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    Default Re: Empire! The Lands of Telluris (the fluff beyond the crunch)

    Chivalric Republic of the United Free Cities
    "Land of Free Knights"
    Region #138, Kasanip


    National Anthem: Jupiter - 平原綾香

    Steward Ilex of Neu, Grandmaster of the Order of Free Knights
    Current Stats:
    Military: 5
    Diplomacy: 5
    Curiosity: 10
    Faith: 8
    Luck: 10

    Population: 621,000
    Army: 5,000 (4,000 Free Knights; 1,000 Lightning Ballistas)
    Agents: Hospitalers
    Spoiler
    Show
    Even if all free knights receive medical training in the Prestigious Heroic Academies, free Knights who dedicate their service to become hospitalers are a special kind. These free knights are generous and dedicated to helping those in need. Dedicated to helping, they are usually noncombatants, too. However, they are still free knights, and can defend themselves with their swords as necessary.
    About Hospitalers:
    A [Military Action] or [Diplomacy Action] must spend to deploy Hospitalers to theatres of war. The designated locations follow similar rule to soldier distribution.
    Hospitaler Aid gives -2 to casualty losses to participants in the battle. The aided sides must be designated with the locations.

    Great Project: Prestigious Heroic Academies of Free Knights


    Original Stats:
    http://www.giantitp.com/forums/shows...postcount=1059
    Military: 5
    Diplomacy: 4
    Curiosity: 6
    Faith: 6
    Luck: 10


    Previous Rulers:
    Spoiler
    Show

    Steward Commelina of Neu (450-491), Grand-Master of the Order of Free Knights (465-491), First Steward of the Chivalric Republic of the United Free Cities (465-485)

    Current Stats:
    Diplomacy: 6
    Military: 10
    Curiosity: 5
    Faith: 2
    Luck: 4
    Original Stats:
    Diplomacy: 4
    Military: 5
    Curiosity: 3
    Faith: 2
    Luck: 4
    [http://www.giantitp.com/forums/shows...ostcount=1111]




    Steward Euco of Verbena (471- 521), Free Knight, Queen of Greater Kingdom Zuiguo (500-521), Second Steward of the Chivalric Republic of the United Free Cities (486-500)
    Current Stats:
    Military: 1
    Diplomacy: 6
    Curiosity: 4
    Faith: 1
    Luck: ??
    Original Stats:
    http://www.giantitp.com/forums/shows...&postcount=116
    Military: 1
    Diplomacy: 3
    Curiosity: 2
    Faith: 1
    Luck: ??


    Steward Passiflora of Rubia (485-524), Free Knight, Hospitaler Knight, 3rd Steward of the Chivalric Republic of the United Free Cities (501-524)
    Current Stats:
    Military: 6
    Diplomacy: 10
    Curiosity: 4
    Faith: 2
    Luck: 9
    Original Stats:
    http://www.giantitp.com/forums/shows...&postcount=350
    Military: 3
    Diplomacy: 9
    Curiosity: 3
    Faith: 2
    Luck: ??


    Steward Yfa Da'at Zwei of Bastet (??-??) 4th Steward of the Chivalric Republic of the United Free Cities (525-540), High Priestess of Inyannya
    Current Stats:
    Military: 3
    Diplomacy: 4
    Curiosity: 6
    Faith: 5
    Luck: 10
    Original Stats:
    http://www.giantitp.com/forums/shows...&postcount=797
    Military: 2
    Diplomacy: 3
    Curiosity: 4
    Faith: 3
    Luck: 9



    Steward Ilex of Neu, (527- )5th Steward of the Chivalric Republic of the United Free Cities (543- )
    Original Stats:
    http://www.giantitp.com/forums/shows...postcount=1059
    Military: 4
    Diplomacy: 4
    Curiosity: 6
    Faith: 6
    Luck: 10




