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    Ogre in the Playground
     
    Lizardfolk

    Join Date
    Jan 2014
    Location
    On the Internet

    Default Re: Empire! The Lands of Telluris (the fluff beyond the crunch)

    Imperial Alydaxan Dominion


    Regions 29,26,41,42 moossabi



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    Original Rolls
    http://www.giantitp.com/forums/showp...postcount=3095

    Empress Nilata

    Current Stats:
    Diplomacy: 7
    Military: 5
    Curiosity: 5
    Faith: 2
    Luck: 2

    Total Population: 155,000

    Original Stats:
    Diplomacy: 6
    Military: 5
    Curiosity: 5
    Faith: 2
    Luck: 2

    Stuff that Carries Across

    Spoiler: Technology
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    1)Kralax riding.


    Spoiler: Old Government/Society
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    As with many kingdoms, the king comes first in the line of command. The king's children usually are allowed to govern a section of the kingdom to give them a taste for leadership. All members of the royal family are guarded by elite guards . Next are the high-wealth landowners and the medium-wealth business owners and merchants. The low-wealth laborers and warriors come last. If some wish, they may seek to join the monastery at hearthglow peak, but few are accepted to join.


    Spoiler: Government (current)
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    coming soon...


    Spoiler: The Emperor (or Empress)
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    Nilata assassinated her competent siblings to gain power. She has sworn to never marry, and instead will adopt a child when her end draws near.


    Spoiler: Architecture Example
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    Spoiler: Boat Design
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    Alydaxis (29) Region Details

    Population: 80,000

    Spoiler: Terrain
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    Alydaxis's land is mostly covered in jungle. However, in the north, the land is made mainly out of rocky foothills. In these foothills, there is an abundance of ancient tombs and temples. Most are buried in rock, but a few are still visible. The mountains to the west contribute an obstacle to explorers trying to go inland. But, there is a chasm that cuts through the mountains that provides easier access to the other side.


    Spoiler: People
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    Alydaxis is composed of 'type D' lizardfolk. This type has a few spikes on their tails (like a stegosaurus), and has an average lifespan of 100 years. The royal family is especially noticeable due to a large crest at the back of their heads. They have green skin like this and purple markings on their face, arms, tail, and legs.


    Spoiler: Resources
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    Some materials that can be found here include lumber, silver, and ordanium (looks like iron, but with greenish tint and is much harder). Because the rock in this region easily crumbles under pressure, Alydaxis requires stone. Recently acquired resources include: ancient artifacts


    Spoiler: Religion (a bit complicated)
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    The faithful people in Alydaxis are focused on the strange ruins and the ancient people that built them. In each of the temples, there are shrines to winged humans that cover their eyes, as if crying. Many revere these as deities and protectors of their land. Other than this, the people believe that when people die, they are reincarnated into a common lizard before reaching the afterlife. When one is found, it is brought to an angel shrine and worshipped as well. I have no idea of how to classify this. Ancestor worship ?


    Spoiler: Archeological Sites
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    There are many archeological sites in Alydaxis, but these are the major ones:

    High Gate ruins: Ironically, the entrance is found underground. It leads to a network of caves that come into a huge cavern, with side tunnels heading off to more caverns. Is this why the rock is so breakable? Who cares, this site has 'underground colony' written all over it!

    Dolthar's tomb: This site is interesting mainly because of a large vertical pit with stone bridges, all of which are above a lake. At the bottom lies the coffin of Dolthar, resting with some trees.

    Temple Mountain: This site is mainly for religious purposes. It has three angel statues and the exterior is like Bleak Falls Barrow from Skyrim.





    Glirfrey (41) Region Details

    Population: 75,000

    Spoiler: Terrain
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    Glirfrey's flat, coastal area is home to the great marsh, an obscenely large marsh that is home to the region's many giraffes. About where the "41" is on the map is Mount Cnor, a very tall mountain akin to the real world mount Kilimanjaro, and named for our lost friend. There are also several nest-caves that are home to the regions less sentient inhabitants, the Kralax.


    Spoiler: People
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    Glirfrey is composed of 'type D' lizardfolk. For full details, see above.


    Spoiler: Resources
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    As already determined, Giraffes are a major part of the economy. There are also a few Domesticated Kralax in the region, but many are still wild and their possible military applications have not been explored, but They can be ridden. This region needs wood for just about everything, so it's good that I have it.


    Spoiler: Religion
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    The only faithful belief that the Glirfreyans have is that strange things happen in the marsh at night.


