Changelog! A couple of costume effects here, and tweaks on a couple of illuminations.
- Subtle costume effect added. Sometimes smashing face is not the answer. Sometimes smashing face is the answer, but you'd be better off doing it while nobody can see you. Subtle has you covered either way.
- Warded costume effect added. It is now official punch-a-caster day. Punch them. Go ahead. They've earned it.
- Beam and Storms have gained a minor buff - they are now 1m augmentations, and offer less range per rank and slightly slower damage decay. This should offer a few more options at low levels while I work on more augmentations. Particularly surges. We need more low-level surges.
Is it super-powerful? No, not really. But for most characters, the lightforge investment is going to be secondary to the freebie device - which shares all the awesome of your primary device. Including enchantments. In effect, you're cutting the enchantment costs on your weapons in half, compared to wielding your device in one hand and a normal weapon in your other. Weapon enchantments are pricy. And that's before you get into how twinked out a device can be after a few Enhanced Armaments effects.