Snowy Dove

Tiny Magical Beast (cold)
Hit Dice: 1/2d10 (3 hp)
Initiative: +3
Speed: 10 ft. (2 squares), fly 40 ft. (average)
Armor Class: 16 (+3 dex, +1 natural, +2 size), touch 15, flat-footed 13; 20% miss-chance
Base Attack/Grapple: +0/-8
Attack: Claw +1 melee (1d2-4 plus 1d2 cold), or frigid beating
Full attack: 2 claws +1 melee (1d2-4 plus 1d2 cold), frigid beating
Space/Reach: 0 ft./0 ft.
Special Attacks: Frigid beating, gelid, touch of winter's sleep
Special Qualities: Chill heal, darkvision 60 ft., frosty plumage, low-light vision, vulnerability to fire, whitesight
Saves: Fort +0, Ref +3, Will +2
Abilities: Str 2, Dex 16, Con 11, Int 2, Wis 14, Cha 10
Skills: Hide +13*, Spot +4
Feats: Weapon Finesse
Environment: Any cold land
Organization: Solitary, Mates, Flock (3-20), Swarm (40-80)
Challenge Rating: 1
Treasure: None
Alignment: Always neutral
Advancement: 1 HD (Tiny)
Level Adjustment: --

At best a nuisance and at worst a dangerous menace, snowy doves are unwelcome visiters to towns and deadly opponents to travelers in the colder regions. Angered by sources of heat, a snowy dove will attempt to put any out, be it lanterns and candles or stoves and campfires. In the winter or in artic climes this could mean death to entire families. Anything they touch becomes coated in hoarfrost and liquids freeze solid.

It is a nevertheless a beautiful bird, appearing as a larger version of a normal dove with pale opaline eyes without pupils. Its pure white plumage however glistens ghostly with a layer of frost, and its legs and toes are covered in the feathers as well. Its beak is a light blue, wih sharp ridges on the edge for grinding ice. A snowy dove's exact appearance is difficult for most onlookers to discern because of the purpetual freezing mist that swirls and billows about it, hiding it from view.

Snow doves prefer the temperatures of the poles. They lay their eggs within a deep snowbank and nestle about them, cooling them even more than the surrounding snow.


Combat:
Snowy doves try to avoid combat, but they continue to return to those whom emit heat like a moth to a candle. They seek out fire of any kind first of all, putting it out. Once this is done or if no fire is present they will attempt to alight upon the nearest creature, putting it into a freezing sleep that most never awake from. If cornered or protecting their eggs however they take to beating fiercely at their opponent, sending blast after skin freezing blast of piercingly cold air.

Chill Heal (Ex):
Ice and snow heal the dove's wounds. For every round that the creature is buried within snow or ice the creature instead gains the benefit of a cure minor wounds spell (1 point healed). Two or more snowy doves touching each other provides enough cold for chill healing.

Frigid Beating (Su):
Once per round a Snowy Dove can flap vigorously over a non-supernatural flame up to the size of a standard campfire, instantly putting it out. It can also direct its beats at a single living being within 10 feet, whom take 1d4 points of cold damage. It can even use this ability to land on water, freezing a section which is thick enough to support its insubstantial weight.

Frosty Plumage (Ex):
A snowey dove continuously produces a chill mist from its body. The misty haze is so thick that it grants the creature one-half concealment (20% miss-chance) and makes hiding easier (see Skills below). Though it is difficult to see the snowy dove because of the mist rising from its body, the mist itself is visible, provided that the area has sufficient light to by which to see it.

Gelid (Ex):
A snowy dove's body deals 1d2 points of cold damage to each creature (except another snowy dove) that touches it, as well as becoming frostbitten. Any liquid or container of liquid in contact must make a reflex save (DC 10) or freeze solid. If in contact with a weapon for a full round the weapon becomes brittle, reducing its hardness by 5 until it thaws (5 minutes in contact with warmth, 1 minute in heat such as flame or boiling water, 1 hour if in already freezing conditions). In addition, rolling a 1 on an attack with the weapon causes it to take damage equivalent to the ammount it would have dealt on a successful hit. When a snowy dove dies it rapidly freezes over and shatters at the slightest touch. Drinking the melted remains of a snowy dove gives one cold resistance 2 for an hour.

Touch of Winter's Sleep (Su):
A snowy dove can attempt a touch attack that causes a state of suspended animation. The victim must make a successful DC 10 will save or go into a coma for a week as if under the affects of a Hibernate spell (Frostburn p. 97). The save DC is charisma based.

