Birraloth is done. I edited all the Lycanthrope templates as I have been working on a template handbook and found a bit more out about lycanthropes:
Were Flamingo
Were Flamingo is an Acquired or Inherited template that can be added to any humanoid.
Size and Type: Type doesn’t change, but it does gain the Shapechanger subtype. Size is Medium in all Forms.
Hit Dice: Unchanged.
Speed: Land speed is unchanged, it gains a Flight Speed of 50' (Average) in Hybrid and Flamingo Forms.
Armor Class: Natural Armor Bonus improves by +2 in all Forms.
Attacks: Use the humanoids BAB for all 3 forms (Grapple bonus will change due to Size penalties in Hybrid and Pink Fairy forms).
Damage: Same as base creature in Humanoid form, same as Flamingo in Flamingo and Hybrid Forms (Flamingos have a Bite doing 1d3 plus Str Modifier).
Special Attacks: Hybrid and Flamingo Forms gain Cursed Bite.
Cursed Bite (Su): Identical to the ability listed under Lycanthropes in the Monster Manual, except it only works on Humanoids, and has no limitation on Size.
Special Qualities: All 3 forms possess Low Light Vision, Scent, Alternate Form, Flamingo Empathy, and Damage Reduction 5/Silver (DR 10/Silver in Flamingo and Hybrid forms). Flamingo and Hybrid Forms also gain Hold Breath.
Alternate Form (Su):Identical to the Alternate Form ability listed in the Monster Manual for Lycanthropes.
Flamingo Empathy (Ex): Can communicate with Flamingos and has a +4 Racial bonus on Charisma based checks to influence them.
Hold Breath (Ex): Were Flamingos can hold their breath for (4 x Con Score) rounds before they risk drowning.
Saves: Must be recalculated in Hybrid and Flamingo forms due to stat changes, and gains a +2 Racial Bonus to Fort and Ref Saves.
Abilities: +2 Wis. -2 Str, +4 Str and +2 Con in Hybrid and Flamingo Forms.
Skills: Were Flamingos get a +4 Racial Bonus to Search and Spot Checks.
Feats: Endurance and Iron Will.
Environment: Unchanged
Organization: Solitary, Pair, or Flock (15-50)
Challenge Rating: +2
Treasure: Unchanged, usually Standard
Alignment: Usually Neutral
Advancement: By Character Class
Level Adjustment: +2 Afflicted (+3 Natural)