    Region Details

    Spoiler: Terrain
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    Spoiler
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    The land of the United Free Cities is dotted with broken massif hills and valleys. There is heavy rain in the north, which strengthens the strong rivers that run through the land. Heavy flooding is common in the summer rainy season, and transport on the river is often faster. The geography is divided into the four regions; Taumeria, Low-Lands, Uzan, and Verbena.
    Taumeria- The northern region receives the most rainfall. It is known for it's dangerous thunderstorms and production of [tangled lighting]. The southwest area are the misty swamps called Fernbrake. Dangerous monsters harasses from this area, and brave adventurers or monster hunters are often hired to fight them. Originally the Order of Free Knights was formed to protect from this area.
    Low-Lands - The central region is river valleys of farms and towns. Trade from the North and South follows the Violet River and West to the Duchy of Uzan. Primarily [grains] and [fibrous flame] are produced in these towns and cities.
    Uzan - The Dwarf Duchy of Uzan is based in the massif hills in the West of the country. The defensive terrain is also a shield against desert sandstorms or invaders. However, most food must come from the central regions and is imported.
    Verbena - Receiving much water from rain and rivers, Verbena is fertile plains and hills. There are some forests, too. This southern region was once prosperous and connected to trade with Zuigou Empire. However, the past invasions caused many troubles and most people escaped to the free valley cities.

    Spoiler: People
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    The United Free Cities is a confederation of independent city states, fiefs of the Order of Free Knights, and the Duchy of Uzan. The agreement to cooperate came from necessary defense from Zuigou and other troubles. Recently victory against Zuigou has supported good spirits.

    The people of the United Free Cities primary races are Human and Dwarf races. There is a harmony between the two races for their long time trade and cooperation. Humans are usually short, however humans are taller than dwarfs. Hair colors of blue and green are the most common, however black and brown can be found, too. Swimming and boat skill is very high because of canal and river use. They also have developed good weather prediction ability because of the changing weather. "Self-reliance" and "self-expression" are strong opinions.

    The northern people of the League of Taumeria are called Tauman. Taumerian can be used, too. Free Knights are called such, and the rest are free people. Usually it is better to call by their city, however lazy foreigners probably will call all the citizens of the United Free Cities Tauman or Taumerian.

    These are the 12 Free Cities:
    League of Taumeria: Neu, Uran and Fernbrake.
    League of Verbena: Verbena, Poa and Maranta.
    Free Valley Cities: Rubia, Boragina, Primula, Campanula, Capsella.
    Duchy of Uzan: Uzan.

    Society is civilized with republic law. Skill is valued very highly, and great architecture, art, archery and swordsmanship are proud skills. There are three classes of society: Knights, Merchants and Guilds, and Farmers. The Knights are also [executive] administration, however representatives of each class choose the Steward, who is given responsibility and power to govern the region. It is not a hereditary position.

    The council is 30 representatives. 2 come from each city. 2 come from the Free Knights. 4 come from village chiefs. Usually decisions are locally made. However, important decisions like foreign policy and defense are responsibility of the council.

    Chivalric Order of the Free Knights
    Spoiler
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    The Chivalric Order of Free Knights guards the Republic against threats. They are gendarmes and noble soldiers. The City States have little military strength. The Order was formed to protect the roads and merchants. Originally the three guilds at the three primary city states, they are an organization that the Steward has now turned to to defend the Commonwealth. When the Zuigou Empire invaded, the League of Taumeria and Verbena asked the Grand-Master of the Order of the Free Knights to take command of the militias and armies. Successfully fighting off the Zuigou; they have now been strengthened and organized into an elite Chivalric Order to protect the region and keep peace.
    The Chivalric Order serves the Grand-Master. The current situation of the Grand-Master being appointed the first Steward of the United Free Cities means that the responsibilities of the Order have grown, too.



