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    Default Heroic Spirits: Introduction, Archer, Assassin

    Heroic Spirits
    Here is a list of all heroic spirits, sorted by the class to which they belong. Many heroic spirits meet the prerequisites of multiple classes. However, most DMs should not allow a player to take a spirit in a non-standard class. The abilities of the heroic spirit can change based on their class, so transplanting a heroic spirit directly from one class to another may not make a mechanically sound, or balanced, choice.

    1: Not the primary class, but placed there for gameplay reasons.
    2: Extrapolated from known information.


    Archer - Atalanta (Fate/Apocrypha)
    Atalanta, the Chaste Huntress, combines ranged damage with devastating mental compulsions.

    Heroic Spirit Include: Atalanta, the Chaste Huntress summons a quiver of 60 arrows and a composite longbow with a strength bonus equal to the user’s (up to +5), designed to ventilate an enemy with huge numbers of arrows. It becomes Precise (MIC) at 7th level, and Splitting (CoR) at 13th level. The Precise weapon ability counts as the Precise Shot feat for purposes of Splitting.

    Seven Arrows of the Big Dipper (Ex): Atalanta can fire a barrage of arrows that converge on a target. The contractor makes a full attack with her bow, and gains extra attacks (and attack penalties, as appropriate) equivalent to the Flurry of Blows of a monk her level. For instance, a 9th level contractor gains one extra attack at her highest bonus and no penalty. However, she must use all of these attacks on as few targets as possible, switching targets only when her current target drops or is killed. Every time she misses a shot, she gets +2 for all remaining attacks in the phantasm. This deducts 2 rounds from an install.

    Heroic Spirit Install: A contractor installing Atalanta appears to wear green armor and a single leather bracer. She gains bonuses to attack rolls, reflex saves, and dexterity. Her movement speed increases by 10 feet for every 6 contractor levels, and for every arrow that damages a living enemy, she gains 1 hit point for every 4 damage dealt. While installing Atalanta, she may only cast her spells.

    Complaint of the Arrow (Su): Atalanta’s can fire an arrow with a message requesting divine protection, which is granted in short order from on high. The contractor must be under the open sky, and must fire an arrow straight up. At the start of her next turn, a barrage of arrows falls from the sky in a 20 foot radius area of her choice, centered somewhere within 200 feet of her current location. This attack deals 1D8 piercing damage per contractor level to anybody within the area (reflex half; DC 10 + 1/2 her contractor level + dexterity bonus). Anybody that fails the reflex save and takes damage from this attack is constricted by the arrows in their body and the arrows on the ground, and is considered flat-footed one round. This deducts 3 rounds from an install.

    Archer Atalanta’s Spells: 1 – Incite (SpC), 2 – Mindless Rage (SpC), 3 – Miser’s Envy (SpC), 4 – Confusion, 5 – Song of Discord

    Archer - David (Fate/Apocrypha)
    David, King of Israel, suppresses rather than kills enemies.

    Heroic Spirit Include: David summons 60 sling bullets and a pacifying sling. The sling becomes Merciful (MIC) at 7th level, Paralytic Burst (MIC) at 11th level, and Impact (MIC) at 16th level.

    Hamash Avanim (Ex): David can fire a barrage of warning shots to end fights peaceably. The contractor makes a full attack with her sling, and gains extra attacks (and attack penalties, as appropriate) equivalent to the Flurry of Blows of a monk her level. She can always load sling bullets as a free action during this attack. Each sling bullet deals an additional 1D6 damage for every 4 contractor levels, but all damage from this phantasm is nonlethal regardless of whether she is currently using her sling as Merciful. This deducts 2 rounds from an install.

    Heroic Spirit Install: A contractor installing David appears to wear simple leather armor and sandals. She gains bonuses to attack rolls, reflex saves, and dexterity. She gains the benefits of the Point Blank Shot and Precise Shot feats, and can load sling bullets as a free action, while installing. If at least 15th level, she gains the benefits of the Improved Precise Shot feat for the duration of the install. While installing David, she may only cast his spells.

