Noting that Savin has disappeared down the hallway, Ryx, knowing the layout of the tomb and it's inhabitants, thanks to the weasel, lays the two wands down for Miriam to retrieve then turns and runs down the hallway on his own side, while he unsheaths his rapier.


HP: 30
AC: 19 vs whoever attacks him, 17 vs all others

full round action: draw rapier and run as far as he can into depths of tomb, somewhere around D2