    Spoiler: Resources
    Show

    [2/4] Fibrous Flame: Very strong and fire-resistant textile. It is popular for clothing because it isn't cold and heavy.
    [4/4] Tangled Lightning: Lightning captured from thunderstorms is a powerful energy source. Especially it is used with crossbow bolt and festival fireworks.
    [2/4] Grains: The rainswept lands are very fertile. Because of the impressive development of terrace farms and irrigation, this land produces excess grains, such as rice and wheat.
    [4/4] Knights: Of course this country is famous for it's prestigious Free Knights.
    Requires:
    Tea: This simple and elegant drink is extremely popular in the free cities.


    Spoiler: Religion
    Show
    The religion is [animism]. Especially important are gods of rivers and rain. Artifact spirits are personal and familial bonds. Fortune is popularly sought and it is thought that brave actions bring fame and good fortune. Recently, such a goddess of Fortune and Chivalry became the most popular amongst Free Knights.
    Each region has popular local deities and festivals. Along the roads and canals, hostels can always be found to have shrines.

    After 538, Sphynks [Chosen of Inyannya] also entered because of Sphynks influence. Please read [Bastet] about [Chosen of Inyannya] and [Sphynks Spiritualism].

    Spoiler: Diplomacy
    Show

    [International Humanitarian Law]
    "It is a knight's duty to protect!" It is the rallying words of Free Knight Euco and Grand-Master Commelina. All nations are invited to international conference in Uran. The conference invitation addresses the international community.

    We must think of the helpless during war. As nations, we should agree:
    1) Noncombatant and refugees must be protected. They must not be killed. Surrendered warriors and prisoners are included.
    2) Care for wounded and sick is responsibility. Medics and doctors should not be impeded.
    3) The international symbol White Shield and Red [H] must be respected as sign of protection.
    The organization [International Hospitalers] are free knights and volunteers who serve in disaster and war areas for humanitarian purpose. They should have free access to nations who sign this [International Humanitarian Law].


    Spoiler: Technologies
    Show
    +Medicine
    +Lightning Ballistae
    +Plate Armor, +Lenses, +Printing Press from SamBurke (Guilder)
    +Lenses, +Magnetism, +Ocean Fairing Vessels, +Plate Armor, and +Sewage Systems from Logic (Kingdom of Celero)
    +Prosthetic from BladeofObliviom (Glazfell Hegemony)
    +Efficient Building from BladeofObliviom (Glazfell Hegemony)

    +Higher Education from Snowfire (UJR)
    +Recruitment Centers from QuintonBeck (Kemuliaan)
    + Steam Train technology for signing Railroad Treaty from Elemental (Kingdom of Ashenia)


    Spoiler: Special Features
    Show

    Great Project: Prestigious Heroic Academies of Free Knights (5/5)
    Garden City of Ekbatana of Bastet (5/5)

    Projects:
    Expanded Southern City Fortifications (1/1)
    New River Infrastructure (2/2)
    Improve Farm Terrace Infrastructure (2/2)
    Railroad of Dong-Nam-Dosi (2/2)

    Education:
    Public Schools in Land of Free Knights (2/2)
    Free Knights Academy Curriculum (2/2)
    Republic Children's Opportunities Curriculum (2/2)



    Agents:
    Hospitalers

    Resource:
    Inspired Chivalric Society: <Knights>







    International Humanitarian Law - Uran Convention
    Spoiler
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    In 488, the signed International Humanitarian Law is celebrated as a success.
    With considerations for the feelings of other races, it is renamed the [The Uran Convention], for the hosting free city.
    The signed members of this treaty are:
    • The Chivalric Republic of the United Free Cities
    • The Glazfelli Hegemony
    • The Kingdom of Celero
    • The Kingdom of the Silver Moon
    • The Kingdom of Ashenia
    • The Salterri Imperium

    Of 491-495, it was signed by such a nation:
    • The Ash Kingdom of Maur
    • The Guilderene Expanse