    Chest of the Covenant (Su): David can debilitates enemies enemies by touching them with holy relics. The contractor makes a melee touch attack against a foe. This attack deals 1D6 holy damage per contractor level (or unholy damage from evil contractors; neutral aligned contractors may choose) and exhausts the target. If the target succeeds a fortitude save, it deals half damage and fatigues them instead. However, if this damage would kill the target, they are instead reduced to -9 hit points and stable. This deducts 2 rounds from an install.

    Archer David’s Spells: 1 – Sanctuary, 2 – Shield Other, 3 – Divine Insight (SpC), 4 – Tongues, 5 – Mass Sanctuary (SpC)


    Rho Aias

    Archer - EMIYA (Fate/Stay Night)
    EMIYA, Counter guardian, deals damage at long range and protect himself when close.

    Heroic Spirit Include: EMIYA summons a quiver of 60 arrows and a composite elvencraft (RotW) longbow with a strength bonus equal to the user’s (up to +5), crafted to strike down her opponents from safety. The bow becomes Seeking at 7th level, Force at 11th level, and Distance at 16th level.

    Caladbolg II (Su): EMIYA can fire a spinning sword from a bow. The contractor shoots her bow at a target within her maximum range, taking only half of the normal penalty for range increments. If she succeeds on a touch attack against her target, her bow deals 1d6 damage per two contractor levels (minimum 1D6), in addition to the enhancement bonus and any strength bonus from the longbow being composite. This deducts 2 rounds from an install.

    Heroic Spirit Install: A contractor installing EMIYA appears to wear a dark breastplate and a red trench coat. She gains bonuses to attack rolls, fortitude saves, and dexterity. She also gains the benefits of the Precise Shot feat for the duration of the Install. She is also under the effects of the Arrow Mind (SpC) spell for the duration of the install (with caster level equal to her contractor level). While installing EMIYA, she may only cast his spells.

    Rho Aias (Su): Rho Aias, modeled by EMIYA after the shield of Ajax, is a spiritual wall capable of blocking all attacks. As an immediate action, the contractor creates a wall of force with caster level equal to the her contractor level. However, this wall is dismissed immediately upon conclusion of the Install or after 1 round, whichever is longer. This deducts 2 rounds from an install.

    Archer EMIYA’s Spells: 1 – Guided Shot (SpC), 2 – Splinterbolt (SpC), 3 – Ring of Blades (SpC), 4 – Quill Blast (SpC), 5 – Blade Barrier

    Archer – Nanoha Takamachi (Magical Girl Lyrical Nanoha)
    Nanoha Takamachi, The Ace of Aces, is a versatile ranged attacker focused on powerful magical blasts and defenses against the same. She wields Raising Heart, a multiple-mode Mid-Childan device outfitted with a Belkan cartridge system.

    Heroic Spirit Include: Nanoha Takamachi summons a quarterstaff chambered with a wand of Orb of Force with charges and caster level equal to her contractor level. In addition, the contractor starts her include with one cartridge, gaining one additional cartridge at levels 7, 10, 13 and 16. She may expend a cartridge as a swift action to empower the next use of her wand (as the feat Empower Spell) before the end of her turn.

    Starlight Breaker (Su): Nanoha can collect all of the expended magical energy on a battlefield into a single, powerful blast. The contractor fires it somewhere within 100 feet of her location. Anybody within 10 feet of the destination takes 1D6 per 2 contractor levels, although they may make a reflex save for half damage. In addition, if she has used a different noble phantasm within the previous five rounds, her attack reclaims some of the expended energy for additional damage. Take the number of rounds deducted by her last used phantasm (or that would be deducted by its use, if it was used during an include) and add that as a bonus to each die of damage. This deducts 3 rounds from an install.

