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Thread: Meister (WIP, Base Class)

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    Default Re: Meister (WIP, Base Class)

    I really love some of the class features you've come up with. Weapon Chakra, Soul Detection, and Meister's Weapon in particular are interesting.

    Quote Originally Posted by Waker View Post
    Soul of a Warrior: The meister must always hold themselves in preparation for battle, imbuing any weapon for the struggle ahead. A meister may invest essentia into any manufactured or natural weapon as if it were a soulmeld. Each point invested increases the chance to hit and damage by 1. Imbuing a ranged weapon in this manner imparts the quality to it's ammo. This does not make an item count as being magical for the purpose of overcoming damage reduction. This trait stacks with any enhancement modifier a weapon already possesses.
    Is this an untyped bonus? If so, the bolded line of text (emphasis mine), is unnecessary.

    Quote Originally Posted by Waker View Post
    Soul Resonance:Extra 1 essentia invested in Weapon. Weapon deals damage as if one size category larger. Grant +5 reach. Lasts rounds equal to Con + 3. 1/day. Lose all essentia for 10 minutes.
    True Resonance:Extra 2 essentia invested in Weapon. Weapon deals damage as if two size categories larger. Grant +10 reach. Lasts rounds equal to Con +3. 1/day. Lose all essentia for 1 hour.
    Foe Hunter:Extra 3 essentia invested in Weapon. Weapon deals damage as if three size categories larger. Grant +15 reach. Lasts for rounds equal to Con +3. 1/day. Lose all essentia for four hours.
    What do you mean by "extra x essentia invested in weapon"? Is this an increase in the weapon's essentia capacity, or a temporary booth in the effective amount of essentia invested in the weapon?

    Quote Originally Posted by Waker View Post
    Meister's Shield: At 10th level, a meister gains spell resistance equal to his meister level +10. In order to affect the meister with a spell, a spellcaster must get a result on a caster level check that equals or exceeds the meister's spell resistance.
    You don't need to specify the bolded part.

    Quote Originally Posted by Waker View Post
    Weapon Enhancement: A meister may enhance their Weapon as though they have the Craft Magic Arms and Armor feat. You effective caster level for the purpose of enhancing your Weapon is equal to your meldshaper level. If an enhancement has a spell as a requirement, a meister may instead make a Use Magic Device check (DC20+Spell Level) to emulate each spell normally required to create the item.
    This is awesome.

    Quote Originally Posted by Waker View Post
    Weapon Mental Scores: Once a weapon has been bonded to a meister, it becomes an intelligent item and follows the normal rules for them. Their starting mental attribute are: 12, 12, 10. As the meister advances in power, their Weapon gains a boost to a mental attribute of your choice.
    How much do the ability scores of the weapon increase by (and when), you didn't specify.

    EDIT: Also, here's a similar base class by the Demented One which you might want to check out. Perhaps you could do something similar to his Bound Strike and Bound Stance abilities when it comes to the Meister's Weapon Chakra ability? Gaining benefits based on the chakra slot being emulated would be nifty.
    Last edited by Blueiji; 2013-03-26 at 04:28 AM.
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