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Thread: Awakened Stuffed Toys 3.5

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    Troll in the Playground

    Join Date
    Sep 2007
    Elemental Plane of Purple

    Default Re: Awakened Stuffed Toys 3.5

    Newest member of the awakened stuffed toy collection.

    Roy G. Biv Tie-Dyed Stuffed Pony
    Male Diminutive Awakened Stuffed Toy, Wizard 2
    Diminutive Construct
    Hit Dice: ¼2d4+3 (5 hp)
    Initiative: +2
    Speed: 10 ft.
    Armor Class: 16 (+4 size +2 Dex), touch 16, flat-footed 14
    Attack: Blowgun +7 ranged (1 plus poison) or rapier +3 melee (1d2-2)
    Full Attack: Blowgun +7 ranged (1 plus poison) or rapier +3 melee (1d2-2)
    Space/Reach: 1 ft./0 ft.
    Special Attacks: Spells
    Special Qualities: Damage resistance 10/piercing or slashing, darkvision 60 ft.; inanimate pretend; immunity to poison, sleep effects, paralysis, stunning, disease, death effects and necromancy effects; low-light vision; spell-like ability; substitute breath, unusual body, vulnerability to fire
    Saves: Fort +0, Ref +2, Will +4
    Abilities: Str 6, Dex 14, Con — Int 15, Wis 12 Cha 15
    Skills: Concentration + 5, Decipher Script +7, Knowledge (Arcana) +7, Move Silently +10, Spellcraft+7, Listen +3 (with Ziggy), Spot +3 (bright light only) (+5 with ziggy) (+7 with ziggy and bright light only)
    Feats: AlertnessZiggy, Eschew Materials B, Scribe Scroll B, ToughnessB, Spell Penetration
    Environment: Any land
    Organization: Solitary or Collection (2-10)
    Challenge Rating: 2
    Treasure: Standard
    Alignment: Neutral
    Advancement: By class
    Level Adjustment: +1

    Roy is a tie-dyed blue and green pony with rainbow circles on his haunches and a yellow star sewn on his forehead. He was obviously much loved, as he’s a bit worn and shaggy. His hooves are too soft to use a weapons but he has spells to sling at opponents.

    Roy speaks Common, Draconic, Elven, and Sylvan


    Roy casts spells first but if threatened he calls his familiar to carry him to safety.

    Proficient with blowgun and rapiers (needle): Using needles as a weapon comes as second nature to this creature.

    Weapon and Armor Proficiency: Wizards are proficient with the club, dagger, heavy crossbow, light crossbow, and quarterstaff, but not with any type of armor or shield. Armor of any type interferes with a wizard’s movements, which can cause her spells with somatic components to fail.

    Familiar: Roy has a hawk familiar named Ziggy.

    Ziggy, Roy’s hawk familiar
    Tiny Magical Beast
    Hit Dice: 1d8 (2 hp)
    Initiative: +3
    Speed: 10 ft. (2 squares), fly 60 ft. (average)
    Armor Class: 18 (+2 size, +3 Dex, +3 natural), touch 15, flat-footed 15
    Base Attack/Grapple: +0/-10
    Attack: Talons +5 melee (1d4-2)
    Full Attack: Talons +5 melee (1d4-2)
    Space/Reach: 2½ ft./0 ft.
    Special Attacks: —
    Special Qualities: Empathic Link Familiar, Low-light vision, Improved Evasion Familiar, Share SpellsFamiliar
    Saves: Fort +2, Ref +5, Will +4
    Abilities: Str 6, Dex 17, Con 10, Int 6, Wis 14, Cha 6
    Skills: Listen +4, Spot +16
    Feats: Alertness, Weapon FinesseB
    Environment: Temperate forests
    Organization: Solitary or pair
    Challenge Rating: 1/3
    Advancement: —
    Level Adjustment: —

    Inanimate Pretend (Ex): An awakened stuffed toy can hold itself so still it appears to be a regular stuffed toy. An observer must succeed on a DC 20 Spot check to notice the creature is really alive.

    Spell-like ability (Sp): 3/day an awakened stuffed toy can cast haste on itself as a 6th level Sorcerer. However, this effect actually triples the creature's base speed.

    Spells: A wizard begins play with a spellbook containing all 0-level wizard spells plus three 1st-level spells of your choice. For each point of Intelligence bonus the wizard has, the spellbook holds one additional 1st-level spell of your choice. At each new wizard level, she gains two new spells of any spell level or levels that she can cast (based on her new wizard level) for her spellbook. At any time, a wizard can also add spells found in other wizards’ spellbooks to his own.

    Spells Known: all 0-level spells, plus seven 1st-level spells Mage Armor, Shield, Read Magic, Charm Person, Magic Missile, Identify, Reduce Person

    Substitute Breath (Sp): Because an awakened stuffed creature doesn't have a breath of its own, it can create a magical effect from its mouth that would substitute an exhaling breath. This breath is mostly used by the creature to fire needles from its blowgun, causing the needles to have a range of 30 feet.

    Unusual body (Ex): An awakened stuffed toy is mostly stuffing, thus suffers very little from bludgeoning attacks. Because of this, it gets a resistance to bludgeon (10), and takes no falling damage.

    Skills: An awakened stuffed toy gets a +8 bonus to Move Silently checks because of its soft body structure.

    Bonus feats: Because awakened stuffed toys are born from magic, therefore they do not require material components for their spell (if they are casters) as if they had the Eschew Materials feat. However, costly material or focus item are still needed. Roy has Scribe Scroll as a bonus feat from his wizard class.
    Last edited by Debihuman; 2013-08-25 at 02:44 PM.
    P.E.A.C.H. Please Evaluate And Critique Honestly. Being nicer and kinder doesn't hurt either. Note I generally only critique 3.5 and Pathfinder material.
    Please, please, please when using non-core material, cite to the books. There are too many books to wade through to find the one with the feat, special ability or spell you use.
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