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Thread: GitP PrC Contest XLI: Hybrid Theory IV!

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    Default Re: GitP PrC Contest XLI: Hybrid Theory IV!

    THE IBIS KNIGHT

    ”Wow, I’m really impressed! That was a brilliantly executed strike. Mind if I give it a go?”

    Ibis Knights are focused generalists; they spend all their time studying the Sublime Way, but they study everything there is to know about it. They are masters at piecing together maneuvers and stances from observation alone, and more than a few are known to hound martial artists who claim to possess “forbidden arts.”

    BECOMING AN IBIS KNIGHT
    All Ibis Knights are trained as warblades and factotums. How much focus an Ibis Knight places on each class is up to the initiator.

    ENTRY REQUIREMENTS
    Skills: Martial Lore 8 ranks
    Feats: Adaptive Style
    Special: Cunning Insight class feature
    Special: Weapon Aptitude class feature, ability to initiate at least one martial stance

    Class Skills
    The Ibis Knight's class skills (and the key ability for each skill) are Balance (Dex), Concentration (Con), Craft (Int), Diplomacy (Cha), Hide (Dex), Intimidate (Cha), Jump (Str), Knowledge (all skills, taken individually) (Int), Martial Lore (Int), Profession (Wis), and Tumble (Dex).
    Skills Points at Each Level: 6 + int

    Hit Dice: d10

    {table=head]Level|Base Attack Bonus|Fort Save|Ref Save|Will Save|Special

    1st|
    +1
    |
    +2
    |
    +0
    |
    +0
    |Inspiration, Observed Maneuvers (Struck), Dabbling

    2nd|
    +2
    |
    +3
    |
    +0
    |
    +0
    |Blade Scholar

    3rd|
    +3
    |
    +3
    |
    +1
    |
    +1
    |Brains Over Bronze

    4th|
    +4
    |
    +4
    |
    +1
    |
    +1
    |Observed Maneuvers (Miss)

    5th|
    +5
    |
    +4
    |
    +1
    |
    +1
    |Cunning Style

    6th|
    +6
    |
    +5
    |
    +2
    |
    +2
    |Mirror Stance

    7th|
    +7
    |
    +5
    |
    +2
    |
    +2
    |Inspired Aptitude

    8th|
    +8
    |
    +6
    |
    +2
    |
    +2
    |Observed Maneuvers (Sight)

    9th|
    +9
    |
    +6
    |
    +3
    |
    +3
    |Cunning Correction

    10th|
    +10
    |
    +7
    |
    +3
    |
    +3
    |Radiant Cascade of All Knowledge[/table]

    {table=head]Level|Maneuvers Known|Maneuvers Readied|Stances Known|Maneuvers Observed
    1st|1|0|0|3|
    2nd|1|1|0|4|
    3rd|1|0|0|5|
    4th|1|0|0|6|
    5th|1|1|1|7|
    6th|1|0|0|8|
    7th|1|0|0|9|
    8th|1|1|0|10|
    9th|1|0|0|11|
    10th|1|0|1|12|[/table]


    Weapon Proficiencies: The Ibis Knight does not gain or lose any proficiencies.

    Maneuvers: At each level, you gain a new maneuver known from any discipline. You must meet a maneuver’s prerequisite to learn it. You add your full eternal blade levels to your initiator level to determine your total initiator level and your highest-level maneuvers known. At 2nd level, 5th level, and 8th level, you gain an additional maneuver readied per day.

    Stances Known: At 5th and 10th level, you learn a new martial stance from any discipline. You must meet a stance’s prerequisite to learn it.

    Inspiration (Ex): Your Ibis Knight levels stack with your factotum levels for the purpose of determining the size of your inspiration pool.

    Dabbling (Ex): While their focus is on martial aptitude, the many studies of the Ibis Knights grant them knowledge of a wide array of skills. At 1st level, choose four skills that are not already on the Ibis Knight’s list of class skills. These skills become class skills for the Ibis Knight from then on.

    Observed Maneuvers (Ex): The Ibis Knight is a master of analysis. Through rigorous observational training, long nights pouring over martial scrolls, and daily practice, the Ibis Knight can learn maneuvers from other martial artists - just by seeing them in action.

    In addition to his maneuvers known, an Ibis Knight has a second pool of “maneuvers observed.” This pool represents maneuvers that the Ibis Knight has analyzed and figured out how they work, but has not formally practiced. An Ibis Knight may initiate any maneuver or stance in his list of observed maneuvers, but must spend a point of inspiration to do so - and he can only do so once per maneuver per encounter.

