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    Default Contractor Feats and Invocations

    Contractor Feats
    Only characters with a contractor level can take contractor feats.



    Alternate Hero [Contractor]
    You can contract two heroic spirits of the same class.
    Benefit: Choose a heroic spirit you are familiar with. You may choose to gain familiarity with another spirit of the same class. However, this does not change the number of heroic spirits you can manifest at one time. Every time you refresh spells, you must choose one of these spirits to exclude until the next time you refresh. An excluded spirit cannot be included or installed, and you may not treat its spells as on your spell list.
    For instance, if a servant soul takes this ability at level 6 while she knows caster Medea, lancer Vlad, and berserker Heracles, she could take Black Knight berserker using this feat. Every morning as she wakes, she decides which berserker she would like to include, and this determines which berserker’s spells she can use.
    Mastery of a heroic spirit applies to only one spirit.
    Special: You may take this feat multiple times. Each time you do, choose an alternate version of a spirit with which you are familiar. You may not take Alternate Hero for a spirit that is the origin of an Alternate Hero feat, or that you contracted through the alternate hero feat.

    Broken Phantasm [Contractor]
    You can expend the energy of your summoned weapon in one explosive burst.
    Benefit: When including or installing, you can designate any normal attack as a Broken Phantasm, which ends the include or install upon completion. You gain a bonus on this attack roll equal to your contractor ability bonus (constitution for servant souls) and deal additional damage equal to the rounds remaining in your install (or one additional damage if including).

    Crystallized Memory [Contractor]
    One spirit’s noble phantasms gain incredible power.
    Prerequisite: Prana Concentration, Familiarity with spirit
    Benefit: Choose one spirit with which you are familiar. Save DCs of Noble phantasms from that spirit increase by an additional 3.
    Special: You may take this feat multiple times. It does not stack. Each time, select a different spirit with which you are familiar.

    Empowered Install [Contractor]
    With care, you can bind a fraction more power from certain types of heroes.
    Prerequisite: Heroic Spirit Install
    Benefit: Choose a type of heroic spirit. When installing spirits of that type, if the install would grant you a bonus to one or more ability scores, all ability score increases granted by the install are now 4 higher. (Archer, Assassin, Berserker, Caster, Lancer, Rider, and Saber are spirit types.)
    Special: You may take this feat multiple times. It does not stack. Each time, select a different type of spirit.

    Extraordinary Contract [Contractor]
    Your ability to call on the power of heroes surpasses traditional understanding of magic.
    Prerequisite: Heroic Spirit Install
    Benefit: Using Heroic Spirit Include and Heroic Spirit Install are extraordinary abilities for you. Any weapons involved are still considered magical, any spells invoked during installs or as noble phantasms are still spells, and any persistent magical effects (such as gaining Fly) are still supernatural.

    Faster Phantasm [Contractor]
    You can create miracles more easily.
    Benefit: All full-round noble phantasms are instead standard actions to activate. This has no effect on phantasms that are not full-round actions to activate.
    If a full-round noble phantasm is a melee attack (a single attack roll with a weapon to deal damage), it can now be used in a charge.

    Increased Output [Contractor]
    You can create miracles more easily.
    Benefit: Choose a type of heroic spirit. When including spirits of that type, you may use the noble phantasm twice before the include is dismissed. If the noble phantasm consumes a variable number of rounds, you are assumed to have spent the minimum. (Archer, Assassin, Berserker, Caster, Lancer, Rider, and Saber are spirit types.)
    Special: You may take this feat multiple times. It does not stack. Each time, select a different type of spirit.

    Install Universale [Contractor]
    You can include any weapon regardless of your install
    Prerequisite: Heroic Spirit Install
    Benefit: When you are installing a spirit, you may choose to include a second spirit. This counts as a use of include, requires the same action type, and lasts until the end of the first spirit’s install. You lose all benefits of your first spirit’s include, such as weapon and the include phantasm. In exchange, you gain your second spirit’s weapon and may use its include phantasm. If your first spirit’s install phantasm requires an attack roll to function, or requires use of a weapon that your new weapon cannot provide (such as throwing or firing a projectile from a longsword), you may not use that phantasm either.

    Phantasmal Pounce [Contractor]
    You can use more phantasms when charging.
    Prerequisite: Faster Phantasm
    Benefit: If a full-round noble phantasm is multiple melee attacks (attack rolls with a weapon to deal damage), it can now be used in a charge.

