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Thread: Call to Brew! [Crossroads]

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    Dwarf in the Playground

    Join Date
    Sep 2012
    North Swansea

    Default Re: Call to Brew! [Crossroads]

    CR 7
    A 7 foot hunched creature wields a massive spear. Its skin is the color of slate, and its hair is grey. It has a wicked grin and chuckles menacingly. It has some grisly gear with it that seems to ooze something unpleasant.

    LE Large humanoid (giant)
    Init +2; Senses darkvision 60 ft., low-light vision, scent; Perception +7

    17 , touch 11, flat-footed 15; (+2 Dex, +6 natural, –1 size)
    hp 115 (10d8+60); regeneration 5 (fire)
    Fort +9, Ref +9, Will +3
    DR 5/magic

    50 ft.
    Melee +14 +1 Longspear (2d6+10 x3) (20 ft reach) or +13 Unarmed (1d4+6)
    Full Attack: +14/+9 +1 Longspear (2d6+10 x3) (20 ft reach) or +13/+8 Unarmed (1d4+6)
    Space 10 ft.; Reach 10 ft.
    Special Abilities
    Expand: 1/week, the Chenoo can increase their size by 2 steps (gaining +8 str, -4 dex, and +4 con, along with the -4 size penalty to attacks and AC, and the +4 size penalty to CMB and CMD) It can remain in this for for 10 minutes/HD. Its weapons grow in size with it.
    Brace: If the Chenoo uses a readied action to set the spear against a charging creature, he can deal double damage.

    Redemption: A Chenoo can be redeemed if given a chance. Those who manage to move a Chenoo to Friendly attitude open up the possibility for Redemption to the Chenoo. This is remarkably difficult as a Chenoo has a Starting Attitude of Hostile to all sentient creatures. A Chenoo must then make a great personal sacrifice for the good of his new friend. If he does this, his icy heart will thaw and he will transform. If he was a converted Chenoo himself, he will return to his previous form, if he was born Chenoo, he will take the form of his friend (if more than one could be responsible for this, the Chenoo may choose.) A Chenoo who has class levels keeps them, but loses all previous racial traits, HD, etc and gains the new race, as though he had always been that race. He keeps any class levels he may have (even if there may be qualification issues given the new form.)

    The Chenoo are survivalists. Their ultimate goal in combat is to come out alive. However, if possible, they will focus on one target, not out cruelty but out of a sense of honor.

    Str 22, Dex 15, Con 23, Int 7, Wis 10, Cha 6
    Base Atk +7; CMB +14; CMD 26
    Feats Toughness, Lunge, Power Attack, Dodge, Improved Unarmed Strike
    Skills Perception +7, Survival +6
    Languages Common, Giant

    Organization solitary or gang (2–4)
    Treasure Double Standard (Ice Heart; +1 weapon (horn-tipped))

    Chenoo stand about 10 feet tall if standing straight. They are largely humanoid, if a bit more brutish. They are vaguely reminiscent of cave men both in appearance and behavior. It cannot be harmed by mundane weapons, and it regenerates if it is not purged with fire.

    Chenoo are cruel. They have a sense of irony that is undeniable. Should one ever threaten a Chenoo and live, the Chenoo will certainly perform that threat himself. They relish in the kill, and they routinely eat the livers of those they kill.

    There is a distinct sadness to a Chenoo, all are creatures who have received little or no human warmth. Those born amongst the Chenoo have never seen such warmth and are unaware of empathy. Those Chenoo who took on the shape due to the negligence of their families and communities often saw much compassion, but were never on the receiving end of it. They scorn others and deeply covet such feelings for themselves.

    Ice Heart
    Ice Heart
    This is the heart of a dead Chenoo. It vaguely throbs with energy and is still chilly to the touch, despite efforts to warm it. When killed the Chenoo's body peels away like the skin from a boiled tomato.
    The Ice Heart of a Chenoo must have fresh fire applied to it every 24 hours to prevent the regrowth of the Chenoo. If it is not damaged by fire, then a Chenoo’s ordinary regeneration begins again. The Ice Heart can be used to cast Raise Dead. No Use Magic Device Check is required. This act destroys the Ice Heart.
    The Ice Heart can be destroyed by cutting it in four and then dealing 25 fire damage to each piece.
    Cost: 3,000 VP
    Last edited by Perturbulent; 2014-02-25 at 03:31 PM. Reason: Fixed Issues with Treasure vs. CR