    The Ibis Knight may only have up to a certain number of maneuvers observed, based on his class level, as shown on the chart above. If he wishes to add new maneuvers to the list when he has reached his current maximum, he may choose to remove an old maneuver and replace it with the new one. When an Ibis Knight gains a level that would allow him to learn a new maneuver (or stance), he may choose to learn an observed maneuver (or stance), removing it from the list of maneuvers observed and adding it to the list of maneuvers known. The Ibis Knight must meet the prerequisites for the maneuver (or stance) to learn it.

    And Ibis Knight can only add maneuvers to his list of observed maneuvers through certain circumstances, which become progressively easier to initiate as the Ibis Knight gains levels. Initially, only way for the Ibis Knight to gain an observed maneuver is to experience it directly - he must take damage or otherwise be affected by the maneuver he wishes to observe.

    When this happens, the Ibis Knight may choose to make a Martial Lore check immediately, at no action, by spending a point of inspiration. The DC of this check is 15 + twice the level of the maneuver to be observed. If the Ibis Knight succeeds on this check, the maneuver is added to his list of maneuvers observed. The maneuver must be of a level that the Ibis Knight can initiate, or the observation attempt fails automatically. If the Ibis Knight does not know any maneuvers of the school he is trying to observe, then the maneuver must be, at most, one less than he can normally initiate.

    At 4th level and higher, the Ibis Knight may spend a point of inspiration to observe a maneuver that misses him or is otherwise ineffectual (such as not being able to get through damage reduction). The maneuver must still target the Ibis Knight. At 8th level, the Ibis Knight may attempt to observe any maneuver that he can perceive, regardless of who it targets.

    Blade Scholar (Ex): They say that you can’t learn to fight from a book. They have never met an Ibis Knight. As of 2nd level, the Ibis Knight may learn a new maneuver from a martial script in half the usual time. Alternatively, the Ibis Knight may quickly skim a martial script as a full-round action. Doing so adds the maneuver contained within the script to his observed maneuvers for the next hour, at which point he will have to take another look.

    Brains Over Bronze (Ex): The Ibis Knight is an intelligent warrior, a combatant who uses his mind as much as his steel. His lightning wit is sharper than any blade. When an Ibis Knight of 3rd-level or higher initiates a maneuver that allows a saving throw, he may use his Intelligence modifier to modify the saving throw DC in place of the usual ability, if his Intelligence is higher.

    Cunning Style (Ex): At 5th level, the Ibis Knight can take a quick moment to scan the battlefield and prepare the best maneuver for the situation. He may use his Adaptive Style feat as a standard action by spending 1 point of inspiration.

    Mirror Stance (Ex): An Ibis Knight of 6th level or higher can perfectly imitate any stance he sees... so long as he has something to go from. By spending a point of inspiration as an immediate action, the Ibis Knight can assume any stance that he can perceive someone else using. If his target changes stances, he must spend another point of inspiration to change with them, or he drops out of the stance entirely. If the target moves from the Ibis Knight’s range, he immediately drops out of the stance. The Ibis Knight does not need the stance among his list of known or observed stances to use this ability, and may drop out of the stance on his own at any time.

    Inspired Aptitude (Ex): The Ibis Knight is a master of thinking on his feet. No matter what weapon he has at hand, he can feign skill in its use - or at least figure out how to leverage it properly. By spending 1 point of inspiration, an Ibis Knight of 7th level or higher may apply the effects of Weapon Aptitude to a single weapon he wields until the beginning of his next turn.

    Cunning Correction (Ex): The best way to learn is to make mistakes, but so is the best way to die in a fight. The Ibis Knight has spent a long time practicing trial-and-error, so upon reaching 9th level, he is very capable of quickly correcting any flaws in his form. He may spend 1 point of inspiration to re-roll any attack roll when initiating a maneuver, or force an opponent to re-roll a saving throw from one of his maneuvers. This ability may be used only once per round.

    Radiant Cascade of All Knowledge (Ex): The moment is perfect, the opening clear, the timing just so... and the Ibis Knight’s mind races to glue together the perfect attack. Upon reaching 10th level - the pinnacle of his craft - the Ibis Knight may call upon his experience in the Sublime Way to forge a new maneuver, if only to be used once.