    Heroic Spirit Install: A contractor installing Nanoha appears to wear a blue and white jacket with metal guards on her vitals. She gains bonuses to attack rolls, dexterity, and reflex saves. In addition, she may choose which mode to install: If she installs Sacred Mode, she gain pauldrons and gloves, and a +4 deflection bonus to AC. If she installs Aggressor mode, she gains a small cape, decorative gems, and +2 caster level on her wand, and her wand can break the normal damage caps of Orb of Force. If she installs Excelion mode, small wings of energy sprout from her ankles, and she may fly at her land speed with average maneuverability. While installing Nanoha, she may only cast her spells.

    Wide Area Search (Su): Nanoha can send out minute magical probes to scan the area around her. The contractor gains touchsight with a range of 200 feet, allowing her to feel the layout of her surroundings, and the general shape and size of all creatures within it. In addition, she knows the location and strength (but not school) of all magical auras within her range. She may search around corners, but the additional distance counts towards her total range. This lasts 1 round, even if the install ends, and deducts 2 rounds from an install.

    Archer Nanoha’s Spells: 1 – Protection from Chaos/Evil/Good/Law, 2 – Protection from Arrows, 3 – Magic Circle Against Chaos/Evil/Good/Law, 4 – Ray Deflection (SpC), 5 – Prismatic Aura (CM)

    Archer - Shirou (Fate/Stay Night)
    Emiya Shirou, student mage and creator of a reality marble, has strong and versatile close-range attacks.

    Heroic Spirit Include: Shirou does not summon a single weapon when included. Instead, the contractor including Shirou gains the ability to create weapons as a swift action. In one swift action she may create weapons that she can wield (generally 1 or 2 hands worth of weapons). They must be simple or martial melee weapons, and cannot deal bludgeoning damage. At the start of each turn while included or installed, she may either dissolve all existing weapons created by this ability or reduce the duration of her current include or install by 1 round. Weapons created have her normal weapon enhancement bonus, and gain Throwing at 7th level, Teleporting (XPH) at 10th level, Defending at 13th level and Aptitude (ToB) at 16th level.

    Overedge (Su): Shirou’s first phantasm causes a blade to grow serrations and spikes. As a free action while attacking, the contractor causes her conjured weapons to deal damage as though they were 1 size category larger for every 5 contractor levels. This increase lasts until the end of her include or install, or until one round has passed, whichever is shorter. This ability does not terminate her include until the end of the current turn. This deducts 2 rounds from an install.

    Heroic Spirit Install: A contractor installing Shirou appears to wear casual clothes, with one arm wrapped tightly in a shroud. She gains bonuses to attack rolls, reflex saves, and strength. In addition, she may select one fighter feat and gain it for the duration of the install. She must meet the prerequisites to use this feat. If at least 16th level, she may gain a second fighter feat, and she may use one to qualify for the other. While installing Shirou, she may only cast his spells.

    Crane Wing 3 Realm (Su): Crane Wing 3 Realm is a complicated, multi-stage attack. By using multiple sets of conjured weapons, Shirou can open a gap in any enemy’s defense. The contractor may immediately throw any held melee weapons at a target within 60 feet (with no range penalty within this distance, but taking appropriate penalties if throwing multiple weapons). Afterwards, she may conjure new weapons, using the normal process for creating weapons through Shirou’s powers, except that doing so during the phantasm uses no action. Once she has new weapons, she can charge an opponent and make a full attack. Unlike most full-round noble phantasms, this power cannot be quickened to a standard action by feats. This deducts 4 rounds from an install.

    Archer Shirou’s Spells: 1 – Blockade (SpC), 2 – Incendiary Slime (CM), 3 – Bands of Steel (SpC), 4 – Major Creation (Mineral Only), 5 – Wall of Gears (SpC)

    Archer - Soveliss (D&D Iconic)
    Soveliss, Elven Ranger, specializes in wilderness survival and ambushes.

