Spoiler: SHADOWCASTER MYSTERIES
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FUNDAMENTALS
Arcane Familiarity: Learn aura and duration of magical effects on your person.
Arrow of Dusk: Ray deals 2d4 [nonlethal], ×3 crit.
Black Candle: As the spell darkness or light.
Caul of Shadow: Shadows grant deflection bonus to AC.
Deepen Slumber: Place creature into deeper state of sleep.
Ebon Renewal: Refresh one creature of its need to drink but possibly sicken them
Ensnaring Shade: One Large or smaller target in shadowy illumination must make Reflex save or be [immobilized] for 1 round.
Ghostly Blade: Create a small blade of force.
Haunting Tune: Tune deals 1d4 [sonic] damage to target and may [fascinate] nearby creatures for 1 round.
Liquid Night: Create ink by manifesting surrounding shadows.
Midnight Veil: Gain bonus on saving throws
Mystic Reflections: As the spell detect magic.
Olden Tales: Gain bonus on Knowledge checks
Question Shadow: Ask an individual’s shadow one yes-or-no question.
Shadow Hood: Subject takes –1 penalty on attack rolls and Dexterity-based checks.
Shadow Vigor: Grant the target temporary hit points
Shadowstep: Walk unbound for 1 round.
Shadowy Touch: Channel [negative energy] through your touch
Sight Obscured: +5 bonus on Hide, Sleight of Hand, or other checks to conceal your movements, actions, or presence.
Skeleton Key: Create a key to open or jam one lock.
Squelch Light: End [light] effects in the area or fill a small area with [darkness].
Sustained Stride: Grant the target the ability to move without tiring.
Tools of the Trade: Create a small, nonmagical item
Umbral Hand: As the spell mage hand, but can affect heavier objects and magic items.
Unbidden Strike: Set up a weapon to attack any who approach.
Trick of the Light: Create a minor, shadowy illusion.
Widened Eyes: Gain low-light vision.