    Radiant Cascade of All Knowledge requires the Ibis Knight to spend 4 points of Inspiration as a standard action. When he does so, he may select three strikes from his lists of maneuvers known or maneuvers observed, but at least one must be readied. With stylistic grace, he fuses these maneuvers together for a single attack. Essentially, the Ibis Knight makes a single strike - he makes a single attack roll and he uses up the readied maneuver. Instead of the usual effects, however, the strike applies the effects of all three chosen strikes simultaneously.

    The chosen maneuvers must be of 7th level of lower. Should any of the maneuvers attack multiple targets, the effects are applied to all targets struck by the attack. If any of the maneuvers allow a saving throw, targets make only a single saving throw, at the highest DC of any of the maneuvers that allow saving throws. If all of the maneuvers allow a saving throw instead of requiring an attack roll, then no attack roll is required.

    The Ibis Knight may use Radiant Cascade of All Knowledge only once per encounter.



    PLAYING AN IBIS KNIGHT

    You are at your best when you have other martial initiators in play. Seek them out - your greatest asset, the ability to observe maneuvers, is only as strong as the opponents you face.

    Combat: With your wide variety of maneuvers, both learned and observed, combat goes how you want it to go. You might favor a particular style, but your true strength lies in your ability to switch it up as the situation dictates.
    Advancement: After completing Ibis Knight, you may decide to continue on as a warblade and increase your martial prowess, or continue as a factotum to enhance your adaptability. Either is useful and acceptable in the life of an Ibis Knight.
    Resources: You rely upon other initiators, whether they want you or not. If you are a member of the Order of the Ibis (see below), you can call upon your fellow students and teachers for boarding, food, and training. If you aren't, you may have befriended some fellow martial initiators, who can show you new moves and spar with you.

    IBIS KNIGHTS IN THE WORLD
    ”Stop showing me up, jerk.”
    - “Hundred-Handed” Hank, warblade, getting shown up again.

    If you are an Ibis Knight, there is a better-than-even chance that you won’t respond to that title. Heck, you probably don’t even recognize it. The vast majority of Ibis Knights are independent pursuers of martial knowledge, gifted with a raw appetite for learning and a whole lot of talent.

    Still, you may be a member of the official Order of the Ibis. This group of knight-scholars runs prestigious academy, where prospective students travel from far and wide to learn the order’s unique arts. The academy is equal parts martial arts dojo and academic schooling, wrapped together into a temple to Thoth, the patron god and supposed founding inspiration for the school.

    Daily Life: Whether or not you are an actual member of the order, you spend your free time practicing the Sublime Way. What isn’t taken up by martial practice or theory is consumed by your favorite academic subjects. Ibis Knights are known to carry backpacks full of books, scrolls, and scripts, which often take up more weight than their armor.
    Notables: Headmistress "Fire-Eyes" Fredricka, the founder of the Order of the Ibis, is certainly the most renowned Ibis Knight. Although she is getting on in years, she remains undefeated - though warriors come from far and wide to change that. She happily spars anyone who wishes to challenge her, and can often be found practicing with new students before they even realize who she is.
    Organizations: The Order of the Ibis is the only known organization dedicated to the class. For an annual tuition fee, students receive room and board, training, advice, and access to a massive library of all subjects. Priests of Thoth also live at the academy, granting students and their compatriots access to healing, protection, and advice in divine matters.

    NPC Reaction
    Ibis Knights, even those who go to the academy, are not treated much differently than any other student of the Sublime Way. If an ibis Knight does come from the academy, he can expect some rivalry (fierce or friendly) from students of other martial schools.

    IBIS KNIGHTS IN THE GAME

    Ibis Knights are only as powerful as the storyteller lets them be. A DM must strike a careful balance between limiting the maneuvers for the Ibis Knight to observe and letting him get too powerful.

    Adaptation: The Order of the Ibis can be plopped down in any campaign setting, or even removed entirely. In the latter case, "Ibis Knight" is an entirely meta-game term, with no word for such adaptive warriors.
    Encounters: Fighting an Ibis Knight is likely to be surprising, to say the least. NPCs are just as likely as PCs, if not more so, to switch up readied maneuvers as they see fit and probe for weaknesses. It may come as quite a shock when the Ibis Knight observes one of the PC's maneuvers... and immediately turns it around on them!
    Last edited by Xallace; 2013-05-28 at 06:25 PM.
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