    Heroic Spirit Include: Soveliss summons an elven double bow (AEG), with a quiver of 60 arrows, built to strike fast and hard. It becomes Hunting (MIC) at 7th level, and Exit Wound (CW) at 11th level, and the arrows become Assassination (CiS) at 16th level.

    Out of Sight (Ex): Soveliss is a master of disappearing in front of anybody’s eyes. The contractor makes a hide check, and is considered hidden, even by those observing her, even if she has no cover or concealment, unless they see her with a spot check. If she has no cover or concealment she gets a -2 on this hide check. This deducts 2 rounds from an install.

    Heroic Spirit Install: A contractor installing Soveliss appears to wear sturdy leather and a green cape, with huge numbers of items slung over her shoulders. She gains bonuses to attack rolls, reflex saves, and dexterity. In addition, she gains Favored Enemy (+2) towards a single creature type, which works identically to the ranger ability, and may be chosen by her every time she installs. If at least 16th level, she instead gains favored enemy (+4) towards one type and (+2) towards a second. She also gains Wild Empathy, Woodland Stride, and Trackless Step (as a druid). While installing Soveliss, she may only cast his spells.

    Sure Strike (Su): Soveliss can fire arrows into vital body parts, crippling his foes. As a free action while attacking, the contractor can focus her aim. Any arrows from that attack that strike a target force the target to make a fortitude save and a will save at her normal phantasm DC. A target that fails a fortitude save takes 1D6 constitution damage, while a target that fails a will save takes 1D3 damage to each mental ability. This reduces the duration of an install by 2 rounds.

    Archer Soveliss’s Spells: 1 – Primal Hunter (DM), 2 – Primal Instinct (DM), 3 – Primal Senses (DM), 4 – Primal Speed (DM), 5 – Bloodfreeze Arrow (CoR)


    The Arkbow can summon any beast Vivien has encountered. Illustrated by Johannes Voss.

    Archer - Vivien Reid (Magic: The Gathering)
    Vivien, Champion of the Wilds, seeks to stop the encroachment of artifice upon nature - and the encroachment of tyranny on free peoples. She wields the Arkbow, the last great artifact created by her destroyed people.

    Heroic Spirit Include: Vivien summons 60 arrows and a longbow designed to loose the wrath of the wilds on her foes. The bow becomes Thundering at 7th level, Roaring (BoED) at 11th level, and Spiderkissed (DotU) at 16th level.

    Vivien's Invocation (Su): The Arkbow can fire wrathful spirits of nature along with its arrows. The contractor chooses a creature she can summon with her Summon Nature’s Ally spells and fires a single arrow. If the arrow flies at least 10 feet, a ghostly version of the chosen animal joins it, attacking the target at the same time as the arrow. This animal is treated as though it’s attacking at the end of a charge. This attack deducts 2 rounds from an install, although this is reduced to 1 round if she sacrifices a spell slot sufficient to summon the creature.

    Heroic Spirit Install: A contractor installing Vivien Ried appears to wear thin, green metal-accented leather armor, almost leaflike in nature, and a flowing green cape. She gains bonuses to attack rolls, dexterity, and fortitude saves. She also gains Wild Empathy as a ranger, except that it takes only one round to use. She also gains a +4 bonus to handle animal, ride, survival, and tumble checks, as well as the Precise Shot feat. If at least 15th level, she also gains the Improved Precise Shot feat. While installing Vivien, she may cast only her spells.

    Nature's Avenger (Su): Vivien’s singular proficiency with the Arkbow allows her to summon hordes of creatures into a whirling mass of destruction. She fires an arrow at an area within 100 feet. Around that spot, the spirit of dozens of animal spirits manifest, causing destruction. They deal 1D4 bludgeoning damage per servant soul level to each creature within 20 feet of the square where the arrow landed. In addition, she may spend a standard action to move the location of the stampede up to 30 feet, or to increase the radius of the stampede by 5 feet. The stampede lasts until she chooses to end it or her install ends, but each round the stampede persists deducts a round from her install.

