1. - Top - End - #11
    Barbarian in the Playground
     
    Kitsanth's Avatar

    Join Date
    Nov 2012
    Location
    higher plane of existence

    Default Re: Empire! The Lands of Telluris (the fluff beyond the crunch)

    Spoiler: Trade
    Show
    Niskovian Steppe (region 47A)
    Exports
    • Yaks (2/3):
      • Vennland (region 64A), Kingdom of the Carmine Sea
      • Nyroth (region 3), Union of Radurjic Republics
      • available
    • Precious Gems (3/3):
      • Vythau (region 78), Fera
      • Galomyr (region 90), Seaborne Confederation
      • Crima (region 23), Tyranny of New Crima
    • Star Metal (2/3):
      • Fraezeid (region 75), Fera
      • Tar (region 24), Seaborne Confederation
      • available
    • Engineers (6/6):
      • Maur (region 73), Ash-Kingdom Maur
      • Selyra (region 32), Kingdom of Serendel
      • Indica (region 132), Kingdom of the Silver Moon
      • Razdis (region 13B), Razdissi Underpire
      • Galomyr (region 90), Seaborne Confederation
      • Crima (region 23), Tyranny of New Crima
    Trading Posts
    • Engineers, established by Fera
    • Yaks, established by Fera

    Trade Post Imports
    Vatn-Dauths, Fera (Halja (region 47B))
    Aizium, Fera (Neo Scandza (region 76A))

    Imports
    import requirement: wood
    • Wood, (Serdtsezimiya (region 112))
    • Wood, Seaborne Confederation (Tar (region 24))
    • Wood, Union of Radurjic Republics (Genivana (region 9))

    Dragon Flowers, (Kaspiyskiya (region 74))
    Oysters, (Kaspiyskiya (region 74))
    Geliy Vapour, (Valeriya (region 77))
    Rock Juice, (Valeriya (region 77))
    Geese, (Kseverumestia (region 110))
    Stone, (Serdtsezimiya (region 112))
    Luftus Nochenwaurm, Fera (Halja (region 47B))
    Alchemical Components, Fera (Hleibjan (region 79))
    Platinum, Del'Taihn Provinces (Cantroth (region 113))
    Sheep, Del'Taihn Provinces (Cantroth (region 113))
    Tar, Del'Taihn Provinces (Cantroth (region 113))
    Maur's Skin, Ash-Kingdom Maur (Maur (region 73))
    Steel, Ash-Kingdom Maur (Maur (region 73))
    Divining Sapphire, Ash-Kingdom Maur (Dinarii (region 115))
    Glass, Kingdom of Serendel (Grmanhil (region 31))
    Discordian Rock, Kingdom of the Carmine Sea (Discordia (region 63A))
    Coal, Kingdom of the Carmine Sea (Tuhiland (region 126))
    Papyrus, Kingdom of the Carmine Sea (Vennland (region 64A))
    Ambrosia, Kingdom of the Silver Moon (Indica (region 132))
    Mithril, Razdissi Underpire (Razdis (region 13B))
    Fish, Salterri Heartlands (Penoccident (region 38))
    Sages, Seaborne Confederation (Galomyr (region 90))
    Nitrates, Seaborne Confederation (Sea of Glass (region 130))
    Pegasi, Tyranny of New Crima (Crima (region 23))
    Grain, Tyranny of New Crima (Crima (region 23))


    Karintiya (region 48)
    Exports
    • Niskovian Vodka (2/3):
      • Jarrland (region 62A), Kingdom of the Carmine Sea
      • Penoccident (region 38), Salterri Heartlands
      • available
    • Dyes (1/3):
      • Fraezeid (region 75), Fera
      • available
      • available
    Trading Posts
    • vacant
    • vacant

    Imports
    import requirement: Horses

    no other imports


    Valeriya (region 77)
    Exports
    • Rock Juice (3/3):
      • Niskovian Steppe (region 47A)
      • Maur (region 73), Ash-Kingdom Maur
      • Tuhiland (region 126), Kingdom of the Carmine Sea
    • Geliy Vapour (3/3):
      • Niskovian Steppe (region 47A)
      • Valterre (region 70), Kingdom of the Silver Moon
      • Jewelled Cities (region 25), Seaborne Confederation
    Trading Posts
    • Geliy Vapour, established by Fera
    • vacant

    Imports
    import requirement: Textiles
    • Tangleweave Spiders, Fera (Fraezeid (region 75))
    • Gossamer Weave, Union of Radurjic Republics (Nyroth (region 3))

    Sung Blossoms, An Nádur (Ti Kathuan)
    Cliffhorn Goats, Salterri Heartlands (Penoccident (region 38))


    Kaspiyskiya (region 74)
    Exports
    • Dragon Flowers (3/3):
      • Niskovian Steppe (region 47A)
      • Vythau (region 78), Fera
      • Ayava (region 11B), Union of Radurjic Republics
    • Bunker Trees (2/6):
      • Fraezeid (region 75), Fera
      • Tuhiland (region 126), Kingdom of the Carmine Sea
      • available
      • available
      • available
      • available
    • Oysters (1/3):
      • Niskovian Steppe (region 47A)
      • available
      • available
    Trading Posts
    • Dragon Flowers, established by Fera
    • vacant

