View Single Post

Thread: Call to Brew! [Crossroads]

  1. - Top - End - #107
    Dwarf in the Playground
     
    DwarfBarbarianGuy

    Join Date
    Sep 2012
    Location
    North Swansea

    Default Re: Call to Brew! [Crossroads]

    Agloolik

    Before you stands a hulking white furred humanoid. He’s as tall as 2 men at least, and his claws hang past his knee. A moment of fear occurs as he opens his mouth-wide. His teeth are pretty normal...Is he...Yes he’s singing. How odd.

    CR 5
    N Large Fey (aquatic)
    Init +10 ; Senses Lowlight Vision, Blindsense 30’ in water
    DEFENSE
    AC 24, touch 19, flat-footed 14 (+6 Dex, +4 dodge, 5 natural, -1 size)
    hp 52 (7d6+28)
    Fort +6, Ref +12, Will +13
    DR 5/cold iron
    Resistances cold resistance 10
    OFFENSE
    Speed 30 ft., Swim 50 ft.
    Melee 2 claws +9 (1d6+4)
    Space: 10’ Reach: 10’

    Spell-Like Abilities (CL 6th)
    3/day—ghost sound, pass without trace, ventriloquism
    1/day--water breathing
    Weather Savvy-- Agloolik can spend a full-round action to predict the weather in an area for the next 24 hours. The Agloolik's prediction is always accurate, but cannot account for spells or supernatural effects that might alter the forecast.

    STATISTICS
    Str 16, Dex 23, Con 18, Int 15, Wis 25, Cha 14
    Base Atk +4; CMB +8 (+10 grapple); CMD 24 (26 vs grapple)
    Feats Improved Initiative (racial), weapon finesse, skill focus (perception), improved unarmed strike, improved grapple
    Skills Acrobatics +17, Escape Artist +17, Knowledge(geography) +13, Knowledge(nature) +13, Perception +21, Perform (varies) +13, Sense Motive +18, Stealth +2, Swim +18 (can take 10 always).
    Languages Aquan, Common
    SQ amphibious


    ECOLOGY
    Environment Arctic Oceans
    Organization Solitary, Mated Pair, Family (Mated Pair +1d3 young Agloolik)
    Treasure Standard (Mostly in pearls or instruments)

    Agloolik are largely hairy creatures, though some scaled have been documents. They stand at least 10 feet tall, but can get as tall as 20 feet. They’re arms are long and gangly, but they have power behind them. They have wicked looking claws, but really prefer not to use them. They tend to be white in coloration, but the scaled ones sometimes appear as colorful as green or blue. They stand straight and confident when out of the water, in the water, they’re grace is unparalleled, moving as freely and wildly as a serpent. When forced to fight, they prefer to dissuade opponents by dragging them into the ice-cold water after a grapple. If at all possible, they will let their opponents live. They eat mostly fish, and live more than half of their lives beneath the ice.

    Agloolik are largely peaceful fey. They prefer to answer issues before they arise if possible. They defend seals and seal cubs above all else. Rather than immediately resorting to violence, they will attempt to come to agreement first. Many fishermen and hunters are simply not aware of their presence, as they are more likely to silently guide fish to the nets or lines of fishermen beneath the ice. If the fishermen have food, what reason have they to prey on the seals?

    They live most of their lives solitary, but when they mate, they mate for life. They raise their children to adulthood, at which point the children will bind themselves to another unit of seals to protect. Agloolik will lose sight of their tranquility if their family is threatened, and may attack without quarter. Largely unrelated, but they pride themselves on performance, perhaps it’s a part of their mating ritual. Most will be able to sing, or dance, or play some instrument.

    (EDIT: Fixed error with CMB and CMD. Clarified Weather Savvy. Added the aquatic subtype)
    Last edited by Perturbulent; 2014-02-16 at 01:56 AM.