Withdraw Thought: Ruin parchment or lower a creature's Intelligence
APPRENTICE PATH MYSTERIES
Cloak of Shadows
1 Steel Shadows: Gain +3 armor bonus and +3 shield bonus to AC.
2 Sight Eclipsed: Hide even when observed.
3 Sharp Shadows: Foes striking you take [piercing] damage.
Dark Snare
1 Sudden Pit: Create a pit trap.
2 Shadow Spikes: Cause spikes to grow from floor, wall, or creature.
3 Shadow’s Venom: Create a small amount of poison.
Dark Terrain
1 Carpet of Shadow: Transform the ground into shadowstuff, impeding movement.
2 Black Fire: Create fire in several squares that deals [cold] damage.
3 Clinging Darkness: Root foes in place.
Darkland Walker
1 Dimmed Walker: Unintelligent undead perceive you as undead and you gain deathwatch ability.
2 Wave of Emptiness: Renders target unable to see life. Attacking the creature deals extra damage.
3 Land of Darkness: Create area that deals [negative energy] damage each round.
Ebon Alluvium
1 Umbral Sludge: Mobile sludge [sickens] and trips creatures.
2 Extract Slime: Slay dying creature to make dangerous spreading ooze around them.
3 Summon Ooze: Summon ooze with strength based on caster level.
Ebon Whispers
1 Voice of Shadow: As the spell command, but also affecting intelligent undead and constructs.
2 Congress of Shadows: Hold two-way conversation at a distance.
3 Flicker: Flash through several locations via conduits of shadow.
Eyes of Darkness
1 Bend Perspective: Change point of view, as though you were standing elsewhere.
2 Piercing Sight: Gain darkvision 60 ft. and see invisible creatures.
3 Killing Shadows: Gaze attack that deals damage.
False Faces
1 False Form: Disguise your form with deceptive shadows.
2 Cursed Visage: Curse a target through its face.
3 Faceless Shadow: Erase one creature’s face altogether.
Hollow Façade
1 Shattering Image: Illusory image harms those who disbelieve.
2 Visage of Falsehood: [Glamer] aids Bluff checks and cause [fear] in those who disbelieve.
3 Dark Phantom: Shadow illusion overwhelms the target’s mind.
Night’s Long Fingers
1 Quicker than the Eye: Gain bonus on Sleight of Hand checks; use Sleight of Hand at a distance.
2 Trail of Haze: Touched target emits a trail of shadowy mist only you can see.
3 Umbral Fist: Make special attacks at a distance.
Out of Mind
1 Drain Awareness: Steal one target's awareness of its surroundings.
2 Living Ghost: Erase recent memories of yourself from one creature’s mind.
3 Without a Trace: Disappear even from magical sight.
Sepulcher Survival
1 Crush Oubliette: Gain bonus to Strength checks made to break items.
2 Glimpse Secret: Detect location of secret doors or detect a lie.
3 Rescind Peril: Traps within area cannot activate for 1 round/level
Shaded Flame
1 Cursed Flame: Fire burns and curses one foe.
2 Frigid Smoke: Create a cloud of frozen air.
3 Invisible Pyre: Creates an invisible trap of fire and shadows.
Shadow Puppetry
1 Puppet Strings: Make ranged grapple check each round.
2 Tugging Shadows: [Immobilize] and push about one creature.
3 Dark Silhouette: Summon a shadowy creature of nightmare.
Shadow’s Whispers
1 Detect Life: Detect nearby sources of life.
2 Darkened Lore: Gain a quick flash of insight.
3 Pry the Truth: Pry the truth out of the living or the dead.
Shutters and Clouds
1 Dusk and Dawn: Create an area of shadowy illumination.
2 Shadow Skin: Thicken your flesh with the power of shadow.
3 Dancing Shadows: Make subjects harder to hit.
Touch of Twilight
1 Life Fades: Deal [nonlethal] damage and cause [fatigue].
2 Flesh Fails: Deal minor ability damage.
3 Umbral Touch: Deal damage and slow with a touch.
Twilight Studies
1 Forgotten Text: Make text unreadable to all but select few. Decipher Script check gives another message.
2 Tome of Night: Create tome of shadow to either imitate a fundamental or grant bonus on skill check.
3 Shadow Homunculus: Create shadowy servitor to serve you, almost like unseen servant does.
Umbral Charm
1 Armor of Lies: Protect yourself through mistruths.
2 Umbral Authority: Use your authority to scare and intimidate.
3 Shadow’s Appeal: Temporarily beguile your foes.
Umbral Mind
1 Mesmerizing Shade: [Daze] subject for 1 round or cause –1 penalty on attack rolls, checks, saves.
2 Thoughts of Shadow: Briefly enhance mental abilities.
3 Afraid of the Dark: Create a shadowy reflection of the subject that deals ability damage.
Voice from Beyond
1 Voices from Nowhere: As ventriloquism, except with sound emanating from several locations.
2 Beguiling Voice: Control the actions of one individual.
3 Curse of Silence: [Deafen] one target, and punish it for speaking.
Waking Nightmares
1 Turbulent Dreams: One target is put to [sleep].
2 Stuff of Nightmares: Summon one otherworldly creature to fight on your behalf.
3 Dark Will: Make your target sleepy and suggestible.
Winding Trail
1 Shadow’s Path: Leave a path that only you can see and teleport back along.
2 Shadow Layout: Gain information on your surroundings from the shadows.
3 Path of Woe: Rearrange surrounding area in a variety of ways.
INITIATE PATH MYSTERIES
Black Magic
4 Warp Spell: Steal the energy of another caster’s mystery or spell.
5 Echo Spell: Repeat a mystery or spell cast in the previous round.
6 Flood of Shadow: Casting in area is difficult; shadow mysteries and spells are empowered.
Body and Soul
4 Bolster: Grant subject temporary hit points.
5 Languor: Shadows weigh subjects down.
6 Shadow Investiture: Grant subject [cold] resistance 15, evasion, and ability to see in darkness.
Boundless Void
4 Clutching Sky: All creatures within an area are pulled upwards as they are grappled by the air itself, only to be dropped when they break free.
