Although the hero has fallen, her ideals - and power - live on.
Contents
Introduction
First, Type/Moon came out with a game called Fate/Stay Night, in which seven mages summoned heroic spirits of different classes to battle for the holy grail. Well, people liked it, so they expanded on other grail wars in Fate/Zero, made alternate universes in Fate/Extra and its sequel, Fate/Apocrophia, Fate/Strange Fake, and more. Anime, manga, books, breakfast cereals. You name it.
Eventually they made Fate/kaleid liner PRISMA☆ILLYA, a magical girl series where mages can use Class Cards to summon weapons from, or call powers directly from, heroes of legend. Well, that's currently in its third run, and its TV adaptation is in its second season. You could say it was successful as well. But more than that, it was mechanically innovative and fairly clear about its world mechanics. So why not adapt it? (answer: because it will eat days of your life at a time.)
The characters are mages, so of course the class gets spells. They stab, bludgeon, or shoot in combat, so of course it's a gish chassis. They can include a card to instantiate its weapon, or install it to overwrite a sliver of their own soul with that of the spirit's. So those are the core mechanics of the class. Minus the cards themselves, because when item-based class mechanics worked? I imagine they're still there, you just don't need rules for them.
It's built to be tier 3. It's had a lot of streamlining, but some parts are a bit calculation heavy, depending on your spirits and ACFs. The goal is a class where saying "I'm a servant soul" tells someone nothing about your build or party role, because I want this class to be able to take any role, or even to take all roles for limited periods of a day. It's easy to design 5-10 servant souls with no overlap in functional abilities. I'm satisfied that I've met my goal.
Anyway, after changing text in nearly every paragraph of the 42-page master document and running into text limits in the majority of the last thread’s posts, I’ve decided to move to a new thread with more space. And I won’t mention the number of spirits in the thread title this time. -Bek11
Homebrew (of the homebrew)
The following heroic spirits are made by others:
Avenger- Angra Mainyu (Fate/hollow ataraxia) (The-Mage-King)
Berserker - Sir Sadlygrove Percedal (Wakfu) (Amechra)
Caster - Phyriss (Naheal)
Caster & Saber - Robin (Fire Emblem: Awakening) (Naheal)
A whole pile of spirits from Fate: Apocrypha (Silva Stormrage)