    Of 496-500, it was signed by such a nation:
    • The Alzeroth Collective
    • The Hurosha Empire
    • The An Nádur
    • Union of Radurjic Republics
    • The Makgrull of Praeclarus
    • Sovereign Principality of Niskovia
    • Kingdom of the Carmine Sea
    • Faedas Freehold

    Of 501-505, it was signed by such a nation:
    • Cooperation agreement of Hospitalers and The Iron Cross to coordinate together about health situations.
    • Tyranny of New Crima
      Spoiler: Special Tyranny of New Crima Agreement
      Show

      [The Cree Pledge to The International Hospitalers]
      In a time of War, the Cree do hereby seek to conduct themselves by the following principles...
      1) Noncombatants and refugees will be spared from injury and death.
      2) Surrendered warriors and prisoners are to be considered 'Noncombatants' if they surrender or are captured before a battle begins.
      3) The food and medical needs of Noncombatants must be met. Philanthropic aid must not be impeded.
      4) The international symbol White Shield and Red [H] must be respected as sign of protection.
      The organization [International Hospitalers] are free knights and volunteers who serve in disaster and war areas for philanthropic purpose. They should have free access to the territories of the Cree and nations who sign the [Uran Convention].
      5) The above principles shall be considered void against any nation that attempts to exploit them. Combatants who attempt to hide themselves among Noncombatants, or abuse the above sign of protection, doom their nation. War shall continue in that region until their land is despoiled nearly beyond use and the living are made to envy the dead.

      --Signed with the Blood of Khoonbish the Inhuman,
      Second Tyrant of the Cree
      Winter, 499cc
      May Oluska's Holy Spirit Forever Guide Us

    Of 511-515, it was signed by such a nation:
    • Kingdom of Mularuhm

    Of 551- 555 it was signed by such a nation:
    • Fera
    • Great Sharixian Republic

    Of 556-560 it was signed by such a nation:
    • The Kingdom of the Isles


    Agreement:
    1) Noncombatant and refugees must be protected. They must not be killed. Surrendered warriors and prisoners are included.
    2) Care for wounded and sick is responsibility. Medics and doctors should not be impeded.
    3) The international symbol White Shield and Red [H] must be respected as sign of protection.
    The organization [International Hospitalers] are free knights and volunteers who serve in disaster and war areas for humanitarian purpose. They should have free access to nations who sign this [International Humanitarian Law].






    Bastet
    "Land of Sphinxes"
    Region #142


    Population: 383,000
    Army: 2,000 Sphynks Executors
    Region Details

    Spoiler: Terrain
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    Spoiler
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    The great desert to the west is called the Sea of Sand. It is very inhospitable. Travel is not recommended without a local guide.
    The Sea of Sand is scattered with ruins and ancient statues of sphinxes.

    The valley most of such statues can be found is known as the Garden of Requiem. This sacred place has religious value to the nomads who travel through the desert. It is believed the sphinx statues are guardians of an ancient civilization. They are landmarks, and probably the only way to navigate through the Sea of Sand. There are rumors of great treasures and artifacts buried in the Garden of Requiem.

    In 538, the new Garden City Ekbatana was built in the Garden of Requiem. This paradise city is the new sacred holy city of Sphynks.

    The most important features are the Oasis. Water is a treasure in the desert, so these places are important for the nomads and any visitors. However, please be careful of mirages.

    Spoiler: People
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    Spoiler
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    Bastet is home of the nomadic tribes of Sphynks race. A culture of music and dance continues with this religious catfolk race. Although it can be hard to tell the difference, their colorful clothing and decorations are beautiful examples of textiles.

    Most sphynks travel in their nomadic caravans and make tent villages at oasis in the desert. They are sly desert navigators and very tough to endure the environment. Their favorite animal is <Desert Sheep> to provide transportation, food, and textiles. They are plucky and lithe. Usually noble-minded, Sphynks are very honorable. They are warriors and guardians of the desert.

