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    Ogre in the Playground
     
    AssassinGuy

    Join Date
    Dec 2007
    Location
    Stillwater
    Gender
    Male

    Default Re: Famous Optimized Character Builds Archive

    Chuck E. Cheese
    post by skydragonknight


    Premises
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    1. The Footsteps of the Divine Spell from Complete Champion grants a fly speed, a burrow speed or a bonus to land speed based on the deity chosen.
    2. Footsteps of the Divine is an eligible target for Persistent Spell, since it has a range of Personal and is not a dischargeable spell by the D&D definition of the word.
    Out of the 52 spells in Complete Champion, 18 spells have a duration of “X or until discharged” and Footsteps is not one of them. Footstep’s activated ability does not end its duration as with a discharged spell; it merely is shortened to one round.
    3. The special ability of Footsteps of the Divine allows you to shorten the duration of the spell to 1 round in order to gain a bonus to the speed granted equal to +10 ft/ rounds remaining in the spell.

    Thus with a 24 hour (or higher) duration, we can see some truly incredible speeds.

    Presenting: Chuck, the Fastest Metal Man in the Universe

    Warforged Cleric 1/Crusader 1/ Swordsage 4/ Ruby Knight Vindicator 10/ Suel Arcanamach 3/ Spellcarved Soldier 1

    Order of Class Levels, Abilities and Feats:

    1 Cleric 1 Turn Undead, Domains(Planning, Undeath)—Extend Spell, Extra Turning, Feat—Persistent Spell
    2 Crusader 1, Devoted Spirit Maneuver + Devoted Spirit Stance
    3 Swordsage 1 Stance-Step of the Wind, Maneuvers: Mighty Throw, Counter Charge, (Sudden Leap, 1 desert wind + 1 other: shadow hand and stone dragon for RKV synergy) Feat—Iron Will
    4 Swordsage 2—Stance: Flame’s Blessing, Maneuver: Baffling Defense
    5 Swordsage 3—Maneuver: Devastating Throw
    6 RKV1 Feat--Leadership
    7 RKV2
    8 RKV3
    9 RKV4 Feat—Combat Casting
    10 RKV5
    11 Suel Arcanamach 1
    12 Suel Arcanamach 2, Feat—Silver Tracery
    13 RKV6-Stance: Aura of Chaos
    14 RKV7-Divine Impetus
    15 RKV8 Feat—DMM: Persistant Spell
    16 RKV9
    17 RKV10
    18 Suel Arcanamach 3 Extended Spellstrength, Feat—Arcane Mastery
    19 Spellcarved Soldier 1—Rune of Extension: Footsteps of the Divine
    20 Swordsage 4—Maneuvers: Tornado Throw! Misc->Ring of Fire

    On Ability Scores
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    Str 10 Dex any Con any Int 10 Wis 15 Cha 13 + 5(levels) = 18
    Wisdom 15 is for 5th-level spells and Charisma 18 gives the minimum Leadership score for a 17-th level cohort. Intelligence is at least 10 for skill points.


    On Skill Points
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    After meeting Prestige Class prereqs, Chuck’s remaining skill points were spent on cross-class UMD for a total of 10 ranks by level 18. Then at 19, Chuck buys UMD as a class skill thanks to Spellcarved Soldier, up to 14 ranks. Than at 20 he buys 3 more ranks at cross-class up to 17 ranks.

    UMD modifier: 26 = 17(ranks) + 4(Cha) + 5(Item)

    Items and Personnel:

    Chuck’s Tools
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    Scroll of Favor of the Martyr--1,400 gold. Grants immunity to Daze among other things for 7 minutes.

    Staff of Greater Celerity (100 charges=infinite)--180,000 gold. With ranks in Use Magic Device and a high Charisma, activation is guaranteed. Thanks to the FAQ, activating of a spell-trigger item is the same action type as casting the spell. In this case, a swift action

    Reliquary Holy Symbol(MIC 120)--1,000 gold. 2 more turn undead attempts for the bargain basement price of 1,000 gold.