    Prana Concentration [Contractor]
    Your noble phantasms can become more potent.
    Benefit: The save DCs for your noble phantasms increase by 1.

    Reinforced Bond [Contractor]
    Despite straying from the path, you are able to maintain a connection with your patron spirits.
    Prerequisite: Heroic Spirit Install
    Benefit: Treat your contractor level as 4 higher for the purposes of a single class’s features. This cannot increase your effective level higher than your character level, and it never increases bonuses to attacks and saves.
    Special: You may take this feat multiple times. Its effects stack.You may take it multiple times to further increase the contractor level of a single class, or you may increase the contractor level of multiple classes, or mix the two.

    Spirit Affinity [Contractor]
    You bind a closer contract to a heroic spirit, allowing you to borrow slightly more of her power.
    Prerequisite: Familiarity with the chosen Heroic Spirit
    Benefit: Pick a Heroic Spirit. Includes and installs with this spirit last 3 additional rounds.
    Special: You may take this feat multiple times. It does not stack. Every time you take this feat, choose a different Heroic Spirit to apply it to.

    Spirit Devotion [Contractor]
    You form a binding contract with a single heroic spirit, giving you more of her power in exchange for the power of others.
    Prerequisite: Spirit Affinity with the chosen Heroic Spirit
    Benefit: Include and installs with the chosen Heroic Spirit last 4 more rounds in addition to the benefit from Spirit Affinity. Includes and installs of all other heroic spirits suffer a -2 round penalty. You may Install the chosen spirit 1 more time per day. Even if you have heroic spirit mastery with another spirit, you cannot use the extra Install granted by this feat on another spirit, meaning that if you use all installs in a day, at least one must be with this spirit.
    Noble phantasms of the chosen heroic spirit reduce the rounds of heroic installs by 1 fewer (minimum 1 round). This reduction has no effect on phantasms that reduce every round they are active, such as Rider Medusa’s Breaker Gorgon.

    Spirit Duality [Contractor]
    You can maintain a grasp on an additional heroic spirit.
    Prerequisite: Alternate Hero
    Benefit: Choose a spirit you contracted through the Alternate Hero feat. You are now considered to have fully contracted that spirit. You may use it and its origin spirit freely, without one constraining the other.
    Special: You may take this feat once for every time you take Alternate Hero.

    Spirit Specialization [Contractor]
    By unbinding another heroic spirit, you are able to form a deeper contract with your chosen hero.
    Prerequisite: Spirit Devotion with the chosen Heroic Spirit, Spirit Mastery of the chosen spirit, Empowered Install with the type of the chosen spirit
    Benefit: Includes and Installs with the chosen Heroic Spirit last 5 more rounds, in addition to the benefits from Spirit Affinity and Spirit Devotion. However, every time you take this feat, choose a sacrificial spirit you have contracted. You exile that spirit, unbinding your contract and losing all benefits of familiarity.
    You may include and install the chosen spirit once every 2 minutes. You gain two fewer installs per day, but installs with this spirit no longer count towards your installs per day.
    Special: In addition to no longer being able to include or install the Heroic Spirit you chose to exile, the spells given to you by contracting the spirit are also removed from your spell list (unless you gained them through another source). If you have no further spirits to exile, this feat grants no benefit.
    You may take this feat multiple times. Each time, it grants you 5 additional rounds when installing the chosen Heroic Spirit, but you must exile another Heroic Spirit. You may not take this feat for more than one spirit.

    Spirit Versatility [Contractor]
    You can customize your access to spirits.
    Prerequisite: Alternate Hero
    Benefit: Choose a base spirit to which you applied the Alternate Hero feat. You may change what spirit you gained through that feat every day when you refresh your spells, although it still has the same restriction of being the same spirit type as the original spirit. For instance, if you had Archer Atalanta and took Alternate Hero for Archer David, you can now choose to use that spirit slot to instead contract any other archer spirit.
    Special: You may take this once for every time you take alternate hero. However, you may not take this feat if you have already taken spirit duality on the same base spirit. Similarly, if you take this feat for any spirit, you may not take Spirit Duality for that spirit.