    Archer Vivien Reid's Spells: 1 – Summon Nature's Ally I, 2 – Summon Nature's Ally II, 3 – Summon Nature's Ally III, 4 – Summon Nature's Ally IV, 5 – Summon Nature's Ally V


    Hundred-Faced Hassan

    Assassin – Hassan (Fate/Zero, Fate/Stay Night)
    Hassan-i-Sabbah, the pseudonym for the leaders of a shadowy organization of killers, represents a combined heroic spirit talented in shadowy infiltration and underhanded tactics.

    Heroic Spirit Include: Hassan summons daggers designed to weaken and incapacitate his target. The weapon takes the form of a Gauntlet of Infinite Blades (MIC) with 0 charges capable of producing masterwork daggers, which after level 2 are magical daggers with the given enhancement bonus. At level 7, the gauntlet gains 2 charges, as well as the ability to give a dagger drawn from it the Diseased (UE) special ability by using one charge (this replace the gauntlet’s written power in the MIC). At level 11, the gauntlet gains four additional charges and the ability to give any dagger drawn from it the Wounding special ability by expending two charges. At level 16, the gauntlet increases for the last time to a total of 8 charges, and gains the ability to add Deadly Precision (MIC) to a dagger drawn from it by expending one charge.

    Delusional Heartbeat (Su): By touching an opponent’s chest, Hassan can create a linked copy of their heart, and crush it to stop theirs from beating. The contractor must first make a touch attack on a single living target within 30 feet. If it hits, that target must make a will save. If the target fails, he is dazed for 2D3 rounds. At 5th level, the target is instead dazed for 1d3 minutes and stunned for 2d3 rounds. At 10th level, the target is dazed for 1d6 minutes, stunned for 1d3 minutes, and put to sleep for 2d3 rounds. At 15th level, the target is dazed for 1d12 minutes, stunned for 1d6 minutes, asleep for 1d3 minutes, and paralyzed for 2d3 rounds. This ability deducts 3 rounds from an install.

    Heroic Spirit Install: A contractor installing Hassan appears to wear loose, flowing blue clothes that seem to cloud her in shadow. She gains bonuses to attack rolls, reflex saves, and dexterity. In addition, she also gains the Dark template (ToM), access to the Weapon Finesse and Quick Draw feats while using daggers, and +1D6 sneak attack per four contractor levels. While installing Hassan, she may only cast his spells.

    Zabiniya: Illusion (Su): Hassan can divide his powers and personality into multiple functioning bodies. The contractor creates and controls a duplicate of herself, with one quarter her hit points and nonmagical copies of all of her equipment (except for the gauntlet of infinite daggers, which works as normal except that every dagger it creates is non-magical). Treat this as a conjuration (creation) effect with a caster level equal to her contractor level. Upon creation of the double, which occupies her space, either she or the double (her choice) takes a single 5-foot step. The double lasts exactly as long as the Assassin install lasts or until reduced to 0 hit points, at which point it disappears. The double cannot cast spells or use any supernatural abilities or phantasms, and may not terminate her Assassin install. She cannot create more than one double at a time. This deducts 2 rounds from her install.

    Assassin Hassan’s Spells: 1 – Ray of Enfeeblement, 2 – Spectral Hand, 3 – Mind Poison (SpC), 4 – Infestation of Maggots (SpC), 5 – Night’s Caress (SpC, with no alignment descriptor)

    Assassin - Jack The Ripper (Fate/Apocrypha)
    Jack the ripper divides and conquers enemy forces.

    Heroic Spirit Include: Jack the ripper summons a cleaver-shaped handaxe in one hand and a dagger in the other, both made to fight in mist. Both weapons become Revealing (MIC) at 7th level, Mindcrusher (MiC) at 11th level, and Vanishing (MiC) at 16th level. In addition, at the end of any attack, full attack or phantasm in which the contractor threw her dagger, it disappears from its current location and reforms in her hand.