    Belt of Battle(MIC 73)--12,000 gold. 3 charges per day. Expend 2 charges to take an extra standard action as a swift action.

    Lesser Metamagic Rod of Extend--3,000 gold. Can apply Extend Spell after Persistent Spell to Footsteps of the Divine.

    Scroll of Greater Visage of the Deity--3,825
    +4 Cha = 2 extra turn attempts. Fly speed of double "normal" speed.

    Gloves of +5 UMD--2500. +5 competence bonus on use magic device checks..

    Thought Bottle(CArc)--20,000

    Panther Mask(MIC 201)—2,700 gold. Provides the benefit of the Run feat in light or no armor.

    Reliquary Holy Symbol for Cohort—1,000 gold. He no longer wants to be poor.

    Total spent: 227,425 gold
    Remaining: 532,575 gold


    Arsenal of Legacy
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    +1 Arrow of Legacy = 1 feat at 2107 gold
    Efficient Quiver of Legacy = 1 feat at 4000 gold

    61 Weapons of Legacy per Quiver = 130420

    4 Quivers of Legacy = 521680

    Belt, Gloves, Bottle, Mask and Staff as Items of Legacy = 10,000

    249 Weapons of Legacy total

    Remaining gold: 895 gold


    Most Awesome Cohort EVAR!
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    Max Turnage
    Position: Cohort

    Elf Male Cleric 1/Wizard 1/Cleric +3/ Dweomerkeeper 10/ Contemplative1/ Hierophant 1

    Feats:
    1 sacred vow*, 6 elf feats*
    Undeath Extra Turning
    Planning Extend Spell(requirement for dweomerkeeper and hierophant)
    2 scribe scroll(requirement for dweomerkeeper)
    3 vow of poverty*
    4,6,8,10,12,14,16—Bonus Exalted feats*
    6 Extra Turning
    9 Extra Turning
    12 Extra Turning
    15 Extra Turning
    Contemplative 1-Metal Domain(2 feats)*

    *indicates feats Embraced/Shunned for 17 Extra Turning

    Charisma
    18(base) +4(levels) +4(spell) = 26 (+8 modifier)

    Turn Undead Attempts:

    3+8(Cha)+1(Reliquary Holy Symbol)+88(Extra Turningx22)=100 Turn Undead attempts!

    Hierophant Special Ability: Gift of the Divine

    Notable abilities: Every morning he wakes up, casts Eagle’s Slendor, and transfers 100 uses of his Turn Undead attempts to Chuck for 24 hours via Gift of the Divine..
    His Supernatural Spells helped Chuck Embrace and Shun the Dark Chaos.
    He occasionally buffs Chuck, but usually freeloads around.


    Cheesy Tricks:

    On Thought Bottling
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    To accomplish the monumental task of founding 248 weapons of legacy, Chuck must bank 3,500 XP above 20th level before leveling. He now has 22,500 XP above 19th level.
    He pays 500 XP to store 22,000 XP above 19th level in the bottle. He then founds 44 weapons of legacy and hangs around undead until he loses a level.
    He steal’s his former XP total back with the Thought Bottle and stores his XP again, paying 500 XP. Then he founds 43 weapons of legacy and finds some undead to chum with.
    He repeats this 4 more times for a total of 44+43+42+41+40+39 = 249 weapons of legacy. Nice
    He then is at 500 XP above what he needs for 20th level, so he stores his XP again just for the heck of it and levels up.

    On Dark Chaos
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    Max Turnage can cast 4 spells a day without material or XP components, so Chuck can turn 2 of his Least Legacy feats into Extra Turning feats a day. Max has 17 of his own feats to convert into Extra Turning feats. While still good, Max is a 17th level character with Vow of Poverty, and it sucks, so he’s very ready to ditch the whole exalted thing and start getting loot. After 133 days of Chaos-swapping, Chuck and Max have a new lease on life, and a ****-load of Turn Undead attempts.



