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Thread: Call to Brew! [Crossroads]

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    Default Re: Call to Brew! [Crossroads]

    My God, do I hate this Pathfinder statblock. I'll come back to finish this later.

    This creature looks like a cross between a pixie and a halfling. Itís stained red and blue clothing reeks of beer, and it walks around on a walking stick.

    Clurichaun CR 2
    XP 600
    CN Small Fey
    Init +1; Senses Lowlight vision; Perception +7
    ____________
    Defenses

    AC 13, Touch 13, flatfooted 11; (+1 size, +1 Dex, +1 Dodge)
    hp 22 (4d6+8)
    Fort +3, Ref +5, Will +4
    DR 5/Cold Iron
    ___________
    Offenses

    Speed 20 ft.
    Melee Shillelagh +5 (1d8+2)
    Space 5 ft.; Reach 5 ft.
    Spell-like Abilities: (CL 4th; concentration +9)

    Constant- Shillelagh
    At will- Invisibility, Prestidigitation.
    3/day - Create Alcohol*, Lesser Confusion
    1/day Ė Charm Animal, Charm Person.
    *As Create Water, except it makes whiskey instead
    ____________
    Statistics

    Str 12, Dex 13, Con 15, Int 8, Wis 11, Cha 18
    Base Atk +2; CMB +2; CMD 14
    Feats Deceitful, Dodge, Taunt
    Skills Bluff +13, Disguise +6, Sense Motive +7, Slight of Hand +8, Stealth +8
    Languages Sylvan, English
    ____________________
    Special Abilities

    Aura of Intoxication (Su): After consuming at least one pint of alcohol, Clurichauns exude a strong scent of intoxicating whiskey for one hour. Creatures coming within 15 ft. of it must succeed on a Fortitude save (DC 14), or be sickened for 1d4+1 rounds. Fort save DC is Constitution based.
    _________
    Ecology

    Environment: Temperate Hills
    Organization: Solitary, or Drinking party (1-4)
    Treasure: None

    The Clurichaun is a small creature similar in appearance to Leprechauns. In fact, more often than not they are described as lazy versions of their cousins. While, indeed, their main difference does seem to be a difference in work ethics (Clurichauns donít have one), Clurichauns have a bunch of nasty surprises up their sleeves. Clurichauns spend the majority of their lives in urban environments, drunkenly stumbling from cellar to cellar, drinking alcohol and eating food. If that wasnít bad enough, they love to pull pranks on the owners of the establishments they visit. They often times destroy expensive items, and kidnap pets, only to return them days later. They remain as long as the cellarís owners are stocked with food. After the food is gone, they perform one more trick (often times releasing all live stock from their pens) before moving on to the next house.

    Clurichauns love to ride animals, their favored mounts being riding dogs and sheep. They steal these animals in the middle of the night, and return them to maddened owners in an exhausted state. Clurichauns get along well with Leprechauns as long as they are fun loving after work. Clurichauns even occasionally live with families of Leprechauns, despite both creatures being mainly loners. Unlike the Leprechauns, Clurichauns do meet with others of their kind once a month, stealing enough ale to ruin bars financially.

    Clurichauns never work for a living. They just feel that they shouldnít have to earn money to support their drinking habits. As a result, their clothing (always blue, red, or mixture of both in color) is often under kept and old. Clurichauns rarely enter combat, but it does happen more often than when Leprechauns enter combat. Most of these incidents are simple bar fights, but they do fight back viciously if caught trying to sneak into a sheep pen.

    Clurichauns speak both Sylvan and English, and are about 3 Ĺ feet in height.
    Last edited by LOTRfan; 2014-01-30 at 05:15 PM.
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    Let's Read the Monster Manual II!

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