    Spoiler: Kralax
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    The Kralax are a very dangerous species that resemble and are almost identical to Hydralisks. For those that aren't fans of the StarCraft series of games, they have large crest-heads and move like a serpent. Natural weapons include scythe-like arms, mandibles, and projectile spikes. They are not very fast, so a horse could easily outrun one.

    As of round 11, they are able to be ridden.





    Scla' ca (27) Region Details

    Population: 69,000

    Spoiler: Terrain (by Shnur)
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    Thanks to monsoon rains, land of Scla´ca is covered by tropical forest. There is only small fertile area in the north of region which can feed just small part of Scla´ca population. Rest of population depends on sea in the east or on hunting in rainforest in central and south part of Scla´ca. There are also mountains in the west, which blocks path to salt desert. People of Scla´ca usually avoid large lake in the north-west, because its water is poisoned by salt and our people believe that terrible creatures live in the lake.

    Roaring Mountain: Worst insult in Scla´ca language can be translated like: “May screaming monkey tears out your heart.“ This monkey-shaped mountain brings fear to hearts of Scla´ca people for centuries. One old legend says that Roaring mountain is in fact petrified skull of actual monster. It says that two thousands year ago gigantic monkey attacked lizardfolk settlements and killed almost all of them. Only few survivors escaped deep to the forest. Last surviving shaman came with idea, they sacrificed five monkey to spirits of nature, but with no efect. In desperate situation they used last desperate means, they sacrificed five lizardfolk. In very same moment large black stone have fallen from the sky and killed monster. Now, this stone lies forty kilometers on the south-east from Roaring mountain and is subject of worshiping.

    The Sky Stone: This stone lies in center of Scla´ca land. It´s gift of nature to lizardfolk which, according to legends spread by shamans, has magical power. It should protect lizardfolk from destroying in case of need. This stone, according to another legend, killed famous Monster and created Roaring Mountain. It´s twenty meters long and five meters high black stone, situated in big crater. The Sky Stone is most sacred place for Scla´ca people and many of them come here to touch him and say their wishes. They should come true.

    Deep Forest: Rainforest which covers most of land of Scla´ca in called simply Deep Forest. This forest provides us with most of our resources. Meat and fruit is consumed mostly by locals, but it also provides tropical wood for trade. Many people believes that in south, deep in forest lies territory of horrible monsters or ruins of ancient civilizations, but only few hunters finds courage to go that far.


    Spoiler: People (by Shnur)
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    Population of Scla´ca consist almost only of lizardfolk. There are few human merchants in the north which buy tropical wood and gold, but they are not very significant. Scla´ca people are divided in many tribes and were united under one flag only few years ago. Main power in Scla´ca holds ruler, but most of decisions are made by meeting of tribe leaders. Scla´ca holds together only thanks to strong leader and is in permanent danger of dissolving.

    Appearance: Due to hard environment, Scla´ca people are well-built and agile. Body of all lizardfolk is covered by scales. Most of them has dark green scales, sometimes with brown spots or strips. This colour provide them great camouflage in forest. Leaders of tribes have more noticeable colouration, usually orange or red stripes.

    Scla´ca lizardfolk are usually 180 centimeters high, with no difference between male and female. They have very long hands and legs and excel in running and climbing.

    Scla´ca lizardfolk prefere wearing just a little clothes, most of them made by skin of animals from Deep Forest. Tribe leaders wear usually clothes decorated by feathers of tropical birds.

    Scla´ca lizardfolk don´t have any hair and are cold-blooded.

    Scla´ca lizardfolk reach maturity usually in 10 years and rarely live more than 50 years. Thanks to using of medical herbs, shamans can live much longer, but rarely reach 80 years.

    Culture: Culture of Scla´ca is various, depends on each tribe. All tribes have shamanistic religion, they worship nature, soil and sky. Religion isn´t centralized, but shares similar legends and customs. All lizardfolk worship The Sky Stone and often visit it.

    There are various rituals, shamans use herbs from Deep Forest to get into trance. They have visions in such trance and some says that they can see future. These rituals are kept in secret, but shamans are willing to sell herbs even to foreigners.

    Dealing with Scla´ca lizardfolk is very difficult, because they tend to be very impuslive. They also usually pretend to be simpleminded, mainly if they talk to foreigners.

    Combat techniques of Scla´ca lizardfolk are pretty simple. They use mainly spears, sometimes with shield. Few of them also uses bows, usually along with strong poisons. They usually wears hide armor, but some also fights without any armor. As battle tactics they prefere ambush enemy, rather than straight confrontation.