    The Pre-game Show:

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    Round 1:
    Activate Belt of Battle to cast Footsteps of the Divine(Fharlaghn) as a Swift Action, expending 7 Turn Undead attempts to Persist the spell via Divine Metamagic and then Extending it via Lesser Metamagic Rod of Extend. Between Extend Spell, Suel Arcanamach and Spellcarved Soldier, Footsteps of the Divine lasts for 4 days.

    Chuck drops the rod as a free action, drawing a scroll of Favor of the Martyr as a move action and as a Standard Action he makes the DC 27 UMD check to cast the spell from the scroll. He succeeds on a 1.

    Max Turnage casts Owl’s Wisdom on Chuck.

    Round 2:
    Chuck chooses to “employ a burst of truly inhuman speed” to gain +10ft to his land speed(in addition to the +50 ft from selecting Farlanghn) for every round remaining in the spell’s duration. There are 4 days minus 1 round remaining in the duration, so Chuck gets +576,990 ft bonus to his land speed, for a total land speed of 576,070 ft.
    His Jump check is +230,416. That’s a 43 mile long jump.

    As a move action, Chuck draws his Scroll of Greater Visage of the Deity from his pack. Thanks to the spell being on the Cleric list and having a Wisdom of 19, all he has to do is make a DC 18 Caster Level check to activate the scroll. His caster level for Cleric spells is 9. Too bad he can’t just take 10. Oh wait, yes he can thanks to Arcane Mastery! So by taking 10, he succeeds on the check and casts Greater Visage of the Deity as his Standard Action gaining +4 Charisma and a fly speed of twice his land speed, or 1,152,140 ft.

    As a swift action he activates his belt of battle to get a move action, which is used to draw his Staff of Greater Celerity.

    He then proceeds via Divine Impetus for 1,104 swift actions which translate to Full-Round actions from the Staff of Greater Celerity. Favor of the Martyr protects Chuck from the nasty side effect of daze. How he uses those actions depends on what he wants to do.


    Calculations:

    Turn Undead
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    15 turn+996 turn+100 turn-7 turn = 1,104 Turn Undead attempts.


    Max Speed
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    Full Run
    1104 x greater celerity(run speed = 5,760,700 ft) = 6,359,812,800 ft = 1,223,040.92 miles.

    The circumference of the earth at the equator is 24,902 mi, so Chuck moves 49.1 times around the Earth.

    Average Speed (feet per second)
    6,354,052,100 ft / 6 sec = 1,059,008,683 ft/sec

    The speed of light is 299,792,428 m/sec or 983,571,056 feet per second.

    So Chuck moves faster than the speed of light!


    Max Trip/Thrown Distance/Single Throw Damage
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    1103 Runs, 1 Throw

    1103 * 5 * 1152140 + 2 * 1152140 = 6,356,356,380 ft * 2/5 = +2,542,542,552 to trip, throwing target 2,542,542,550 ft(488,950 miles) * d6/5ft = 508508510 d6 * 3.5(average d6 damage) * 1.2(Aura of Chaos) = 2,135,735,742 damage from a single throw.



    Highest Overall Damage
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    Notes: 1,104 Full-Round Actions available.
    First Tornado Throw is 1 Full-Round Action, all others take 2, including the Full-Round action to recover Tornado Throw.

    Optimal damage is from: 491 Runs, 307 Throws(613 Full-Round Actions)

    First Throw:
    491 * 5 * 1152140 = 2,828,503,700 ft * 2/5 = +1,131,401,480 to trip *d6/5 ft thrown = 226,280,296 d6 * 3.5(average d6 roll) * 1.2(Aura of Chaos) = 950,377,242 damage on first throw.

