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    Aug 2013

    Default Prestige Class: Spiritual Vassal

    Prestige Classes

    Spiritual Vassal

    Sometimes a servant soul reveres one heroic sprit above all others. Pledging herself to her borrowed ideals, she gains increased power and abilities from her lord or lady.
    Hit Die: D8

    Requirements
    Base Attack Bonus: +3
    Feats: Spirit Devotion with selected spirit.
    Heroic Spirit Include: Must be able to summon magical weapons.

    Class Skills
    The spiritual vassal has the same class skills as the servant soul.
    Skill Points At Each Level: 4 + Int modifier.

    Table: The Spiritual Vassal


    Class Features
    All of the following are class features of the spiritual vassal prestige class.

    Weapon and Armor Proficiency: A spiritual vassal gains no proficiency in any weapons or armor.

    Spellcasting: When a new level in spiritual vassal is gained, the character gains an increased caster level, new spells known and new spells per day as though she had gained a level in a spontaneous spellcasting class she belonged to before adding the prestige class. She does not, however, gain any other benefits of this class. She must choose which class to apply this benefit to when she takes her first level of spiritual vassal. She does not gain this benefit on her fifth level in the class.

    Heroic Spirit Include: Levels in spiritual vassal stack with levels in a previous contractor class for determining the heroic spirit include benefits for spiritual vassals.

    Chosen Install: If the character does not have heroic spirit install before entering the spiritual vassal prestige class, the class does not grant it. However, levels in spiritual vassal stack with levels in a previous contractor class for determining the benefits of heroic spirit install for their chosen spirit.

    Attunement: A first level spiritual vassal can connect more closely with her lord. She gains a +1 bonus on attack and damage rolls with her spirit’s weapon, and gains a +1 bonus to her caster level when casting spells from her heroic spirit’s spell list. She also gains +1 caster level to any spells, spell-like abilities, or spells cast from magical items used with or through her include item. These bonuses increase to +2 at third level and +3 at fifth level.

    Spiritual Resonance: A second level spiritual vassal is a better receptacle for the energy her lord provides. Includes and installs with her chosen spirit last 1 additional round. This increases to 2 rounds at fourth level.

    Spirit Mastery: A second level spiritual vassal gains spirit mastery with her chosen spirit. This works exactly like the servant soul ability, above. If she does not have heroic spirit install, this grants her 1 install per day.

    Heroic Body (Ex): A third level spiritual vassal gains a +2 ability increase to any abilities increased in her chosen spirit’s install.

    Superior Crafting: A fourth level spiritual vassal can summon stronger weapons. When including her chosen spirit, the enhancement bonus of the weapon is 1 higher. In addition, she may at the time of include choose to summon a weapon made of adamantine, alchemical silver, or cold iron. These changes also change any ammunition summoned with the weapon. If her include can use spells or otherwise increases her spellcasting, all spells cast through it are treated as being 1 level higher, as though cast with the Heighten (+1) metamagic feat.

    Apotheosis (Ex): A fifth level spiritual vassal can maintain her heroic spirit include for any length of time and can dismiss and restart her include as a free action, but only with her chosen spirit. However, this comes with two caveats: Any weapon or item with abilities that refresh daily can only refresh these abilities once every encounter, and heroic spirit include phantasms can only be used once every encounter (or twice with the appropriate feat).
    She may also choose to gain the appearance of her install when including her chosen spirit, but gains no other benefits of her install unless using the install ability.

    Spiritual Boon: A fifth-level spiritual vassal gains a special boon, based on the class of her chosen spirit. These benefits are always active, except when installing a different spirit. Should the vassal's chosen spirit have no spirit type, she may choose any one boon.

    Archer: A spiritual vassal of an archer-type spirit gains a +5 bonus to spot and deals +5 damage with all projectiles. In addition, once per round she may fire an arrow or other projectile as a 100-foot line attack, hitting all opponents in the affected squares, although they may make a reflex save (DC 10+1/2 her character level + her dexterity modifier) for half damage. This is an attack, and may be used as part of a full attack.

    Assassin: A spiritual vassal of an assassin-type spirit gains a +5 bonus on move silently, as well as a +2D6 increase to sneak attack. In addition, she gains concealment.

    Berserker: A spiritual vassal of a berserker-type spirit gains temporary hit points equal to half of her character level. At the start of her turn, her last round’s temporary hit points are removed and replaced with new ones. In addition, she gains +4 to resist bull rushes, disarms, overruns, and trips, and a +4 bonus to grapple checks. She gains proficiency with heavy armor, and may use medium or heavy armor without incurring spell failure for her servant soul spells. As with all spiritual boons, this does not apply when installing spirits other than her chosen spirit.

    Caster: A spiritual vassal of a caster-type spirit gains an additional spell per day of every level she can cast. These are added to the class she chose when using spiritual vassal to advance spellcasting. In addition, unlike all other spirits, caster gains an additional level of spellcasting at fifth level.

    Lancer: A spiritual vassal of a lancer-type spirit gains an additional 5 feet of reach. If huge size or above, she instead gains 10 feet of reach. She also gains 1 additional attack of opportunity per round.

    Rider: A spiritual vassal of a rider-type spirit gains a +20 foot increase to her move speed, as well as the move speed to all mounts she rides and all vehicles she drives. In addition, once per round when performing an action that would provoke an attack of opportunity, she may choose to not provoke an attack from a single opponent.