    Lizardfolk possess only little property, so heritage is usually solved by shamans or tribe leaders. Property is usually divided equally to all relatives.
    In case of tribe leaders there is different tradition. All children have roght to take part in ritual of heritage. Who refuse to take part, loses right to heritage. Ritual of heritage is basically fight to death, until only one heir remains. Is pretty common that only strongest child is willing to participate, but in some cases almost whole family dies in this ritual. This ritual should ensure, that only most capable will lead tribe.


    Spoiler: Resources (by Shnur)
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    Exports:
    Tropical wood (good)
    Gold (good)
    Herbs (medical, poisonous etc.) (good)

    Imports
    Stone (required)
    Iron (desired)

    Most of riches of Scla´ca comes from Deep Forest. This large rainforest provides us with wood of tropical trees in very good quality. Also many obscure herbs are gathered by our shamans, which mix them into various alchemical potions or trade them to foreigners. Our last treasure comes from mountains in the west. Western mountains posses great deposits of gold, which is used on ritual items or for trade.
    Unfortunately, there is lack of high-quality stone in the land of Scla´ca. There is also great desire for iron, which would improve our military and agricultural.


    Spoiler: Religion (by Shnur)
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    Religion of Scla´ca is mainly animistic, we worship nature, sky and land. Our religion isn´t organized, every tribe has its own independent shamans. However legends, traditions and rituals are more or less same in every tribe. Rituals of Scla´ca are various, but most important is ritual of The Sky Stone. Every year, after end of rainy season all shamans and tribe leaders meet at The Sky Stone, where they consume various herbs and usually have visions, in which they speak with spirits of nature. Scla´ca shamans are very skillful in dealing with herbs from Deep forest.

    There are some rumors, that new ruler of Scla´ca wants introduce more organized form of religion, in order to consolidate still unstable Scla´ca.





    Arix'La (42) Region Details

    Population: 57,000

    Spoiler: Terrain
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    Much of Arix'La contains steep foothills that encompasses it on almost all sides. The flat terrain is dominated by the Quin'lo river valley, formed by a river emanating from the Grand Marsh to the South. At the heart of the valley there is a plateau dwarfed by the cliff-face on top of which rests a Stonehenge-Ish monument of Limestone dubbed the High-Stone Circles.


    Spoiler: People
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    Arix'La is composed of 'type C' lizardfolk. For full details, see the Scla'ca description.


    Spoiler: Resources
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    Arix'La is home to massive limestone deposits. The primary river valley contains a massive terrace farming community that produces rice. The rough terrain causes a major shortage of wood.


    Spoiler: Religion
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    Due to past Scla'can involvement, there is a minority of Cult of the Sky worshippers in the south. Constant raids by Heartigan the Cardigan (past region 43) have caused the north to turn away from religious affairs.




    And because I've gotten around to updating:

    Solus (40) Region Details

    Population: 70,000

    Spoiler: Terrain (by Lord_Burch)
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    Leilan Bay, a large, sheltered harbor on the southern peninsula, was the first major settlement and has led to a large growth in industry there. The Twisted Spires are a set of odd, warped stone pillars in the flatlands. The creation myths of the natives say that they are the twisted fingers of an ancient giant buried beneath the ground. While most settlers dismiss their claims, everyone who looks upon them has an odd sense of foreboding. Watchman's Peak is the lone mountain of Solus. It sits on a position overlooking Leilan Bay, and it earned its name when a group of native attacked the then new-found city; however, guards atop the mountain warned those below, and they repulsed the attack.


    Spoiler: People (by Lord_Burch)
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    Most of the native people of Solus are short compared to Bordeusi; most only come out to 5'6". They typically have black hair and an olive-skinned complexion, though occasionally brown or even red hair is seen. The tribal structure they have used in the past has been consolidated into a special council, with one representative from the five major tribes, as well as the governor and a representative from the Bordeusi city on Leilan Bay.


    Spoiler: Resources (by Lord_Burch)
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    On the flatlands of the southern shore, some of the tribes grow olive trees which have, traditionally, been made into olive oil. A more recent development, with the settlement of Bordeusi colonists, has led to a thriving glass industry to arise an the tip of the southern peninsula. However, the plains contain very few trees, so the colony must import wood to continue growth.


    Spoiler: Religion (by Lord_Burch)
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    Most of the Bordeusi settlers are traditional animists, mixing well with the indeginous population, which practices a similar style of animism; they worship the spirits of nature, but there are two major, conflicting spirits: the giant Xiuhcoatl, He Who Is Death, and the angel Ihuicatl, The Light Bringer.
    Last edited by moossabi; 2014-08-30 at 01:27 PM.