    Last Throw:
    2,828,503,700 + 307 * 2 * 1152140 = 3,535,917,660 ft * 2/5 = +1,414,367,064 to trip *d6/5 ft thrown = 282,873,412 d6 * 3.5(average d6 roll) * 1.2(Aura of Chaos) = 1,188,068,330 damage on last throw.

    Overall:
    (950,377,242 + 1,188,068,330) / 2 = 1,069,222,786(average damage/throw) * 307 * 115,214 * 2 = 75,638,312,530,000,000 average damage.
    75.6 Quadrillion Damage

    Ring of Fire or There Went That Small Country
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    Move 1,152,140 ft along the ground, make a circle of circumference 219.03 miles, enclosing a 69.72 mile diameter circle, filling an area of 3,817 square miles with a raging inferno, dealing all creatures in the area 12d6 points of fire damage Reflex save DC 20 for half-damage.

    He can do this a total of 552 times in a single round, incinerating a total area of 2,107,503.16 square miles.

    The continental United States has an area of about 3.5 million square miles, so Chuck can't quite incinerate the entire continental U.S.

    He can, however, cover a large enough area to write "CHUCK WAS HERE", a message that would be visibile from space.


    Special Thanks:
    True_Shinken. His World Record feat thread, particularly Embrace/Shun the Dark Chaos and Dweomerkeeper cohort, were a great boon to this build.
    Alastar. His CO Diary inspired me to re-tool Chuck up to his full potential.

    --- post 2 ---

    Original Chuck (for the lactose intolerant:)

    Basic Hustle version
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    Edit: Added Greater Celerity.

    Here's about where we are. Since custom items(even slotless versions of normal items) are taboo around here, I'll stick to what we've got.

    Class Levels

    Chuck is a Cleric 2/Crusader 1/Swordsage 4/Ruby Knight Vindicator 10/Contemplative 3, though not necesarily in that order.
    1st level is Cleric, 20th level is Swordsage and Crusader before Ruby Knight.

    A Few Good items:

    A Belt of Battle(MIC 73)--12,000 gold. This allows Chuck to take a full-round action by activating the belt as a swift action.

    Reliquary Holy Symbol(MIC 120)--1,000 gold. 2 more turn undead attempts for the bargain basement price of 1,000 gold.

    Dorjes of Hustle x2(50 charges each)-12,000 gold. With ranks in Use Psionic Device(cross-classed) and a high Charisma, activation is guaranteed. Thanks to the Sage's ruling, activating of a spell-trigger item is the same action type as casting the spell. In this case, a swift action.

    Circlet of Rapid Casting(MIC 86). 15,000 gold. 3 charges per day. Expend 2 charges to cast a spell of up to 3rd level as part of the same swift action required to activate the item, so long as the spell isn't longer than 1 standard action. Footsteps of the divine is a 3rd-level spell and a standard action.

    Lesser Metamagic Rod of Extend--3,000 gold. Can apply Extend Spell after Persistent Spell to Footsteps of the Divine.

    Gloves of Storing(two gloves). 20,000 gold. Allow Chuck to use two Dorjes and not interfere with his ability to Tornado Throw or cast spells. Can draw them or store them as a free action(one per glove)

    Sword of Crypts (Arms and Equipment Guide)--42,315gp
    +2 Holy Longsword that gives 1 extra turn attempt each day, and adds +2 to turning damage
    Very interesting. Since Chuck is a good-aligned Crusader, there's nothing wrong with him having a holy sword. And the Turn Undead use is nice. He can draw it as part of a move action and drop it as a free action if he must.

    Scroll of Greater Visage of the Deity--3,825
    +4 Cha = 2 extra turn attempts. Fly speed of double "normal" speed.

    Cloak of Charisma+6--36,000. +6 Enhancement bonus to Charisma.

    Tome of Leadership and Influence--137,500. +5 inherint bonus to Charisma.

