Flash Step
School: Conjuration (Teleportation); Level: Sorcerer/Wizard 2, Bard 2
Casting Time: One standard action
Components: VS
Range: Touch
Target: One willing creature/2 caster levels
Duration: 1 minute/caster level
Saving Throw: None
You grant the power of instantaneous movement to the target willing creatures. A creature under the effects of Flash Step may sacrifice 5 feet of movement as part of a movement action to instantly transfer themselves up to 10 feet in a chosen direction. This instant transferral may be taken at any point during the movement. If the Flash Step would end inside a space occupied by a solid body, the Flash Step fails, but the 5 feet of movement is still lost. Flash Step can also replace the free five foot step, if the creature so wishes. Flash Stepping does not provoke attacks of opportunity when it starts, during the movement, or when it ends.