    About Sphynks
    Sphynks are in general slightly shorter than humans on average, a tall Sphynks is 170cm. They call into this adult range of around 155-170cm. Eye and hair color usually to follow Cat styles.

    Sphynks lifespan to be until 50 years of age, shorter than the other races, though they tend to not lose physical condition until their last year, and such is a sign that they are dying.


    It is said that before they became wanderers, they were a great desert civilization. However, they became too proud and their garden cities were destroyed and turned to desert. The ruins and statues in the west are remnants of their civilization, or so they say. Usually pilgrimages are made to the ruins for religious reasons, and the priestesses have great power in their society.

    Each nomadic tribe has a chief, who is also the priestess. Although there was no central government, the religious order makes decisions and mediates disputes.

    In 538, the new Garden City Ekbatana was built in the Garden of Requiem of Bastet. The Sphynks became again the [Chosen of Inyannya], and the wandering days are finished. Many Sphynks travel in caravans and style for trade and culture, however they proudly have a home now.


    Although the usual style is to travel nomadic, there are two oasis cities.
    These are the 3 Cities:

    Ekbatana "The Holy City of Inyannya": The beautiful fertile great garden city of the Sphynks. Rebuilt in 538 in the Garden of Requiem, Ekbatana is the capitol of Sphynks now. A religious city and paradise, in the twilight hours the many painted temples and beautiful architecture reflects light like a beacon of the goddess Inyannya.

    Al-Hazar "The Glass Gate": A beautiful and exotic oasis city of stone and trees. Al-Hazar was once the most important city in Bastet. However, now it is the subservient city to Ekbatana. It is a thriving merchant city that is visited by many of the nomadic tribes, too. It is the last trading city before reaching Ekbatana, so many pilgrims and merchants travel through. Therefore the city always has a thriving trade and is a haven for refugees from the east or west. The glass trade and textiles trade is strong.

    Tanzer "The Heart of Sphinks": Tanzer was once a cultural city where many of the nomads stayed at for ceremonies and rituals. However, Ekbatana has united the Sphynks people as the culture and religious center, therefore Tanzer's influence has sharply faded. However, it has a strong culture of music and dance, and the city is decorated with woven banners representing all of the tribes and clans. History of the wandering years makes it a pilgrimage location, too.

    Al-Hazar and Tanzer both have merchant councils who are responsible for usual affairs, however the temples have strong influence on affairs, too. The High Priestess of the Chosen of Inyannya resides in Ekbatana, and a theocracy has recently formed.


    Spoiler: Resources
    Show

    [4/4] Glass: The art style of such a sandy place is famous for it's pure glass.
    [4/4] Textiles: The desert sheep and skill of sphynks artisans makes textiles valuable trade.
    [4/4]Musical Instruments: The legendary skill of sphynks dancers and musicians makes the musical instruments of similar quality and desire.

    Requires:
    Food: The desert environment makes food difficult to grow. Although there are many nomadic tribes with animals, especially grains are desired.

    Spoiler: Religion
    Show
    The religion is [The Chosen of Inyannya] and [Sphynks spiritualism]. The desert god punished long ago, and so their duty is to repent until such a punishment is paid for. The ancestor spirits are prayed to for guidance and help. Respect for family and clan is important. Especially dance and music are important to honor the god.

    Sphynks Religion: The Chosen of Inyannya


    Era of Prosperity
    The Sphynks are the chosen people of Inyannya, the Goddess of Sun, Music and Life. The supreme deity, Inyannya rules over all of the lesser deities as a judge and queen, to be fair and benevolent. Sphinxes are her messengers and servants, and the four winds are chosen guardians and servant deities.
    Long ago the Sphynks people were prosperous and close to Inyannya, living in the beautiful sacred Gardens of Inyannya, called [Garden Cities]. As the chosen people, they grew to great ability in the arts and unmatched culture.