    Scroll of Greater Celerity--3000. Extra Full Round action, dazed afterwards. Swift action to use.

    Spellsight Spectacles(MIC 138)--2500. +5 competence bonus on spellcraft checks to decipher scrolls and use magic device checks to use scrolls.

    +5 Twilight Mithril Chain Shirt--37,100. No speed reduction, Armor Check Penalty or Arcane Spell Failure(for Arcane Scrolls).

    Total spent: 325,240 gold
    Remaining: 434,760 gold

    Calculation of Swift Actions

    DMM: Persistent Spell is 7 turn undead attempts and Divine Impetus is 1/additional swift action.

    3+Cha+2(holy symbol)+1(Sword)+4X(Extra Turning feats)= number of turn undead attempts.

    Max Charisma is 34 at level 20. 18 base+5 levels+5 tome+6 enhancement item. So that's +12 Charisma bonus.
    After Greater Visage of the Deity, Charisma is 38, for a +14 Charisma bonus.

    So 20+4X-7(persist)= number of extra swift actions.
    This simplifies to 13+4X, where X is the number of Extra Turning feats.

    Now to figure out the number of potential Extra Turning feats.

    Feats
    Human Persistent Spell
    Planning Extend Spell
    Undeath Extra Turning
    1 DMM: Persist
    3 Extra Turning
    6 Leadership
    9 Extra Turning
    12 Extra Turning
    15 Extra Turning
    18 Extra Turning

    So 6 Extra Turnings

    24+13=37 extra swift actions.

    Our cohort Max Turnage transfers his 45 turn attempts to us.

    So 37+45=82 extra swift actions.

    Using Our Extra Actions

    Our free swift action will be to activate Circlet of Rapid Casting to cast Footsteps of the Divine as a swift action and then apply Persistent Spell via Divine Metamagic and finally Extend Spell via the Metamagic Rod of Extend.
    Then we forego the remaining duration to increase our base speed to 288,080 ft for the rest of the round.

    Our Standard action is using the Scroll of Greater Visage of the Deity, which gives +4 Charisma and a fly speed of double our "normal" speed. I'm using base speed as my working definition of normal speed and Chuck's base speed is 288,080 ft, since Footsteps of the divine actually increases base speed instead of applying a bonus.
    Chuck's new fly speed is 576,160 ft.

    Our move action will be to move 576,160 ft.

    We have 82 free swift actions for Chuck to use, thanks to a high number of Turn Undead attempts and Ruby Knight Vindicator's Divine Impetus ability.
    Chuck's first 79 will be used to activate the Dorjes of Hustle to move 79 x 576,160 ft.

    Our next additional swift action will be using the Belt of Battle using all three charges to generate an extra full-round action to initiate Tornado Throw.
    80 Chuck increments before the throws and 82 after.

    Then, a swift action to recover Tornado throw.

    Our last swift action to activate the Scroll of Greater Celerity for an extra full-round action to initiate Tornado Throw, again.
    82 Chuck increments before the throws and 84 after.

    Oh yeah, and he's dazed afterwards. Like you wouldn't be if you just hustled 9201 miles in six seconds and threw opponents around 230,464 times.

    How Far, How Hard

    A "Chuck Increment" is about 576,160 feet for a human, or 109.53 miles. This is how far Chuck can move in a single move action. He moves twice this distance when initiating Tornado Throw.

    Starting
    576160*80=46,092,800 ft(8762.88 miles)
    46,092,800 ft * +2/5 ft = +18,437,120 to 1st trip check
    18,437,120 ft thrown(3505.15 miles)
    3,687,426 d6
    12,905,984 avg. damage
    15,487,180 with Aura of Chaos

    Ending(after two Tornado Throws)
    576160*84=48,397,440 ft(9201.03 miles)
    48,397,440 ft * +2/5 ft = +19,358,976 to last trip check
    19,358,975 ft thrown(3680.41 miles)
    3,871,797 d6
    13,551,289 avg. damage
    16,261,547 with Aura of Chaos

    (15,487,180 + 16,261,547) / 2 = 15,874,363 is about the average damage of a throw.

