +10 Ref: +9 Will: +7
BaB: +6/+1 Grapple: +9 (+12 shifting and whirling)
Resistance: Imp Uncanny dodge (dex to ac even if flat-footed or invisible attacker, cannot be flanked unless rogue 9+), Trap sense +1 (Ref save and AC against trap), Woodland Stride (move normal through natural undergrowth), Trackless Step (leave no trail), Reckless nature (+2 to Init and Ref save, -2 to Will save), Shifter ferocity (act normally while under 0hp), Shifter Healing (at end of shifting heal 7hp), Shifter Multiattack
Init: +5
Melee: Standard attack, Unarmed Strike +9 (1d3+3)
Melee: Shifting Standard attack, Claw +10 (1d6+5)
Melee: Shifting Standard attack, Bite +10 (1d6+5)
Melee: Whirling Frenzy Standard attack, Unarmed Strike +11 (1d3+5)
Melee: Whirling Frenzy and Shifting Standard attack, Bite or Claw +12 (1d6+7)
Melee: Full attack, Unarmed Strike +9/+4 (1d3+3)
Melee: Full attack, TWF Unarmed Strike +7/+7/+2 (1d3+3)
Melee: Shifting Full attack, Unarmed Strike +10/+5 (1d3+4) plus 2 Claws +8/+8 (1d6+3) plus Bite +8 (1d6+3)
Melee: Shifting Full attack, TWF Unarmed Strike +8/+8/+3 (1d3+4) plus 2 Claws +8/+8 (1d6+3) plus Bite +8 (1d6+3)
Melee: Whirling Frenzy Full attack, Unarmed Strike +11/+6 (1d3+5)
Melee: Whirling Frenzy Full attack (with bonus attack), Unarmed Strike +9/+9/+4 (1d3+5)
Melee: Whirling Frenzy Full attack (with bonus attack), TWF Unarmed Strike +7/+7/+7/+2 (1d3+5)
Melee: Whirling Frenzy and Shifting Full attack, Unarmed Strike +12/+7 (1d3+6) plus 2 Claws +10/+10 (1d6+4) plus Bite +10 (1d6+4)
Melee: Whirling Frenzy and Shifting Full attack (with bonus attack), Unarmed Strike +10/+10/+5 (1d3+6) plus 2 Claws +8/+8 (1d6+4) plus Bite +8 (1d6+4)
Melee: Whirling Frenzy and Shifting Full attack (with bonus attack), TWF Unarmed Strike +8/+8/+8/+3 (1d3+6) plus 2 Claws +8/+8 (1d6+4) plus Bite +8 (1d6+4)
Ability Score:
Str 16(+3), Dex 16 (+3), Con 16(+3), Int 8(-1), Wis 19(+4), Cha 6(-2)
Skill: Survival +18, Handle Animal +13, Jump +14, K (nature) +8, Listen +6, Spot +6, Balance +5, Climb +5, Ride +5
Special ability: Shifting: 5/6, 13 rounds, +2 Str, 2 claw, bite, low-ligh vision, Whirling Frenzy; 2/2, 6 rounds, +4 Str, +2 AC, +2 Ref, +1 att/round, Beast Spirit: Various + Reroll failed will save next round, move action to transfer spirit to summoned creature grant +4 Str, Dex or Con, Wild Empathy +12, Spellcasting

Spell prepared:
0: Guidance*1, Resistance*2, Flare*1, Light*1/2
1: Horrible Taste*0, Instant of Power*1 Longstrider*0, Lesser Vigor*1
2: Heart of air*0, Bite of the wererat*1, Spider Climb*0, Linked Perception*0
3: Lion's charge*1, Thornskin*1, Enhance Shifting*0
4: Heart of earth*0, Freedom of Movement*0