    Holy Mother of Dismemberment (Su): Jack can throw her dagger at a target, removing any opponent in one shot. The contractor throws her dagger at a target within her maximum range, taking only half of the penalty for throwing at a distance. If the dagger hits, roll for damage normally. The target must make a fortitude save with DC equal to the damage that was rolled. If the target fails, he is dazed for 2D3 rounds. At 5th level, the target is instead dazed for 1d3 minutes and stunned for 2d3 rounds. At 10th level, the target is dazed for 1d6 minutes, stunned for 1d3 minutes, and put to sleep for 2d3 rounds. At 15th level, the target is dazed for 1d12 minutes, stunned for 1d6 minutes, asleep for 1d3 minutes, and paralyzed for 2d3 rounds. This attack deals no damage; the damage roll was to determine the save DC only. This ability deducts 2 rounds from an install.

    Heroic Spirit Install: A contractor installing Jack appears to wear a black vest and wrapped bandages on her forearms. She gains bonuses to attack rolls, reflex saves, and dexterity. She also gains a bonus to saves against all mind-effecting affects equal to her contractor level divided by three. She gains the benefits of the Two-Weapon Fighting, Weapon Finesse, Point-Blank Shot, and Double Hit feats, and 1D6 Sneak Attack damage per 5 levels. If at least 15th level, she gains the benefits of the Improved Two-Weapon Fighting feat for the duration of the install. While installing Jack, she may only cast her spells.

    Darkened Misty Metropolis (Su): Jack can use her powers to control mists around her. As a free action, the contractor may deduct one, two, or three rounds from her install, and must have at least that many rounds remaining. If she deducts one round, she can see through all foglike and mistlike effects, both mundane and supernatural, as though they were not there until the start of her next turn. If she deducts two rounds, she gets that benefit, and also can move without fog or mistlike effects impeding her. If she deducts three rounds, she gains both previous benefits, takes no damage from any fog or mist effects, and automatically succeeds any save forced on her by being within the range of a fog or mist-based spell or effect.

    Assassin Jack’s Spells: 1 – Obscuring Mist, 2 – Fog Cloud, 3 – Stinking Cloud, 4 – Solid Fog, 5 – Cloudkill

    Assassin - Kaya (Magic: The Gathering)
    Kaya, Ghost Assassin, is a mercenary with talent for dueling and being where she shouldn’t.

    Heroic Spirit Include: Kaya summons a pair of Drow Long Knives (RoE) as impossible to fool as she is. They become Ghost Touch at 7th level, Ghost Strike (MIC) at 10th level, and Transmuting (MIC) at 14th level.

    Spectral Dodge (Su): Kaya’s special magic allows her to phase parts of her body at a time into other realms. As an immediate action in response to any attack, the contractor can turn partially incorporeal, attempting to dodge. The attack is subject to a 20% miss chance, which stacks additively with concealment. If it doesn’t miss due to this, the attacker rerolls any attack roll. If the attack was save-based, the contractor rerolls the save. This deducts 2 rounds from an install.

    Heroic Spirit Install: A contractor installing Kaya appears to wear stylish yet practical black and maroon leathers with a few discreet belts. In addition, she may choose to have one to four small lights appear beside her for the duration of the install, as the spell Dancing Lights. She gains bonuses to attack rolls, dexterity, and fortitude saves. She also gains immunity to negative energy, death effects, and all further effects negated by the spell Death Ward. She also gains the benefits of the Two-Weapon Fighting feat for the duration of the install. If at least level 15, she also gains the benefits of the feat Improved Two-Weapon Fighting. Finally, she gains +1D6 sneak attack per five contractor levels. While installing Kaya, she may only cast her spells.