    15,874,363 * 230,464 throws is 3,658,469,194,000 average damage.

    3.65 trillion damage.

    This beats the Hulking Hurler's damage record. Double-H's average damage is 1.10 Trillion and max damage is 3.88 Trillion--I gave the big guy a couple of items from the recent books to make it more of a fair fight.

    There technically is no damage limit for us because of Aura of Chaos. But for the sake of having a number, without Aura of Chaos our maximum damage is 5.22 Trillion. Since we have to roll 871 billion d6's, if we had a billion monkeys in a billion parallel universes each rolling 871 billion d6's every second it might still take a billion billion millenia to happen once. 1 in 6^871,000,000,000 is worse odds than playing the lottery in the Nine Hells.


    Advanced (Uses Magic Item rules for Infinite Staff of Greater Celerity and gets daze immunity from a spell...though it could just as easily use two 50 charge staffs if repeatability is not a goal)
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    Disclaimer: The following build uses a custom magic item and as such is subject to DM fiat. For the CO-board endorsed build, see page 11.

    Class Levels

    Chuck is a Cleric 2/Crusader 1/Swordsage 4/Ruby Knight Vindicator 10/Contemplative 3.

    A Few Good items:

    Panther Mask(MIC 201)--2700 gold. Gives Chuck the benefit of the Run feat in light or no armor.

    Reliquary Holy Symbol(MIC 120)--1,000 gold. 2 more turn undead attempts for the bargain basement price of 1,000 gold.

    Staff of Greater Celerity (100 charges=infinite)-180,000 gold. With ranks in Use Magic Device(cross-classed) and a high Charisma, activation is guaranteed. Thanks to the Sage's ruling, activating of a spell-trigger item is the same action type as casting the spell. In this case, a swift action.

    Circlet of Rapid Casting(MIC 86). 15,000 gold. 3 charges per day. Expend 2 charges to cast a spell of up to 3rd level as part of the same swift action required to activate the item, so long as the spell isn't longer than 1 standard action. Footsteps of the divine is a 3rd-level spell and a standard action.

    Lesser Metamagic Rod of Extend--3,000 gold. Can apply Extend Spell after Persistent Spell to Footsteps of the Divine.

    Gloves of Storing(two gloves). 20,000 gold. Allow Chuck to use two additional items and not interfere with his ability to Tornado Throw or cast spells. Can draw them or store them as a free action(one per glove)

    Sword of Crypts (Arms and Equipment Guide)--42,315gp
    +2 Holy Longsword that gives 1 extra turn attempt each day, and adds +2 to turning damage
    Very interesting. Since Chuck is a good-aligned Crusader, there's nothing wrong with him having a holy sword. And the Turn Undead use is nice. He can draw it as part of a move action and drop it as a free action if he must.

    Scroll of Greater Visage of the Deity--3,825
    +4 Cha = 2 extra turn attempts. Fly speed of double "normal" speed.

    Cloak of Charisma+6--36,000. +6 Enhancement bonus to Charisma.

    Tome of Leadership and Influence--137,500. +5 inherint bonus to Charisma.

    Spellsight Spectacles(MIC 138)--2500. +5 competence bonus on spellcraft checks to decipher scrolls and use magic device checks to use scrolls.

    +5 Twilight Mithril Chain Shirt--37,100. No speed reduction, Armor Check Penalty or Arcane Spell Failure(for Arcane Scrolls).

    Scroll of Favor of the Martyr--1,400 gold. Grants immunity to Daze among other things for 7 minutes.

    Total spent: 482,340 gold
    Remaining: 277,660 gold

    Calculation of Swift Actions

    82 extra swift actions, as on page 11.