5 Black Skies: A large area of shadowy illumination is produced. Creatures may hide in the shadows and senses are slowly dulled.
6 Descending Sky: Increased air pressure may [nauseate] foes, creates difficult terrain, and deals [sonic] damage. Flying in area is impossible.
Dark Journey
4 Shadow’s Release: Move unimpeded.
5 Shadow Flight: You can fly about and leave a path of dimness as you go.
6 Awaited Destination: Learn your way to your destination.
Dark Reflections
4 Shadow Evocation: Mimic evocation below 5th level, but only 20% real.
5 Feign Life: Animate objects and give them concealment.
6 Shadow Evocation, Greater: Mimic evocation below 7th level, but only 60% real.
Dark Relic
4 Shadow Weaponry: Empower a weapon and allow it to overcome most defenses.
5 Shadows Passing: Teleport objects around as you desire.
6 Passage of Shadows: Attempt to force a creature through a solid object.
Darkened Alleys
4 Fearful Gloom: Area of shadow causes [fear] in all who enter.
5 Sickening Shadow: Area of shadow causes illness in all who enter.
6 Deadly Shade: Area of shadow enhances or dampens damage dealt within.
Darkened Wards
4 Shadow Fortification: Create a magical fortification in your surroundings.
5 Wall of Darkness: Create an unbreakable barrier.
6 Dark aura: Aura of [fear] repels your enemies.
Ebon Contingency
4 Ensnaring Aura: Prevent creatures from leaving a certain area.
5 Destructive Ward: Damage anyone who touches an object or passes through a portal.
6 Antimagic Burst: Trap triggers a brief dead magic zone.
Ebon Roads
4 Step into Shadow: Short-range travel through shadow.
5 Pass into Shadow: As the spell plane shift, but must involve the Realm of Shadow.
6 Voyage into Shadow: As the spell shadow walk, but faster.
[b]Elemental Shadows
4 Aura of Shade: Subject is protected from [cold] and deals [cold] damage with attacks.
5 Dark Air or Water: As the spell control winds or control water.
6 Shadow Storm: Arcs of [cold] and [electricity] strike multiple targets.
[b]Grim Reminder
4 Insert Memory: Insert a favorable memory of yourself into a target's memory.
5 Fog of Memory: Thin fog acts as mind fog but allows creatures to hide within it.
6 Manipulate Memory: as modify memory, except modifies a longer stretch of memory.
Infinite Eyes
4 Shadow Awareness: Gain uncanny dodge and awareness of nearby creatures.
5 Insidious Paranoia: Read the thoughts of those who wander too close.
6 Contingent Shadow: Cast 1 mystery as an immediate action.
Midnight Savagery
4 Torment Nature: Torment the minds of animals and possibly other beings.
5 Primal Surge: Temporarily boost one or all of a target's physical abilities.
6 Beast Within: Gain bite and claw attacks, a pounce attack, and a [fear]-inspiring coup de grace.
Midnight Secret
4 Forgotten Secret: Render one target immune to [divination] or make one fact harder to discover.
5 Haunting Secrets: Foes are [confused] or [shaken] with terrible secrets as your mind fortifies itself. When the mystery fades, one final secret is left for you.