    Imports
    import requirement: felines
    • Sabretooth Tigers, (Tekoshkiya (region 111))

    Stone, (Serdtsezimiya (region 112))
    Wood, (Serdtsezimiya (region 112))
    Ships, Seaborne Confederation (Jewelled Cities (region 25))
    Rit Phal, Union of Radurjic Republics (Ayava (region 11B))


    Tekoshkiya (region 111)
    Exports
    • Sabretooth Tigers (3/3):
      • Kaspiyskiya (region 74)
      • Fraezeid (region 75), Fera
      • Ti Kathuan, An Nádur
    • Wood (2/3):
      • Cantroth (region 113), Del'Taihn Provinces
      • Maur (region 73), Ash-Kingdom Maur
      • available
    Trading Posts
    • vacant
    • vacant

    Imports
    import necessity: Grains -

    no other imports


    Serdtsezimiya (region 112)
    Exports
    • Stone (3/3):
      • Niskovian Steppe (region 47A)
      • Kaspiyskiya (region 74)
      • Fraezeid (region 75), Fera
    • Wood (3/3):
      • Niskovian Steppe (region 47A)
      • Kaspiyskiya (region 74)
      • Hleibjan (region 79), Fera
    Trading Posts
    • vacant
    • vacant

    Imports
    import necessity: Furs

    no other imports


    Kseverumestia (region 110)
    Exports
    • Obsidian (0/3):
      • available
      • available
      • available
    • Geese (2/3):
      • Niskovian Steppe (region 47A)
      • Maur (region 73), Ash-Kingdom Maur
      • available
    Trading Posts
    • vacant
    • vacant

    Imports
    import necessity: Shiny Objects
    • Zjörnu Bruka, Fera (Neo Scandza (region 76A))

    no other imports

    Spoiler: Tech Table
    Show
    Technology Acquired Resources Trade-able
    Clockwork 16 yes - native yes
    Griffon-riding 17 yes - imported yes
    Mithril-forging 17 yes - imported yes
    Airships 17 yes - native no
    Hovercraft 17 yes - native no
    Ocean-faring Ships 17 yes - native yes
    Plate-armour 17 yes - native yes
    Printing-press 17 yes - native no
    Sewage Systems 19 yes - native yes
    Magnets 19 yes - native yes
    Automata 20 yes - native yes
    Steam Power 21 yes - native & imported no
    Lenses 21 yes - imported no
    Raaneki Diplomacy 22 yes - native yes
    Calculus 24 yes - native & imported yes
    Aerial Naval Carrier 25 yes - native yes
    Blackpowder 25 no yes
    Oracles 25 no yes
    Medicine 27 yes - native yes
    Steam Train 27 yes - native & imported conditionally
    Prosthetics 27 yes - native yes
    Physics 28 yes yes
    Efficient Building 28 yes - native yes
    Aerial Infantry Harnesses 29 no conditionally
    Refrigeration 29 no yes
    Mysticism Studies 30 no yes
    Loaders 30 no yes
    Arqebi 33 no no
    Adv. Agriculture 34 yes no
    Inspired Militia 34 yes yes
    Appertisation 35 yes - imported yes

    Spoiler: A Niskan History
    Show
    Much of the history of the Niskan people has been lost over the centuries. The following is an amalgamation of various legends, a compilation that most Niskan scholars believe to be closest to the truth of our origins.

    A great many lifetimes ago our ancestors were servants of a vast empire ruled by beings of incredible beauty and vast magical talent.

    Our tale begins at the end of those days.

    The empire is in decline, the immortal ruling caste is fading. In the early days of their empire they had sought immortality and gained it! They had tied their magic, their very lives to the magic of the land. Eventually, they began to draw on their magic for increasingly excessive use, for they had forgotten the dangers of such frivolous use. Their land was now dying and they were responsible for their own decline as well.
    Those people were elves.

    A young elven half-breed* known as Nisha had been suffering from recurring dreams. A voice had been calling out to him as he slept, night after night, always saying the same words 'you must gather your people and travel far from this place, travel until you reach a land scarred by the heavens, if you remain in this place, you will all perish'. But Nisha could never recall these words upon waking.

    Things were growing worse, elves of the ruling caste began to make less appearances in public, more and more elven half-breeds disappeared without leaving any trace. Fear was rampant throughout the land.

    *to be cont.*

    (*half-breed is something of a misnomer. The term was likely applied to any with even the tiniest amount of non-elven ancestry)
    Last edited by Kitsanth; 2015-05-20 at 08:01 AM.
    Quote Originally Posted by TheWombatOfDoom View Post
    I believe when looking at a southern region, all you need to do is flip a coin. On heads - it belongs to the Salterri Imperium. On tails - it will SOON belong to the Imperium.

    31 regions...sheesh.