    Using Our Extra Actions

    Round 1: Favored of the Martyr as a standard action, activate Circlet of Rapid casting in conjunction with DMM: Persist and Lesser Metamagic Rod of Extend to cast Extended Persistent Footsteps of the Divine as a swift action.

    Round 2:
    We forego the remaining duration to increase our base speed to 288,070 ft for the rest of the round.

    Our Standard action is using the Scroll of Greater Visage of the Deity, which gives +4 Charisma and a fly speed of double our base speed. Since Footsteps of the Divine actually increases base speed instead of applying a bonus, Chuck's new fly speed is 576,140 ft.

    Our move action will be to move 576,140 ft.

    Our Sfree wift action will be to Run 2,880,700 ft(547.66 miles)

    We have 82 free swift actions for Chuck to use, thanks to a high number of Turn Undead attempts and Ruby Knight Vindicator's Divine Impetus ability.
    Chuck's first 37 will be used to activate the Staff of Greater Celerity to move 37 x 5 x 576,140 ft, which is 106,585,900 ft (20,263.47 miles)

    Our next additional swift action will be using the Staff to generate an extra full-round action to initiate Tornado Throw.

    Our remaining 44 swift actions will be used to alternate between recovering Tornado Throw and activating the Staff of Greater Celerity to initiate Tornado Throw.

    How Far, How Hard

    A "Chuck Increment" in this case is about 576,140 feet for a human, or 109.53 miles. This is how far Chuck can move in a single move action. He moves twice this distance when initiating Tornado Throw and five times this distance with the Run action.

    1 + 38 x 5 = 191 CI before the first trip.
    191 + 23 x 2 = 237 CI before the last trip.

    Since damage increases linearly I'll take the average of the two as average throw damage.

    Starting
    576140*191=110,042,740 ft(20,920.67 miles)
    110,042,740 ft * +2/5 ft = +44,017,096 to 1st trip check
    44,017,095 ft thrown(8368.26 miles)
    8,803,421 d6
    30,811,973 avg. damage
    36,974,368 with Aura of Chaos

    Ending(after twenty-three Tornado Throws)
    576140*237=136,545,180 ft(25,959.16 miles)--around the equator, I believe.
    136,545,180 ft * +2/5 ft = +54,618,072 to last trip check
    54,618,070 ft thrown(10,383.66 miles)--a journey of 10,000 miles begins with a single throw. It ends with a crater.
    10,923,616 d6
    38,232,656 avg. damage
    45,879,187 with Aura of Chaos

    (36,974,368 + 45,879,187) / 2 = 41,426,777 is about the average damage of a throw.

    41,426,777 * 2,650,244 throws is 109,791,069,000,000 average damage.

    109.79 trillion damage.*

    *Indicates damage from scenario subject to DM fiat. For theoretical use only.


    Cohort(Max Turnage):
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    Max Turnage
    Position: Cohort

    Human Male Cleric 13/ Hierophant 1/Cleric+3

    Feats:
    H Extra Turning
    1 Extra Turning
    Undeath Extra Turning
    Planning Extend Spell(Metamagic Feat Requirement for Hierophant)
    3 Extra Turning
    6 Extra Turning
    9 Extra Turning
    12 Extra Turning
    15 Extra Turning

    Charisma
    18(base) +4(levels) +6(item) = 28 (+9 modifier)

    Turn Undead Attempts:

    3+9(Cha)+1(Reliquary Holy Symbol)+32(Extra Turningx8)=45 Turn Undead attempts!

    Hierophant Special Ability: Gift of the Divine

    Notable abilities: Every morning he wakes up and transfers 45 uses of his Turn Undead attempts to Chuck for 24 hours.
    He occasionally buffs Chuck, but usually freeloads around.


    Major thanks on these versions go to: LordPendragon, Hemopyrophiliac, snakeman830, rmcmcowen and everyone else I forget.
    Last edited by rockdeworld; 2014-02-03 at 11:52 PM.