We'll just put meteoric iron on the backburner.

I've been working on and off on the Shaman and Zealot base classes. So far, they're both essentially gish-warlocks, using the Druid and Cleric spell lists, respectively, as the basis for their invocations. I'm trying to come up with ways of making them more unique, playable classes.

Firstly: Do we NEED a zealot class? I originally was making it to fix the weakness of the paladin class, but now that I've gone looking, the pathfinder paladin is much more usable than the 3.5 version. There are still some things I'd like to change, but I don't know if it's strictly necessary anymore, you know?

As for other issues of class, I think that, perhaps instead of making a list of acceptable classes, we instead make a list of unacceptable classes. Things too divergent from the setting we're making to fit properly. Some get replacements, others become just forbidden outright.