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    The Vorpal Tribble's Avatar

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    Dec 2004
    The Mindfields

    Lightbulb [PrC] We've heard the tale since we were young, heard the songs that have been sung..


    Pic by Grafik of DeviantArt.com

    "JUST a story?!" - Neval Harker, the Talloweed Skald

    Everyone has experienced it at one time or another. A story that so enthralled them that they wished to live it more than their own life. A tale that was to shape their existence and echo in their minds for all time. This is the power of the story, whose essence is wont to far outlive the characters and teller. They may die but the tales lives on, given a literal life by the storyteller and those that pass it along.

    A storyhost is one who has a particularly fanatic fascination for heroic tales, tragic love stories, and horrific woes. They slowly delve more into the the story, giving themselves heart and soul to it until they become the saga. The spiritual echos of great deeds and peoples bond with he until he is more legend than man.

    Becoming a Storyhost
    Requiring exceptional knowledge of tales and history, and the ability to enthrall or inspire an audience, the Storyhost PrC is most often and easily taken by bards. There is a need to have a minimal connection with the true spirit of adventure as well, and therefore an essentia pool, requiring at least one level in a meldshaping class or the Bonus Essentia feat.

    Charisma is the most important ability for a storyhost, aiding them with their spell casting and bardic music. Constitution is likewise necessary for the purpose of meldshaping and enduring the life of the hero.

    Hit Dice: d8

    Entry Requirements
    Feats: Lingering Song
    Skills: Knowledge (history) 4, Knowledge (local) 8, Perform (oratory or sing) 8
    Essentia Pool: 1
    Special: Bardic Knowledge class ability

    {table=head]Level|Base Attack Bonus|Fort Save|Ref Save|Will Save|Special|Spellcasting/Meldshaping
    1st|+0|+2|+2|+0|Bardic Knowledge, Bardic Music, Skald Chakra Bind|-
    2nd|+1|+3|+3|+0|Greatness, Heroes Never Falter|+1 level of existing meldshaping class or +1 level of existing arcane spellcasting class
    3rd|+2|+3|+3|+1|Heroes Never Die, Soulsong|+1 level of existing meldshaping class or +1 level of existing arcane spellcasting class
    4th|+3|+4|+4|+1|Story Self|+1 level of existing meldshaping class or +1 level of existing arcane spellcasting class
    5th|+3|+4|+4|+1|Stuff of Legend|-
    6th|+4|+5|+5|+2|Legend Lore|+1 level of existing meldshaping class or +1 level of existing arcane spellcasting class
    7th|+5|+5|+5|+2|Sense the Saga|+1 level of existing meldshaping class or +1 level of existing arcane spellcasting class
    8th|+6|+6|+6|+2|Death's Grace|+1 level of existing meldshaping class or +1 level of existing arcane spellcasting class
    9th|+6|+6|+6|+3|Fairy Tale|-
    10th|+7|+7|+7|+3|Living Legend|+1 level of existing meldshaping class or +1 level of existing arcane spellcasting class[/table]

    Class Skills
    The storyhost's class skills (and the key ability for each skill) are Balance (Dex), Bluff (Cha), Climb (Str), Concentration (Con), Craft (Int), Decipher Script (Int), Diplomacy (Cha), Disguise (Cha), Escape Artist (Dex), Gather Information (Cha), Hide (Dex), Jump (Str), Knowledge (any, taken individually) (Int), Listen (Wis), Move Silently (Dex), Perform (Cha), Profession (Wis), Ride (Dex), Sleight of Hand (Dex), Speak Language (n/a), Spellcraft (Int), Swim (Str), and Tumble (Dex).
    Skill Points at Each Level: 6 + Int modifier.


    Class Features
    All of the following are class features of the storyhost prestige class.

    Spellcasting/Meldshaper: At each level above 1st, you gain an increase in caster level (and spells know, if applicable) as if you had also gained a level in an arcane spellcasting class to which you belonged before adding the prestige class level. You do not, however, gain any other benefit a character of that class would have gained. If you have more than one arcane spellcasting class before becoming a storyhost, you must decide to which class to add each level for the purpose of determining spells per day, caster level, and spells known.
    Alternatively, at each level above 1st, you increase your meldshaper level, the number of soulmelds you can shape, the number of chakra binds you can create, and your essentia pool as if you had gained a level in the meldshaping class to which you belonged priot to gaining the storyhost level. You do not, however, gain any other abilities of that class, such as new tiers of chakra binds. If you had more than one meldshaping class before becoming a storyhost, you must decide to which class to add each level for the purpose of determining your essentia pool, meldshaper level, and the number of soulmelds and chakra binds available.

    Bardic Knowledge (Ex): A storyhost can attempt to recall some relevant piece of information about local notable people, legendary items, or noteworthy places. See the bard class feature, page 28 of the Player's Handbook. She adds her storyhost class level to her bardic knowledge checks, so her bardic knowledge checks have a bonus equal to her bard level + her storyhost level + her Int modifier.