    The Separation
    Because of the many sins accumulated by the Sphynks, especially the arrogance and pride caused them to become impure. In the disaster and punishment, the gardens of Inyannya and cities of the Sphynks were destroyed. This event is called [Separation] occurred in ancient years. To suffer the punishment and atone for sins, the Sphynks became wanderers in the Sea of Sand, attending to religious sites at the ruins of garden cities, and continuing ritual prayers, music and dances for generations until Inyannya saw their earnest actions worthy of the return.

    The Return
    The High Priestess Yfa Da'at Zwei succeeded in unifying the tribes of Sphynks in Bastet in year 538. Having built the new Garden City of Ekbatana, the prophecy of united Sphynks seemed to be concluding. The sacred rites were performed, and so it was declared the [Return] of Sphynks prosperity, to reunite in the grace of Inyannya and purification of sins.

    The Era of New Covenant of Sphynks and Inyannya
    Inyannya's cleansing of sin of the Sphynks and return of the Sphynks to the side of their goddess is the beginning of the new era. So long as the Sphynks remain united and loyal to their goddess, they may continue to rise.
    Such an important point are the dances and music of praise and offering to the goddess, who in return blesses the chosen people.

    About Religion
    Of course anyone can become a worshiper of Inyannya. It is correct to properly obey the spirits and deities, so it is proper to obey the supreme deity.
    Worship must be through music and dance. Crafts of textile are woven patterns of life and stories of Inyannya, so it is proper to wear the clothes of Sphynks.
    However, unless one is a Sphynks, it is probably unfortunate to not be as close to Inyannya. Perhaps if one prays fervently enough, one can become a Sphynks. Some humans may wear cat-ear headbands to attempt to show this desire.
    However, most Sphynks will only politely smile at this thought. It is appreciated the reverence and desire of Inyannya, because it is the correct action. However, one should respect all of the spirits and below deities, too.
    Especially the four winds are important, and the deity of Water, and the deity of Sands and the ancestors of the stars. Sphinxes are very much respected as messengers and spirits of Inyannya.
    A Sphynks who does not obey the teachings is an unfortunate outcast. Such a person cannot be considered 'Sphynks' anymore. They are pitiful and unclean. When the Sphynks were all wanderers, there was unity in the suffering, but one must be a fool to turn away from the merciful goddess.





    Kanyat
    "Land of Lazurite Refuge"
    Region #143, Kasanip

    Population: 335,000
    http://www.giantitp.com/forums/shows...&postcount=263
    Army: 3,000 Zuiguo Soldiers

    Region Details

    Spoiler: Terrain
    Show

    The great desert to the west is called the Sea of Sand. It is very inhospitable. Travel is not recommended without a local guide.
    The most important features are the Oasis. Water is a treasure in the desert, so these places are important for the nomads and any visitors.

    Kanyat's unique feature is the three two mountains that receive some snow in winter. One of the mountains is flat head. The rumor is that a god cut it off in an ancient battle. These mountains are called Ram's Horns Mountains. The great bazaar city of Dalmasca is between them, and most people live around this area because of the water and climate.

    Spoiler: People
    Show

    Kanyat is home to some of the nomadic sphynks tribes. However, it is also home to many people of Zuiguo, who came as colonists. As such, the culture is a mixture of desert lifestyle and Zuiguo's influence. A hospitable people who must work hard together, Kanyat people are known to be welcoming to foreigners.

    Most people live in the great bazaar city of Dalmasca. It is a famous trade center for travelers traveling West or East, and so many cultural merchants can be found in this international city. The impression of such a busy city is contrast to the desert. Most people travel in caravans, sometimes with Sphynks guides.

    Spoiler: Resources
    Show

    [4/4] Stone: The desert and Ram's Horns Mountains provide very good quality stone.
    [4/4] Lapis Lazuli: This precious stone comes from the mountains, and is popular as jewelry and decoration.

    Requires:
    Wood: The desert environment has few trees. Wood is a useful resource that cannot be easily found.