    Saber: A spiritual vassal of a saber-type spirit gains +5 to balance, climb, jump, and tumble and may use all skills untrained. In addition, she gains a +2 bonus to her armor class, which is either sacred or profane, depending on her alignment. She may use medium armor without incurring spell failure for her servant soul spells.

    Spiritual Vassal Lore
    Characters with ranks in knowledge (Nobility And Royalty) or Knowledge (The Planes) can research Spiritual Vassals to learn more about them. When a character makes a skill check, read or paraphrase the following, including the information from lower DCs.
    DC 10: A spiritual vassal is a person deeply connected to a single spirit or heroic ideal.
    DC 15: By pledging fealty to a historical of mythological figure, a spiritual vassal learns to draw on more of their power.
    DC 20: Unlike a servant soul, a spiritual vassal can hold onto a single spirit all day.
    DC 25: A Character that succeeds in a check this successful should learn information about specific spiritual vassals in the world.

    Spiritual Vassals In The Game
    Spiritual Vassals belong anywhere servant souls can be found. As long as it’s possible for someone to sign seven contracts, it’s possible for someone to give seven times the devotion to one.

    Adaptations
    The most obvious change to make to spiritual vassal is to change the boons granted by each class. While each one was designed to be tailored to the class’s general strength, this does not mean every servant can make use of each one. Sasaki Kojiro, for instance, has little synergy with the assassin boon to stealth skills and sneak attack (although concealment is always welcome). Matching the boon to the player’s chosen spirit and play style can make this class go from skipped to essential.

    Sample Encounter
    An encounter with a spiritual vassal of sufficient level will almost always begin with them already in the garb of their lord, and players with knowledge (history) or knowledge (nobility and royalty) may roll a DC25 check to recognize it. If they do, they will instantly understand the outlook and general abilities of who they are meeting.

    EL 9. Kuro Von Einsbern began her life in the shadow of her sister. After she contracted heroic spirit EMIYA, she set out on her own. Hotheaded and brash, but never mean, Kuro is ruthless to those she thinks mean her ill will, and would rather get rid of them than ask them their real intentions.

    When in combat, her goal is to get out of reach and keep firing. She does no good in melee combat, and if forced into it she will use her spells to lash out at those around her. Otherwise, she will use her magical items to evade enemies and pelt them with ever more arrows as she runs.

    Kuro Von Einsbern CR 9
    Female Human Servant Soul 4/Spiritual Vassal 5
    N Medium Humanoid
    Init +2; Senses Listen -1, Spot +16
    Languages Common, Sylvan
    AC 19, Touch 14, Flat-Footed 15 (+4 Dex, +4 Armor, +1 Natural Armor) (+5 against Ranged Attacks)
    HP 62 (9 HD)
    Fort +7, Ref +9, Will +10
    Speed 30 ft. (6 squares)
    Melee +3 Elvencraft Longbow +10/+5 (1D6+4)
    Ranged +3 Seeking Composite Elvencraft Longbow (+1 Strength Bonus) +13/+8 (1D8+9) (Can substitute 1 attack/round for 100 foot line attack, DC 18 Reflex Save for anybody in affected squares for half damage)
    Base Atk +6; Grp +8
    Special Actions Heroic Spirit Include (Su, Move Action, Unlimited duration with Archer EMIYA, can use noble phantasms once per encounter or every two minutes, no cooldown on include otherwise), Heroic Spirit Install (Su, Move Action, Duration 18 rounds with Archer EMIYA, can install once every two minutes, +8 Dexterity), Healing Belt activation(Standard to heal), Chronocharm activations(Immediate to reroll certain rolls or move), Bracers of Quick Strike activation (Swift for extra attack), Anklet of Translocation activation (swift to move), Hawkfeather Armor activation (standard to fly or boost charisma), Potions
    Servant Soul spells Known (CL 4th):
    3rd (1/day, DC 14) – Ring of Blades (SpC), Fly
    2nd (4/day, DC 13) – Splinterbolt (SpC), Combust (SpC), Cure Moderate Wounds, Hideous Laughter, Protection From Energy
    1st (6/day, DC 12) – Guided Shot (SpC), Cure Light Wounds, Kelgore's Fire Bolt (PHBII), Swift Expeditious Retreat (PHBII)
    0 (5/day) – Detect Magic, Light, Read Magic
    Abilities Str 12, Dex 19, Con 14, Int 13, Wis 8, Cha 10
    Feats Spirit Affinity (Archer EMIYA), Spirit Devotion (Archer EMIYA), Eschew Materials, Faster Phantasm, Empowered Install (Archer EMIYA), Spirit Specialization (Archer EMIYA)
    Skills Concentration +14, Intimidate +6, Knowledge (Religion) +13, Spellcraft +13, Spot +17, Use Magic Device +10
    Possessions Hawkfeather Armor (+1 Natural Armor), Lesser Crystal of Arrow Protection, Healing Belt, Bracers of Quick Strike, Anklet of Translocation, Gloves of Spell Disruption (+2 Dex), Chronocharms of the Horizon Walker, Grand master, and Celestial Wanderer, Robe of Resistance +3, 3 Potions of Cure Light Wounds, 2 Potions of Shield of Faith