View Single Post

Thread: Executioner Class: pending update

  1. - Top - End - #11
    Bugbear in the Playground
     
    Hadrian_Emrys's Avatar

    Join Date
    Feb 2006
    Location
    Freeland, WA

    Default Re: Executioner Class: (HELP NEEDED)

    The Reaper



    Entry Requirements:
    Skill: Intimidate: 8 ranks
    Feat: Power Attack
    Special: Must have delivered a lethal Coup de Grace.

    Hit Die:
    d8.

    Class Skills:
    Balance (Dex), Bluff (Cha), Climb (Str), Gather Information (Cha),
    Heal (Wis), Intimidate (Cha), Jump (Str), Knowledge (Int),
    Perform (Cha), Search (Wis), Sleight Of Hand (Dex), Speak Language,
    Spot (Wis), Tumble (Dex), Use Magic Device (Cha), and Use Rope (Dex)

    Skill Points at Each Level:
    4 + Int modifier

    The Reaper:
    Level BAB Fort Ref Will Special
    1st +1 +2 +0 +2 Requiem: Standard, Subjugation
    2nd +2 +3 +0 +3 Mortal Fear, The Face of Death
    3rd +3 +3 +1 +3 Requiem: Swift, Crippling Terror
    4th +4 +4 +1 +4 Inescapable Nightmare, Final Repose
    5th +5 +4 +1 +4 Requiem: Attack of Opportunity

    Reapers are proficient with Simple / Martial Weapons and Light Armor.


    Requiem (Ex):
    A Reaper does not provoke an Attack of Opportunity by performing a Coup de Grace.

    Furthermore, the time required for a Reaper to perform a Coup de Grace decreases to a Standard Action at level 1 or a Swift Action at level 3.

    At level 5, the Reaper can make a special Coup de Grace Attack of Opportunity against Helpless opponents they threaten. The Reaper can only make one such Attack of Opportunity, per creature, per round.


    Subjugation (Ex):
    The Reaper adds their class level to their Grapple and Intimidation checks. Size modifiers are not added when these checks are rolled against the Reaper nor are they subtracted when the Reaper rolls these checks against opponents.


    Mortal Fear (Ex):
    The Reaper's class abilities, and Coup de Grace attempts, bypass immunity and skill use restrictions.


    The Face of Death (Ex):
    The Reaper can make a special Demoralize Opponent check (as a Free Action) against any creature that enters, or starts their turn in, a square threatened by them.

    This ability can only be rolled once, per creature, per round.


    Crippling Terror (Su):
    Creatures must make a successful Will saving throw (DC 10 + 1/2 character level + Charisma modifier), or be paralyzed for 1 round, if they become Panicked while occupying a square threatened by the Reaper.


    Inescapable Nightmare (Su):
    Squares threatened by the Reaper are considered difficult terrain for opponents that are Shaken, Frightened, or Panicked.

    Creatures grappled by the Reaper are treated as though they occupy a threatened square for the purpose of the Reaper's class abilities.


    Final Repose (Su):
    Creatures killed by the Reaper cannot be resurrected, or reanimated (as either undead or unliving), with any magic less potent than a Miracle or Wish.
    Last edited by Hadrian_Emrys; 2014-07-23 at 02:21 PM.
    Avatar by Zarah
    Spoiler
    Show

    Quote Originally Posted by Innis Cabal View Post
    Toho has retroactive powers of awesome. He makes things that he hasn't done, and have already happened, better by his existence
    Quote Originally Posted by Ganurath View Post
    If anything, the term should be What Would Toho Do?
    Of course, in all situations the answer is Be A Badass.