Vulnerability to Fire:
A snowy dove takes half again as much (+50%) damage as normal from fire spells and effects, regardless of whether a saving throw is allowed, or if the save is a success or failure.

Whitesight (Ex):
A snowy dove is immune to snow glare and can see normally in whiteout conditions.

Skills:
*In snowy or misty areas, a snowy dove gains a +8 bonus on hide checks.


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Snowy Dove Swarm

Tiny Magical Beast (cold, swarm)
Hit Dice: 12d10 (66 HP)
Initiative: +3
Speed: 10 ft. (2 squares), fly 40 ft. (average)
Armor Class: 16 (+3 dex, +1 natural, +2 size), touch 15, flat-footed 13, 20% miss-chance
Base Attack/Grapple: +16/-
Attack: Swarm (12d4 cold plus frostbite plus touch of winter's sleep)
Full attack: Swarm (2d6 cold plus frostbite plus touch of winter's sleep)
Space/Reach: 10 ft./0 ft.
Special Attacks: Frigid beating, gelid, touch of winter's sleep
Special Qualities: Chill heal, darkvision 60 ft., frosty plumage, low-light vision, swarm traits, vulnerability to fire, whitesight
Saves: Fort +10, Ref +11, Will +6
Abilities: Str 2, Dex 16, Con 11, Int 2, Wis 14, Cha 10
Skills: Hide +15, Spot +14, Survival +5
Feats: Ability Focus (touch of winter's sleep), Altitude Adaption, Great Fortitude, Run, Skill Focus (survival), Weapon Finesse
Environment: Any cold land
Organization: Solitary, Flurry (2-4 swarms), or Blizzard (8-12 swarms)
Challenge Rating: 9
Treasure: None
Alignment: Always neutral
Advancement: --
Level Adjustment: --

A swarm of snowy doves is a natural disaster to any towns or travelers they happen to pass through. Many will blindly fly down chimneys, dying quickly in the flames which are quickly put out by those right behind them. The house within will be reduced to a freezer, every inch frozen solid.

Combat:
Snowy doves swoop down upon towns and wanderers, attracted to the heat they produce. They continue to swarm in a frenzy until the last bit of heat has disapeared, at which point they continue on the journey to wherever it is they are set. The swarm deals 12d4 points of damage to any creature whose space it occupies at the end of its move.

Chill Heal (Ex):
Ice and snow heal the dove's wounds. For every round that the creatures are buried within snow or ice the creature instead gains the benefit of a cure light wounds spell (1d8+5 points healed). Two or more snowy doves touching each other provides enough cold for chill healing so every round the swarm automatically heals one another 1d8+5 HP.

Frigid Beating (Su):
The vigorous, supernaturally cold flapping of a swarm that occupies the same space as a non-supernatural flame up to the size of a burning building instantly puts it out.
They can even use this ability to land on water, freezing a large section thick enough to support their collective weight.

Frosty Plumage (Ex):
A snowey dove continuously produces a chill mist from its body. The misty haze is so thick that it grants the creatures one-half concealment (20% miss-chance) and makes hiding easier (see Skills below). Though it is difficult to see the swarm because of the mist rising from their bodies, the mist itself is visible, provided that the area has sufficient light to by which to see it. This has the same affect as a Sleet Storm spell to those caught within the swarm.

Gelid (Ex):
Any liquid or container of liquid within the swarm automatically freezes solid. If a weapon is drawn for a full round within the swarm the weapon becomes brittle, reducing its hardness by 5 until it thaws (5 minutes in contact with warmth, 1 minute in heat such as flame or boiling water, 1 hour if in already freezing conditions). In addition, rolling a 1 on an attack with the weapon causes it to take damage equivalent to the ammount it would have dealt on a successful hit. When a snowy dove dies it rapidly freezes over and shatters at the slightest touch. Drinking the melted remains of a snowy dove gives one cold resistance 2 for an hour. This affect does not stack with multiple drinks.

Touch of Winter's Sleep (Sp):
Those whom remain a full round within the swarm must make a DC 16 will save or go into a state of suspended animation for 12 weeks as if under the affects of a Hibernate spell (Frostburn p. 97). The save DC is charisma based.

Vulnerability to Fire:
A snowy dove takes half again as much (+50%) damage as normal from fire spells and effects, regardless of whether a saving throw is allowed, or if the save is a success or failure.

Whitesight (Ex):
Snowy doves are immune to snow glare and can see normally in whiteout conditions, including within their collective frosty plumage ability

Skills:
In snowy or misty areas, a snowy dove swarm gains a +8 bonus on hide checks.