6 Unearth Secrets: Learn the answer to one question about an object, question, or person you are familiar with.
Nightmarish Domain
4 Nightmarish Mist: Dark mist causes escalating [fear] in your foes.
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One with Shadow
4 Shadow Vivisection: Touch attack [stuns] target and deals Dexterity damage.
5 Shadow Well: Subject enters gloomy pocket plane and emerges frightened.
6 Shadow Form: Become invisible in darkness and pass through thin barriers.
Shadow’s Shield
4 Dark Resilience: Gain resistance towards whatever energy afflicts you.
5 Blade Denied: Resist and combat against mundane attacks.
6 Umbral Immunity: Shadows grant temporary immunity to various effects.
Twilight Conspiracy
4 Insidious Paranoia: Creatures suffer from distracting paranoia.
5 Ubiquitous Shadow: Create telepathic and sensory link between targets. Damage also crosses the link.
6 Dark Insinuation: Instill a suggestion in the target to be triggered later.
Twilight Lore
4 Ebon Premonition: Predict whether you will accomplish your goal.
5 Answers Unbidden: The next time you fail at a task, shadow gives you a helping hand.
6 Spun of Myth: Use shadow to discover old legends.
Twisted Mockery
4 Warp Body: Warp one creature for better and worse.
5 Walking Dead: Animate the dead.
6 Twisted Summons: Summon one creature and warp it into other creatures.
Umbral Mass
4 Mass of Shadows: Creature becomes nimble and lithe.
5 Shadow Alteration: Target becomes a creature of darkness.
6 Dark Transformation: transform yourself into another creature.
Unbinding Shade
4 Shadows Fade: As the spell dispel magic.
5 Unravel Dweomer: As the spell break enchantment.
6 Shadows Fade, Greater: As the spell greater dispel magic.
Veil of Shadows
4 Shadow Vision: Subject takes penalties on most actions and has 50% miss chance.
5 Curtain of Shadows: Block line of sight and deal [cold] damage.
6 Unveil: Remove many adverse conditions.
Voice of Night
4 Call to Twilight: Contact any individual.
5 Contact Night: Ask questions of the night.
6 Call of Madness: Foe becomes a screaming lunatic.
MASTER PATH MYSTERIES
Ancient Ward
7 Symbol of Whelming: Create a symbol that can knock out foes.
8 Create Mystery Turret: Create a small but powerful trap.
9 Ward of Reflection: Make a less powerful but resilient copy of a foe.
Black Sun
7 Revealing Light: Reveal all falsehoods but limit range of sight through blinding light.
8 Black Pyre: One creature is dealt 1d6 [cold] damage/level, gains life blindness.
9 Eclipse: Covers the area in shadowy illumination. [Light] spells are impeded. Creatures react in odd ways.
Blackened Sky
7 Shadowed Landscape: Cover landscape in deep shadows.
8 Shadow Weather: Cover landscape in illusory weather.
9 Rebellion of Nature: Force landscape to attack your foes.
Breath of Twilight
7 Life Fades, Greater: As the mystery life fades, but more potent and affecting more subjects.
8 Flesh Fails, Greater: As the mystery flesh fails, but more potent and affecting more subjects.
9 Ephemeral Storm: Targets must save or die, success results in 5d6 damage.
Call to Darkness
7 Awaken Shadows: Aura of semi-real shadows [immobilizes] and damages foes.
8 Call Nightwing: Summon a nightwing to fight for you.
9 Freezing Rift: Create a portal to the realm of shadows that is surrounded by an area of extreme cold.
Castle of Darkness
7 Shadow Sanctum: Create a small area to call your sanctum
8 Shadow Guardians: Create a small number of illusory guards
9 Umbral Citadel: Creates a castle according to your specifications.
Dark Dreams
7 Treacherous Hoard: Weigh down your opponents with treasure and possibly turn them into treasure.
8 Lengthened Shade: Steal one’s life to safeguard your own.
9 Desires Manifest: Create varied and wondrous effects.
Dark Metamorphosis
7 Ephemeral Image: Create a shadow duplicate through which you can cast your magic.
8 Umbral Body: Transform into an [incorporeal] being of shadow.
