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Thread: Call to Brew! [Crossroads]

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    Dwarf in the Playground

    Join Date
    Sep 2012
    North Swansea

    Default Re: Call to Brew! [Crossroads]


    A hulking mass lurches forward. The mass is relatively frog shaped, stubby tail and all, but frogs donít have teeth quite like this. Its mouth is twice as large as one would expect for a frog the size of ten men, and its fangs are about the size of a manís arm. Its skin is a slimy membrane, like a frog, but it seems thicker than anything natural. Finally, it stands on four humanoid arms and hands, each tipped with wicked claws.

    CR 7
    NE Huge magical beast (Aquatic)
    Init +7; Senses darkvision 60 ft., low-light vision, scent; Perception +2
    AC 23, touch 11, flat-footed 20 (+3 Dex, +12 natural, Ė2 size)
    hp 84 (8d10+40)
    Fort +11, Ref +9, Will +4
    Resist Cold 10
    Speed 30 ft., burrow 30 ft. Swim 30 ft.
    Melee bite +13 (2d8+10/19Ė20 + Grab) and 2 claws +13 (2d6+7)
    Space 15 ft.; Reach 10 ft.
    Special Attacks grab (Bite), savage bite, swallow whole
    Str 24, Dex 17, Con 20, Int 3, Wis 14, Cha 5
    Base Atk +8; CMB +17 (+25 grapple); CMD 30 (34 vs. trip) (34 vs. grapple)
    Feats Improved Initiative, unarmed strike, improved grapple, greater grapple
    Skills Climb +14, Swim +14
    Grab (Bite) (Ex)
    Savage Bite (Ex) An A-Mi-Kuk's bite is particularly dangerous. It applies 1-1/2 times its Strength modifier to damage inflicted with its bite attack, and threatens a critical hit on a 19Ė20.
    Swallow Whole (5d6 Acid damage, AC 15, 9 hp)

    SQ Amphibious

    Environment Arctic Waters (Lakes and Sea)
    Organization Solitary
    Treasure Double Standard (Magic Items lodged in carapace or guts; A-Mi-Kuk Nest)

    A-Mi-Kuk are aggressive. A-Mi-Kuk have a tendency of swallowing opponents whole, before charging off in search of their next meal. They most commonly swim, but lurching across land is normal if it sees much of anything edible.

    Their range crosses oceans and even into lakes, arriving via burrowing. For these reasons, the A-Mi-Kuk is feared by all who inhabit the tundra. Should a village learn of the A-Mi-Kuk's presence, they will uproot the whole village as quickly as possible.

    A-Mi-Kuk Nest
    Generally tucked away somewhere on the A-Mi-Kuk, this plain rucksack hangs down from some snag on its body. When detached from its corpse, its opening can be untied, and by pulling the bag inside out, a 4 ft diameter nest (very much like a birdís nest) is formed. Inside the nest for the first time lies only a few scraps of fur. The nest can be tucked back in just as easily.
    1/day the nest can either produce up to 40 GP (VP) worth of furs, or it can repair any mundane item of similar nature (furs, skins, shoulder slot items). Items to be repaired must be left to sit in the nest for 1 full day. Other items can be put into the nest, but they cannot be repaired. The A-Mi-Kuk nest can fit 3 cubic feet of material, or 20 pounds (whichever is lower).
    A-Mi-Kuk Nest attunes itself to the killer of its previous master, after 24 hours it recognizes the killer as its new master. It is only usable by its master. If the owner dies of natural causes, the nest turns to useless dust.
    Price: Cannot be bought normally.
    Last edited by Perturbulent; 2014-02-21 at 03:37 AM. Reason: Corrected HP, CMD, and Formatting.