    Spiritual Cacophony [Contractor]
    Once per day, you may access any spirit of your chosen type.
    Prerequisite: Spirit Versatility, Empowered Install for the same spirit type
    Benefit: Chose a spirit which you have Spirit Versatility, of a type for which you have Empowered Install. Once per day, instead of including or installing your current contracted spirit of that type, you may include or install any spirit of the same type. This counts as an include or install for the same spirit for purposes of daily or encounter limits on use. If you use this power to install a new spirit, you may cast its spells for the duration of the install. This feat does not give access to new spells in any other situation.
    Special: You may take this feat multiple times, but only for one spirit type. Each time you select it, it grants one use of the power per day.

    Subsumed Rage [contractor]
    You can install berserker with every rage.
    Prerequisite: Spirit Affinity (Any Berserker-class spirit), Heroic Spirit Install, Rage or Frenzy ability
    Benefit: You may combine Rages or Frenzies with your installs. Every time you enter a Rage or Frenzy, you may choose to also install a berserker spirit with which you have spirit affinity. The combined spiritual rage lasts as long as a rage normally lasts, and anything that would reduce the length of the install (such as using a noble phantasm) reduces the length of your rage. You may not use this if you have already included or installed that spirit this encounter. If both increase the same ability score, these increases stack.
    Normal: Servant Souls can only install a given spirit once per day, and doing so takes an action.

    Quicker Install [Contractor]
    You may summon heroic powers more quickly.
    Prerequisite: Heroic Spirit Install ability
    Benefit: Installing is a faster action for you. If it would normally be standard action, it instead requires only a move action; if it is normally a move action, you may install using a swift action. If your install takes multiple rounds, halve the number of rounds.


    New Invocations
    Fiends, Fey - some Warlocks feel these categories of magical beings are overly limiting. Instead, they may choose to contract a hero (or villain) of legend - gaining new abilities and powers along the way. Not every heroic spirit helps every warlock, so they must choose wisely before they commit. Each invocation taken connects with a specific heroic spirit. Dragonfire Adepts may find more spirits useful, as they tend to spend more time in melee, where most heroic spirits shine.

    Whenever an invoker takes a new contractor invocation, he may choose to contract a heroic spirit chosen by a previous invocation. If he does, he may immediately choose a new heroic spirit for the previous invocation. For instance, a first-level dragonfire adept may choose to learn Least Contract (Jack the Ripper). At third level, he takes Least Contract (Tamamo-No-Mae). At 6th level, he takes Lesser Contract, and may apply that invocation to Jack the Ripper or Tamamo as well. If he does, he may swap the now-vacant Least Contract to another spirit of his choice, such as Lidda.

    Gaining spirit familiarity through invocations grants no special ability to cast spells or access to any new spell lists. Any ability that applies to spells may be applied to spell-like abilities (such as invocations) should such an application make sense. For instance, Heracles prevents a warlock from using any invocations, while Medea allows one quickened invocation per round.

    The invoker's Contractor ability and contractor casting ability are their primary invoking ability (charisma for warlocks).

    Awesome Blow
    Least; 3rd; Blast Shape
    As a swift action, you may imbue a held weapon with your eldritch blast. Every time you hit with that weapon, the target is also struck by your eldritch blast, which may include a single essence chosen at the time you use Awesome Blow. You may not fire your eldritch blast normally for as long as you continue to hold that weapon.

    Greater Contract
    Greater; 7th
    You may contract a heroic spirit of your choice. This acts like Least Contract, except that it grants 2 installs per day with that spirit as well as heroic spirit mastery (the ability to spend installs of any spirit to install the chosen spirit) and your contractor level is equal to your invoker level, maximum 18. Including is a move action until level 10, at which point it is a free action. Installing is a standard action until level 14, at which point it is a move action.

    Least Contract
    Least; 2nd
    You may contract a heroic spirit of your choice. You gain the ability to include that spirit once per encounter, gain its weapon as well as normal use of its phantasm. Your contractor level is equal to your invoker level, maximum 6, and your primary contractor ability and your contractor casting ability are both your primary invoking ability (Charisma for warlocks, or constitution for dragonfire adepts). Including is a move action.

    Lesser Contract
    Lesser; 4th
    You may contract a heroic spirit of your choice. This acts exactly like Least Contract, except that you gain 1 install per day with that spirit, and your contractor level is equal to your invoker level, maximum 12. Including is a move action until level 10, at which point it is a free action. Installing is a standard action.