    Kaya's Ghostform (Su): Kaya’s ghostly magics can be used offensively as well as defensively. The contractor shifts her body into the realm of spirits, gaining the Incorporeal subtype, except that she cannot end her movement inside an object and that rather than being fully immune to nonmagical attacks, they instead suffer a 50% miss chance against her. This lasts until the install ends or she spends another equivalent action to shift out of it, and every round it’s active deducts an extra round from her install.

    Assassin Kaya’s Spells: 1 – Critical Strike (SpC), 2 – Vital Strike (CM), 3 – Find the Gap (SpC), 4 – Disrupting Weapon, 5 – Ethereal Jaunt

    Assassin – Li Shuwen (Fate/Extra)
    Li strikes quickly and controls the battlefield.

    Heroic Spirit Include: A contractor including Li uses a polearm equivalent to a Ranseur, designed to end enemies in a single blow. It gains Sure Striking (PGtF) at 7th level and Marrowcrushing (BoVD) at 13th level.

    No Second Strike (Ex): Li is known for saying, “I do not know what it’s like to hit a man twice.” The contractor makes a single melee attack, which deals double damage. Until the start of her next turn, all of her attacks with her included weapon deal double damage. If this phantasm would end her include, it instead persists until the start of her next turn. This deducts 2 rounds from an install.

    Heroic Spirit Install: A contractor installing Li appears to wear an old-fashioned martial arts uniform colored bright orange. She gains bonuses to attack rolls, reflex saves, strength, and dexterity. She also gains a +4 competence bonus to Hide and Move Silently and the benefits of the Combat Reflexes and Darkstalker (LoM) feats for the duration of the install. While installing Li, she may only cast his spells.

    Sphere Boundary (Su): Through personal Qi strengthened by Bājíquán martial techniques, Li can prevent others from perceiving his location. As a swift action, the contractor becomes invisible until the start of her next round. If she uses this again at the start of her next round, she remains invisible for the entire time. This deducts 2 rounds from an install.

    Assassin Li’s Spells: 1 – Accelerated Movement (SpC), 2 – Surefooted Stride (SpC), 3 – Permeable Form (LoM), 4 – Aerial Alacrity (RotW), 5 – Cloak of the Sea (SpC)

    Assassin - Lidda (D&D Iconic)
    Lidda, Halfling Rogue, is supremely skilled.

    Heroic Spirit Include: Lidda summons a set of tools useful for the work at hand. These give the contractor a circumstance bonus to certain skills equal to her normal enhancement bonus (minimum +1), and apply to a number of skills of her choice equal to that same number. In addition, she may use those skills untrained, and if the selected skills include search or disable device, she gains trapfinding for the duration of the include.

    Old Rogue New Trick (Ex): Lidda is famed for her creative solutions to problems. As a free action, the contractor chooses one skill trick for which she qualifies, and may start using it in the next round. At the end of her next round she loses it, but if it takes multiple turns to use, she may continue its current use. If used twice, she may use the same skill trick twice in one encounter. This deducts 2 rounds from an install.

    Heroic Spirit Install: A contractor installing Lidda appears to wear earth-tone skintight leathers and entirely too many belts. She gains bonuses to attack rolls, reflex saves, and dexterity. In addition, she gains a bonus to all skills for the duration of the install equal to her contractor level divided by 3. For purposes of skill trick prerequisites and use of trained-only skills, she is considered to have this many additional ranks in all skills. While installing Lidda, she may only cast her spells.

    Footpaddin’ (Ex): Lidda can sneak past a guard at a run or fast-talk a noble with three words. The contractor activates this when using a skill that requires multiple rounds to complete or requires her to slow some activity. The number of rounds to complete her task, or the amount she is penalized by the skill use, is halved with no penalty. For instance, instead of moving silently reducing her speed by half, it reduces her speed by one quarter. If this phantasm reduces an action by 1 or 2 rounds, it deducts that many rounds from her install. In all other cases it deducts 3 rounds from an install.

