View Single Post

Thread: Dune's Sandworms (3.5)

  1. - Top - End - #16
    Troll in the Playground

    Join Date
    Sep 2007
    Elemental Plane of Purple

    Default Re: Dune's Sandworms (3.5)

    Converting the above sandworm to 3.5 isn't that hard.

    It should be a magical beast rather than an animal (they use d10 and d8 HD respectively). Crush is a special attack not a standard attack, so its bite is its only attack and does 1 and 1/2 Str points of strength damage.

    Weapon Finesse is a stupid feat for these because their strength is better than their dexterity and it wasn't reflected in the stat block properly. It should have 6 feats. Feel free to change feats as you wish.

    It has 19 skill ranks to use. Climb is Str based so it should have Climb +31

    "Sandworm" should be one word rather than two to reflect the spelling in the Dune books.

    Melange is spice so melange creation has been removed and spice creation has been kept as a special ability.

    It is missing its water vulnerability and the fact that when one of these dies from contact with water it releases a dose of the water of life.

    Gargantuan Magical Beast
    Hit Dice: 16d10+112 (200 hp)
    Initiative: -2 (Dex)
    Speed: 60 ft., Burrow 60 ft.
    Armor Class: 19 (-4 size, -2 Dex, +15 natural); touch 4, flat-footed 19
    BAB/Grapple: +16/+40
    Attack: Bite +24 melee (2d8+18)
    Full Attack: Bite +24 melee (2d8+18)
    Space/Reach: 20 ft./15 ft.
    Special Attacks: Crush (2d10+6) improved grab, swallow whole
    Special Qualities: Spice creation, resistance to electricity 10, tremorsense, vulnerability to water
    Alignment: Always Neutral
    Save: Fort +17, Ref +8, Will +4
    Abilities: Str 35, Dex 6, Con 25, Int 1, Wis 8, Cha 8.
    Skills: Climb +31
    Feats: Awesome Blow, Cleave, Improved Bull Rush, Improved Overrun, Power Attack, Snatch
    Environment: Desert
    Organization: Solitary
    Challenge Rating: 11
    Treasure: None
    Alignment: Always Neutral
    Advancement: 17-32 HD (Gargantuan); 33+ HD (Colossal)
    Level Adjustment: --

    Sandworms are native to Arrakis, where water is a precious commodity and cannot be summoned magically. Sandworms are orange in color and smell like cinnamon. Their arrival is marked by lightning storms.

    The Fremen of Arrakis learned to attract sandworms using devices called thumpers. Once a sandworm appears, a worm-rider runs alongside it and snares one of its ring-segments with a special "maker hook". The hook is used to pry open the segment, exposing the soft inner tissue to the abrasive sand. To avoid irritation, the worm will rotate its body so that the exposed flesh faces upwards, carrying the rider with it. The rider then attaches special "maker hooks" to the sandworm to steer it.

    Sandworms can be goaded by worm-riders into moving at speeds of 90 feet but can only be ridden for up to 6 hours after which they are exhausted and then must be allowed to submerge.

    A sandworm that is exposed to water dies in agony and in its last moments, releases its bile, a poison called the water of life. The water of life is used by the Bene Gesserit to turn their sisters into Reverend Mothers.

    The sandworms of Arrakis do not use their Swallow Whole ability on most creatures as their water content would be lethal.


    Sandworms attack with their tremendous bite. If this should fail, they can attack by rolling onto their opponents, crushing them.

    Crush (Ex): A sandworm can attempt to crush its opponents by rolling on top of them. Opponents may make a Reflex save (DC 30) to jump out of the way. Anyone who fails the save is crushed and automatically takes 2d10+6 points of crushing damage.

    Improved Grab (Ex): To use this ability, a sandworm must hit with its bite attack. It can then attempt to start a grapple as a free action without provoking an attack of opportunity. If it wins the grapple check, it establishes a hold and can attempt to swallow the foe the following round.

    Spice Creation (Ex): A sandworm produces 1 pound per HD of melange per week. It leaves spice in its wake wherever it travels. Patches of melange occasionally work their way to the surface where they are easily harvested.

    Swallow Whole (Ex): A sandworm can try to swallow a grabbed opponent of a smaller size than itself by making a successful grapple check. Once inside, the opponent takes 5d8+32 points of crushing damage plus 8 points of heat damage per round from the worm’s gizzard. A swallowed creature can cut its way out by using a slashing or piercing weapon to deal 25 points of damage to the gizzard (AC 17).

    Once the creature exits, muscular action closes the hole; another swallowed opponent must cut its own way out. A Gargantuan worm’s interior can hold 2 Large, 8 Medium, 32 Small, 128 Tiny, or 512 Diminutive or smaller opponents.

    Tremorsense (Ex): Sandworms automatically sense the location of anything that is in contact with the ground and within 3,280 feet (1 kilometer), so long as it is touching the ground itself.

    Vulnerability to Water (Ex): Even small amounts of water are lethal to sandworms. A sandworm that comes in contact with water must succeed on a Fortitude Save (DC 30) to even survive the encounter. If it succeeds on its save, the sandworm takes 10d10 points of damage. If it takes 50 or more points of damage, it must make a 2nd Fortitude save (DC 30) or die from massive damage. A sandworm that is killed by water releases one dose of water of life. The water of life is a poison until it can be properly refined and purified. Once purified, it becomes a potent mind altering drug.

    Last edited by Debihuman; 2013-06-24 at 07:56 AM. Reason: Added Fluff
    P.E.A.C.H. Please Evaluate And Critique Honestly. Being nicer and kinder doesn't hurt either. Note I generally only critique 3.5 and Pathfinder material.
    Please, please, please when using non-core material, cite to the books. There are too many books to wade through to find the one with the feat, special ability or spell you use.
    my creations in homebrew signature thread