    Bardic Music: A Storyhost adds her storyhost level to her bard level to determine the number of times per day she can use her bardic music, the bardic music abilities she can employ, and the power of those abilities. For example, a 2nd-level incarnate/5th-level bard/4th-level Storyhost can use her bardic music ability 9 times per day, can use any bardic music ability a 9th-level bard could use, (assuming she meets the Perform skill rank requirements), and is treated as a 9th-level bard for adjudicating the effects of those abilities (such as number of targets, save DC, and so forth).

    Skald Chakra Bind: At 1st level, you gain access to a unique chakra: the skald chakra. This chakra is not associated with any location on the body, but rather represents the literal spirit of the saga and epic. When you bind a soulmeld to your skald chakra, you take on characteristics of heroes and other famous folk - usually involving a limited physical transformation. Since the skald chakra doesn't match a body location, binding a soulmeld to this chakra doesn't restrict your use of magic items that take up a body location.
    Any soulmeld bound to your skald chakra has an essentia capacity 1 higher than the normal capacity for your soulmelds.

    Greatness (Ex): You draw strength from heroes of the past and infuse yourself with their own greatness.
    At 2nd level, a subtle toughening of your physical form grants you a +1 natural armor bonus to AC.
    At 4th level, you gain a +1 boost to your Charisma score.
    At 6th level, you gain a +1 boost to your Dexterity score.
    At 8th level, you gain a +1 boost to your Wisdom score.
    At 10th level, you gain a +1 boost to your Constitution and a +2 bonus to your Strength.

    Heroes Never Falter: You gain the Chant of Fortitude feat even if you do not meet the prerequisites.

    Heroes Never Die (Ex): Once per day, any effect that would reduce you to -10 hit points or fewer instead reduces you to -9 hit points and leaves you in a stable condition.
    Effects that kill you without reducing you to -10 hit points (such as death effects or disintegrate) function normally, though death is delayed for 1 round per PrC level. While death is delayed you may only perform free actions.
    This ability is usable twice per day at 6th level, and three times per day at 9th level.

    Soulsong (Ex): You may invest 2 points of essentia to gain an extra use of your bardic music ability.

    Story Self (Ex): At 4th level you begin to lose your true identity as you immerse yourself in the heroic role. You take a -2 penalty to all will saves. You gain the benefits of the Undetectable Alignment spell however, and take only half damage from alignment damage.

    Legend Lore (Sp): You may use Legend Lore once per day. You are aided by your connection to the tales of past and future and may cast it within 1d4x10 minutes reguardless of the ammount of information you know about the subject beforehand. You may use it twice per day at 9th level.

    Sense the Saga (Su): You gain historical vision in a given location. Rooms, streets, tunnels, and other discrete locations accumulate impressions left by powerful emotions experienced in a given area. These impressions offer you a picture of the locationís past.

    The types of events most likely to leave impressions are those that elicited strong emotions: battles and betrayals, marriages and murders, births and great pain, or any other event where one emotion dominates. Everyday occurrences leave no residue for you to detect.

    The vision of the event is dreamlike and shadowy. You do not gain special knowledge of those involved in the vision, though you might be able to read large banners or other writing if they are in your language, and gain a +4 bonus to bardic knowledge checks,

    Beginning with the most recent significant event at a location and working backward in time, you can sense one distinct event for every 10 minutes you maintain concentration, if any such events exist to be sensed. Your sensitivity extends into the past a maximum number of years equal to 100 x your PrC level.

    Stuff of Legend (Su): You gain damage reduction 5/epic reguardless of your level. This increases to 10/epic at 9th level.

    Death's Grace (Sp): A Storyhost that dies immediately and permanently gains the benefits of the Gentle Repose spell.

    Fairytale (Su): A storyhost with 18 or more ranks in a Perform skill can use one of his daily bardic musics to literally pull creatures into the story. Using this ability requires 1 minute of uninterrupted concentration and music or storytelling, and it functions on a single target within 30 feet whom is already Fascinated as a result of his bardic music. The subjectís senses are all completely fabricated from within its own mind. In reality, the subject sprawls limply, drooling and mewling, and eventually dies of thirst and starvation without care. The subject lives within its own made-up world as dictated by the storyhost until the time of its actual death.

    A second use of fairytale upon the victim allows the storyhost to bring the story to an end and awaken the subject.

    Living Legend (Su): A storyhost has become a legend unto himself. He may not have been spoken of or even met by others, but his tale spreads itself from ear to ear. He a gains the benefits of the leadership feat, using a leadership score equal to his Storyhost level + Charisma modifier. Second, the character's type changes to Outsider (Native). Third, he gains the effects of a permanent Tongues spell; caster level equal to the stroyhost's character level.
    Last edited by The Vorpal Tribble; 2011-01-22 at 10:36 AM.