    Spoiler: Religion
    Show
    Please read [Bastet] for information about [Chosen of Inyannya] and [Sphynks Spiritualism].

    In Dalmasca many merchants can be found from different regions. However, no single religion is dominant.


    Dong-Nam Dosi
    "The Greater Kingdom Zuiguo"
    Region #136, Kasanip

    Population: 1,115,000
    Army: 5,000 Zuiguo Soldiers

    Region Details

    Spoiler: Terrain
    Show

    Mist Mountain Road The long road to travel from coast through Zuiguo is an ancient route. Most castle towns and village connect to this road. Famous cultural poetry and art shows this road. Probably it is most important from East to West road.

    Imperial City: The center of the Greater Kingdom Zuiguo, the Imperial City is very crowded. Beautiful buildings and ornamentation have been for a long time. The feeling of old pride can be overpowering to visitors. However, the famous temples and castles mix to provide a multistory feeling.

    Eternal Autumn Forest: This beautiful bamboo forest seems always to be the season of autumn. Beautiful red and gold colors can surround a traveler until they become lost in such a place. The imperial colors were chosen to reflect this eternal place. Such is a wish for long life, it is a spiritual home of the monks of Q'Jes.
    If one becomes lost, light incense and clap a prayer.


    Spoiler: People
    Show

    The people of Zuiguo are mostly humans. Having a proud lineage of ancient empire, they are always interested in continuing the legacy. Pride and Honor are important to Zuiguo people, however recently they have suffered many failures. The Old Imperium is remembered proudly, and people work hard to surpass old achievements.

    The society is feudal style. Local region and rural area are controlled by [Castle Lords]. They serve kingdom's ruler, who is called [Wang]. Such a ruler is defender of the lands. Long ago [Wang] was protector of many tribute states. However, with the weakening of the kingdom, many such a states became independent.

    However, the population and culture of this are is still very strong. Organization of society is around families. Most people are farmers and merchants, however there is a long military tradition, so warriors are famed and skilled with swords. Usually [Castle Lords] are strong with families of this style.
    Silk clothing is very popular, and usual clothing is robes with layers. Colors are simple and admire natural designs. All arts are admired and respected, especially poetry and swordplay.

    Spoiler: Resources
    Show

    [3/4] Aimoh: A soothing drink.

    [4/4] Ban-terato: Spiritual Artifacts made from bamboo. From the eternal autumn forest, they are believed to provide spiritual protection and good health.

    [4/4]Wood: Plentiful bamboo forests and temperate weather provides bountiful supply of wood.

    [4/4]Damascening Beautiful intricate inlaying created with Silver, Tangled Lightning and Steel, Damascening is metalwork art and design useful for the creation of intricate decoration of armor and other metal objects.
    Requires:

    Metal: Metal for weapons and utility uses is needed by this large population. Especially such a metal like Silver and Iron are valued.

    Spoiler: Religion
    Show
    The religion is [Q'Jes]. This religion's belief is spiritual harmony of oneself to be found and then released from entanglement. It is the individual's attempt to free from sins and imperfection of world, to find the purification. There are many deities who are prayed to for guidance and teaching. However, most important of the eight priceless things is Q'Jes. Q'Jes was the first monk to achieve such a spiritual harmony of oneself.
    Austere tradition, especially forest and mountain ascetic is important and popular. Many temples were built, and most are also location of teaching. Knowledge and Wisdom are important and respected greatly.



    Sorry, map of such regions isn't finished. However, I hope this feeling is acceptable.
    Spoiler
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    Trade

    Spoiler: Trade Agreements
    Show

    Please see below about Trade. This is summary of trade agreements.

