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    Apr 2008
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    Default Re: Edge's Excessive Race Revisions Compendium

    Player's Handbook Races

    Humans
    As per the Player’s Handbook, but add the following racial trait:
    • +2 to any one ability score of your choice: humans are adaptable and varied in their talents.


    Dwarves
    As per the Player’s Handbook, but modify the racial ability score modifier trait to:
    • +2 Constitution, +2 Strength OR Wisdom, -2 Charisma: dwarves are hardy, hearty and stubborn, but gruff.

    Also add the following racial trait:
    • Resilient (Ex): Dwarves gain damage reduction 1/- thanks to their hardy nature. This damage reduction increases by 1 at 5th level and every 5 levels thereafter.

    Also modify the Favoured Class racial feature to:
    • Favoured Class: Artificer, Crusader or Fighter.


    Elves
    As per the Player’s Handbook, but modify the racial ability score modifier trait to:
    • +2 Dexterity, +2 Intelligence OR Charisma, -2 Constitution: elves are agile, brilliant and charming, but frail.

    Also add the following racial trait:
    • Grace (Ex): Elves gain a +1 dodge bonus to AC thanks to their natural alacrity. This dodge bonus increases by 1 at 5th level and every 5 levels thereafter.

    Also modify the Favoured Class racial feature to:
    • Favoured Class: Rogue, Swordsage or Wizard.


    Gnomes
    As per the Player’s Handbook, but modify the racial ability score modifier trait to:
    • +2 Constitution, +2 Intelligence OR Charisma, -2 Strength: Gnomes are durable, brilliant and gregarious, but their size impedes their physical strength.

    Also add the following racial trait:
    • Arcane Knack (Sp): Gnomes are born with an innate knack for minor magical tricks. Gnomes select one cantrip from the 0th level sorcerer/wizard spell list, and gain the ability to cast it at-will as a spell-like ability. The saving throw DC for this spell-like ability, if any, is Charisma-based.

    Also modify the Favoured Class racial feature to:
    • Favoured Class: Artificer, Sorcerer or Wizard.


    Half-Elves
    As per the Player’s Handbook, but add the following racial trait:
    • +2 to any one ability score of your choice: half-elves are just as adaptable as their human parents.

    Also modify the following racial trait:
    • Replace the +2 racial bonus to Diplomacy and Gather Information checks with a +2 racial bonus on all Charisma checks and Charisma-based skill checks.

    Also add the following racial trait:
    • Dabbler (Ex): Half-elves possess a natural flair for learning skills outside their usual roles. A 1st level, a half-elf selects two skills. These two skills are considered class skills for all their levels thereafter.

    Also add the following racial trait:
    • Half-elves choose one of the Arcane Dilettante or Martial Dilettante traits at 1st level. This choice cannot be changed later.
      • Arcane Dilettante (Sp): The half-elf selects one cantrip or orison from any 0th level spell list, and gains the ability to cast it at-will as a spell-like ability. The half-elf cannot select a cantrip or orison that appears as a higher level spell on any spell list. The saving throw DC for this spell-like ability, if any, is Charisma-based.

      • Martial Dilettante (Ex): The half-elf selects begins with with knowledge of a single martial maneuver they meet the prerequisites for, which they may utilise once per encounter. The half-elf may choose this maneuver from any discipline common in the campaign setting. If they begin play as a martial adept, they instead begin play with one additional maneuver known. If they are a martial adept, they may exchange their bonus maneuver out at higher levels, as per normal, but it must be replaced with another maneuver of the same discipline.

    Also modify the Favoured Class racial feature to:
    • Favoured Class: Bard, Factotum or Warlock.


    Half-Orcs
    As per the Player’s Handbook, but modify the racial ability score modifier trait to:
    • +2 Strength, +2 to any one ability score of your choice, -2 Intelligence OR Charisma: Half-orcs inherit brutishness and adaptability from their parent races. A half-orc may choose to use their variable ability score bonus to further improve their Strength bonus, or negate their Intelligence or Charisma penalty.

    Also add the following racial traits:
    • Brutal Intimidation (Ex): Half-orcs may freely use their Strength modifier in place of their Charisma modifier on Intimidation checks.
    • Born Ready (Ex): Half-orcs gain a +1 racial bonus on Initiative checks. This racial bonus improves by +1 at 5th level, and every 5 levels thereafter.

    Also modify the Favoured Class racial feature to:
    • Favoured Class: Barbarian, Ranger or Warblade.


    Halflings
    As per the Player’s Handbook, but modify the racial ability score modifier trait to:
    • +2 Dexterity, +2 Intelligence OR Charisma, -2 Strength: halflings are agile, quick-witted and likeable, but like gnomes their size impedes their physical might.

    Also modify the halfling’s racial bonus to saving throws to:
    • Luck of Yondalla (Ex): Halflings are notoriously lucky, and gain a +1 racial bonus on all saving throws. This racial bonus improves by +1 at 5th level, and every 5 levels thereafter.

    Also modify the Favoured Class racial feature to:
    • Favoured Class: Bard, Factotum or Rogue.
    Last edited by Edge; 2015-05-18 at 01:57 PM.