9 Shadow Time: Act freely for 3 rounds.
Dark Wasting
7 Entropic Slime: Create one pool of poison or acid/2 levels. Fumes may nauseate nearby creatures.
8 Volcanic Ruin: Lava jets and steam vents erupt from terrain as you command.
9 Dust to Dust: Winds of time lay waste to all within a large area.
Darkness Undying
7 Deathless One: Damage alone cannot kill or knock unconscious one target for 3 rounds.
8 False Invigoration: You gain 100 temporary hit points but lose 5 hit points each round.
9 Dark Revival: Revive one target temporarily, possibly permanently.
Ebon Truth
7 Maddening Truth: Impart a bit of the truth to all nearby, ruining their psyche and possibly driving them insane.
8 Truth Beyond Truth: control the threads of fate, protecting yourself but with grave consequences.
9 Absolute Truth: impart absolute truth to all who are nearby, killing or otherwise harming them.
Ebon Walls
7 Prison of Night: Entrap subject in a shadow prison.
8 Tomb of Night: Prison of shadow drains levels from subject inside.
9 Consume Essence: Slay creature and instantly reanimate it as a dark creature under your control.
Endless Void
7 Darkness of the Mind: Invoke the darkness in your targets’ minds to consume them.
8 Twilight Gap: Travel through an infinite web of nothingness.
9 Immortal Shadow: Temporarily stop and regress the aging process for yourself.
Eternal Servitude
7 Unshakable Quest: As quest, except harder to dispel, harder to give up, and shorter casting time.
8 Oppressive Bindings: Slowly take away a creature's ability to fight you.
9 Neverending Service: As quest, except of indefinite duration. One completed quest leads to a new one.
Eventide Battleground
7 Control Battlefield: Greatly aid all allies and hinder all enemies in a large area.
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9 Shadow Landscape: Makes natural terrain more dangerous, creates guardians that you command.
Eyes of the Night Sky
7 Truth Revealed: As the spell true seeing, with additional, but possibly misleading, information.
8 Far Sight: As the spell greater scrying, in conjunction with the mystery truth revealed.
9 Reflections of Things to Come: Gain limited insight into the future.
Heart and Soul
7 Dark Soul: Compel a subject to attack a target of your choice.
8 Soul Puppet: As the spell dominate monster.
9 Shadow Surge: As the spell dominate monster, but affects multiple targets for 1 round.
Midnight Athenaeum
7 Seek the Lost: As discern location, except the target must have been viewed within the past 24 hours.
8 Conjure Codex: conjure a spellbook containing a limited number spells that you alone can cast.
9 Dark Athenaeum: Shadow library enhances Knowledge checks, vanishes if immersed in sunlight.
One with Naught
7 Thought of Oblivion: Destroy one item or construct.
8 Shadow Sequestration: Temporarily banish one creature from reality.
9 Transcend Mortality: Briefly become one with shadow before dispersing into nothingness.
Penumbral Master
7 Umbral Explosion: Use multiple mysteries simultaneously.
8 Dark Transfiguration: Exchange daily uses of your mysteries.
9 Shadow Absorption: Absorb spells and mysteries and harness their power.
Shadow Calling
7 Summon Umbral Servant: Summon shadow elementals to serve you.
8 Shadow Plague: A cloud of shadow energy deals 4d6 [cold] damage/round.
9 Army of Shadow: Summon shadow elementals to serve you.
Shadowscape
7 Grasping Shadows: Tendrils grapple foes and cause [blindness].
8 Menagerie of Darkness: Transform nearby animals and vermin into shadow creatures and gain control over them.
9 Black Labyrinth: Shift portions of the real world into Shadow and vice-versa, creating a bewildering array of effects.
Shower of Shadows
7 Frigid Orbs: Launch small orbs of [cold] and [negative energy].
8 Falling Sky: Propel frozen meteors down from the heavens.
9 Disastrous Orbs: Launch volleys of orbs of [cold] and [negative energy].