    Ash-Kingdom of Maur to trade <Steel> for <Grain>
    Kingdom of Ashenia to trade <Tea> for <Fibrous Flame>
    Guilderene Expanse to trade <Cake> for <Grain>
    Kingdom of the Carmine Sea to trade <Giant-Bear-Dogs> for <Aimoh>
    Alzeroth Collective to trade <Firestone> for <Fibrous Flame>

    Receive from Tyranny of New Crima <Pegasi>

    Trandar to trade <Grains> for <Textiles> (Bastet)
    Glazfell Hegemony to trade with Dong-Nam-Dosi <Silver> for <Aimoh>
    Kanyat <Stone> for Zuiguo (Dong-Nam-Dosi) <Wood>

    Trade <Shedding Trees> from Rì Chūgǎng (The Kingdom of Celero) for <Lapis Lazuli> from Kanyat.

    Trade <Fish> from The Kingdom of the Isles> for <Glass> from Bastet.

    Gift of <Glass> is given to Kemuliaan to complete trade of <Silk> and <Glass>. <Textiles> is given to Kemuliaan to complete trade of <Rubies>
    Trade <Tea> from Salteire (The Salterri Imperium) for <Lapis Lazuli> from Kanyat.


    Spoiler: Trades Info
    Show

    EXPORTS
    Region Name used Resources Exported to
    Chivalric Republic of the United Free Cities {#138} 0/2 Trading Posts
    Chivalric Republic of the United Free Cities {#138} 2/3 Fibrous Flame Kingdom of Ashenia, Alzeroth Collective
    Chivalric Republic of the United Free Cities {#138} 0/3 Tangled Lightning
    Chivalric Republic of the United Free Cities {#138} 2/3 Grains Ash-Kingdom of Maur, Guilderene Expanse
    Chivalric Republic of the United Free Cities {#138} 0/3 Knights
    Bastet {#142} 0/2 Trading Posts
    Bastet {#142} 2/3 Glass Kemuliaan, Kingdom of the Isles
    Bastet {#142} 2/3 Textiles Trandar, Kemuliaan
    Kanyat {#143} 0/2 Trading Posts
    Kanyat {#143} 1/3 Stone Dong-Nam-Dosi
    Kanyat {#143} 2/3 Lapis Lazuli The Kingdom of Celero, The Salterri Imperium
    Dong-Nam-Dosi{#136} 0/2 Trading Posts
    Dong-Nam-Dosi{#136} 2/3 Aimoh Kingdom of the Carmine Sea, Glazfell Hegemony
    Dong-Nam-Dosi{#136} 1/3 Wood Kanyat
    Dong-Nam-Dosi{#136} 0/3 Ban-terato

    IMPORTS
    Imported To from Realm Region Name Resources
    Chivalric Republic of the United Free Cities Kingdom of Ashenia Kingdom of Ashenia Tea
    Chivalric Republic of the United Free Cities Guilderene Expanse Guilderene Expanse Cake
    Chivalric Republic of the United Free Cities Ash-Kingdom of Maur Ash-Kingdom of Maur Steel
    Chivalric Republic of the United Free Cities Alzeroth Collective Alzeroth Collective Firestone
    Dong-Nam-Dosi Kingdom of the Carmine Sea Coldwell Giant-Bear-Dogs
    Chivalric Republic of the United Free Cities Tyranny of New Crima Crima Pegasi
    Bastet Trandar Trandar Grain
    Dong-Nam-Dosi Glazfell Hegemony Glazfell Hegemony Silver
    Chivalric Republic of the United Free Cities The Salterri Imperium Salteire Tea
    Kanyat The Kingdom of Celero Rì Chūgǎng Shedding Trees
    Chivalric Republic of the United Free Cities The Kingdom of the Isles The Kingdom of the Isles Fish
    Bastet Kemuliaan Kemuliaan Silk
    Bastet Kemuliaan Kemuliaan Rubies
    Last edited by Kasanip; 2015-08-08 at 11:41 PM.
    Kasanip's Sketchbook 2 Thread
    It is difficult to speak English, please excuse mistakes kindly m(_ _)m