    Assassin Lidda’s Spells: 1 – Immediate Assistance (CM), 2 – Improvisation (SpC), 3 – Heroism, 4 – Unfailing Endurance (DotF), 5 – Greater Heroism

    Assassin – Kojiro Sasaki (Fate/Stay Night)
    Sasaki Kojiro, famed swordsman of stories, specializes in smart defense and quick, penetrating strikes.

    Heroic Spirit Include: Kojiro summons a katana (mechanically equivalent to an Elven Courtblade from Races of the Wild) that moves too fast to be tracked. It becomes Eager (MIC) at 7th level, Blurstrike (MIC) at 11th level, and Defensive Surge (MIC) at 16th level.

    Tsubame Gaeshi (Ex): Kojiro has mastered the art of cutting a swallow mid-flight by striking from three directions at once. The contractor may only use this technique while standing on solid ground. She makes a full attack with her sword, and gains extra attacks (and attack penalties, as appropriate) equivalent to the Flurry of Blows of a monk her level. For instance, a 9th level contractor gains one extra attack at her highest bonus and no penalty. This deducts 1 round from an install.

    Heroic Spirit Install: A contractor installing Kojiro appears to wear purple-colored formal underclothes designed to be worn under heavier armor. She receives bonuses to attack rolls, fortitude saves, and +2 bonus to strength and dexterity, with an additional +2 to each ability for every 6 contractor levels, not for every 10 levels like most heroic spirit installs. She is also under the effect of a Mind Blank spell for the duration of the install, with a caster level equal to her contractor level, and gains the benefits of the Combat Expertise and Combat Reflexes feats for the duration of the install. While installing Kojiro, she may only cast his spells.

    Installing Kojiro gives no additional noble phantasms or abilities.

    Assassin Kojiro’s Spells: 1 – Foundations of Stone (SpC), 2 – Mountain Stance (SpC), 3 – Know Opponent (SpC), 4 – Nature’s Rampart (SpC), 5 – Zone of Respite (SpC)

    Assassin – Teana Lanster (Magical Girl Lyrical Nanoha StrikerS)
    Teana Lanster, Star of the Forwards, coordinates complicated maneuvers and ambushes using her illusions. She wields Cross Mirage, which can both shoot magical bullets and assist her in creating illusions.

    Heroic Spirit Include: Teana summons a Revolver (DMG) with 60 bullets. In addition, the contractor starts her install with cartridges equal to her contractor ability modifier, with additional cartridges at levels 7, 10, 13, and 16. She may expend one cartridge as a swift action to get an extra attack on her next full attack before the end of her turn. If she runs out of bullets loaded during that attack, she may end her attack to reload her revolver as a free action.

    Phantom Blazer (Su): Teana’s gun can be used for distance shooting. The contractor fires one shot. For this shot, the range increment of her gun is increased by 5 feet per contractor level. If this shot hits, it deals +1D6 damage per 2 contractor levels. This deducts 3 rounds from an install.

    Heroic Spirit Install: A contractor installing Teana appears to wear a loose white vest over a black sleeveless shirt and shorts. She gains bonuses to attack rolls, reflex saves, and dexterity. In addition, she threatens her normal melee reach, and may make attacks of opportunity with her revolver in this range. Against flat-footed targets, her shots deal +1D6 damage/5 levels. While installing Teana, she may only cast her spells.

    Fake Silhouette (Su): Teana gains her tactical advantage through her use of illusions. As a swift action, the contractor may initiate her Fake Silhouette phantasm. Every round this phantasm is active, she may choose one or two of the following effects: create a one-round major image somewhere within 100 feet of her location, or make herself invisible (as Improved Invisibility, or Superior Invisibility, SpC, if at least 15th level) for one round. However, for each of these effects the performs, the must spend a move action concentrating or deduct one round from her install. Should she perform neither in a round, the phantasm ends.

    Assassin Teana’s Spells: 1 – Silent Image, 2 – Phantom Foe (SpC), 3 – Deceptive Facade (CM), 4 – Phantom Battle (PHBII), 5 – Veil