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    Apr 2008
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    Default Re: Edge's Excessive Race Revisions Compendium

    Races of Eberron

    Changelings
    As per the Eberron Campaign Setting, but add the following racial trait:
    • +2 to any one ability score of your choice: changelings inherit flexibility in nature from both sides of their ancestry.

    Also add the following racial trait:
    • Unified Fluidity of Body and Mind (Ex): Changelings are uniquely slippery, both in body and mind, and gain a +1 racial bonus to all Escape Artist, Open Lock, Perform and Tumble checks. This racial bonus improves by +1 at 5th level, and every 5 levels thereafter.

    Also modify the Favoured Class racial feature to:
    • Favoured Class: Bard, Beguiler or Rogue.


    Kalashtar
    As per the Eberron Campaign Setting, but add the following racial trait:
    • +2 to any one ability score of your choice: kalashtar lose none of a human's adaptability due to hosting a quori shard.

    Also replace the racial bonus on Bluff, Diplomacy and Intimidate checks with the following:
    • Subtle Subpsionics (Ex): Kalashtar possess a +1 racial bonus on Bluff, Diplomacy and Intimidate checks. These racial bonuses increase by 1 at 5th level and every 5 levels thereafter.

    Also replace the Psi-Like Abilities racial trait with the following:
    • Psionic Knack: A kalashtar may spend 1 power point to use mindlink as a psi-like ability. Manifester level is equal to half the kalashtar's Hit Dice, unless the kalashtar possess levels in a manifesting class that has mindlink on its power list naturally. In such a case, their manifester level is equal to their Hit Dice.

    Also modify the Favoured Class racial feature to:
    • Favoured Class: Psion, Soulknife or Swordsage.


    Shifters
    As per the Eberron Campaign Setting, but modify the racial ability score modifier trait to:
    • +2 Dexterity, -2 Intelligence OR Charisma: shifters inherit a feral agility and mindset from their lycanthropic forebears.

    Also modify the shifting racial trait to:
    • Shifting (Ex): A shifter can tap into her lycanthropic heritage to gain short bursts of physical power. Starting at first level, a shifter can shift for a number of rounds per day equal to 4 + her Constitution modifier. Temporary increases to Constitution, such as those gained from rage and spells like bear's endurance, do not increase the total number of rounds that a shifter can shift per day. A shifter can begin shifting as a free action. The total number of rounds of shifting per day is renewed after resting for 8 hours, although these hours do not need to be consecutive.

      While shifting, one of the shifter’s ability scores (usually Strength, Dexterity or Constitution) improves, and they gain an additional bonus based on their Shifter Trait.

      Every shifter feat a character takes increases the number of rounds per day they can shift by 2. A character with 5 or more shifter feats gains access to an improved version of their Shifter Trait that further enhances their potency while shifting.

      Shifting, though related to and developed from lycanthropy is neither an affliction nor a curse. It is not passed on by bite or claw attacks, and a shifter can’t be cured - shifting is a natural ability for the race.

    Also modify the Shifter Traits racial trait to:
    • Shifter Traits (Ex): Every shifter has one of the following traits that provides an additional racial ability score modifier and a further benefit whilst shifting.
      • Beasthide: You gain a +2 racial bonus to Constitution. While shifting, you gain a +2 perfection bonus to Constitution, and a +2 natural armour bonus to AC.
        Enhanced: Your perfection bonus to Constitution whilst shifting increases by 2. Your natural armour bonus becomes equal to your (newly improved) Constitution bonus.

      • Cliffwalk: You improve your racial bonus to Dexterity by 2. While shifting, you gain a +2 perfection bonus to Dexterity, and gain a climb speed of 20ft. Gaining a climb speed provides a +8 racial bonus on Climb checks.
        Enhanced: Your perfection bonus to Dexterity whilst shifting increases by 2. Your climb speed becomes equal to your land speed.

      • Dreamsight: You gain a +2 racial bonus to Wisdom. While shifting, you gain a +2 perfection bonus to Wisdom, and the benefits of a see invisibility spell.
        Enhanced: Your perfection bonus Wisdom whilst shifting increases by 2. You gain the benefits of a true seeing spell while shifting, rather than see invisibility.

      • Gorebrute: You gain a +2 racial bonus to Strength. While shifting, you gain a +2 perfection bonus to Strength, and gain a pair of horns or tusks that can be used to make powerful charge attacks. The horns or tusks are too awkward to be used without charging, but if the gorebrute uses them in a charge, they function as a natural weapon that deals 2d6 points of damage.
        Enhanced: Your perfection bonus to Strength while shifting increases by 2. You may now use your horns or tusks as a natural weapon without charging, but suffer a -2 circumstance penalty to AC on any round you attack with them.

      • Longstride: You improve your racial bonus to Dexterity by 2. While shifting, you gain a +2 perfection bonus to Dexterity, and increase your land speed by 10ft.
        Enhanced: Your perfection bonus to Dexterity while shifting increases by 2. You now increase your land speed by 30ft whilst shifting.

      • Longtooth: You gain a +2 racial bonus to Strength. Whilst shifting, you gain a +2 perfection bonus to Strength, and gain a natural bite attack that deals 1d6 damage.
        Enhanced: Your perfection bonus to Strength while shifting increases by 2. The damage of your bite attack improves by one die step (such as from 1d6 to 1d8), and now deals +1 damage per four character levels.

      • Razorclaw: You gain a +2 racial bonus to Strength. While shifting, you gain a +2 perfection bonus to Strength, and two natural claw attacks that each deal 1d4 points of damage.
        Enhanced: Your perfection bonus to Strength while shifting increases by 2. The damage of your claw attacks improves by one die step (such as from 1d4 to 1d6), and now deal +1 damage per four character levels.

      • Swiftwing: You increase your racial bonus to Dexterity by 2. While shifting, you gain a +2 perfection bonus to Dexterity and a fly speed of 20ft (average maneuverability).
        Enhanced: Your perfection bonus to Dexterity while shifting increases by 2. Your fly speed increases to twice your base land speed (60ft for most shifters), and its maneuverability improves to good.

      • Truedive: You gain a +2 racial bonus to Constitution. While shifting, you gain a +2 perfection bonus to Constitution, and gain a swim speed equal to your land speed. Gaining a swim speed provides a +8 racial bonus on Swim checks. You also gain the ability to hold your breath for a number of rounds equal to 5 x your Constitution score.
        Enhanced: Your perfection bonus to Constitution while shifting increases by 2. Furthermore, you may now hold your breath for a number of rounds equal to 5 x your Constitution score even when not shifting. When you do shift, you may breathe air and water with equal ease.

      • Wildhunt: You gain a +2 racial bonus to Constitution. While shifting, you gain a +2 perfection bonus to Constitution and gain the scent ability, with a range of 30ft.
        Enhanced: Your perfection bonus to Constitution while shifting increases by 2. The range of your scent doubles to 60ft, and you may now pinpoint creatures within 10ft with it, rather than just adjacent ones.

    Also add the following racial trait:
    • Wild Senses (Ex): Shifters possess the keen senses of their animalistic forebears, granting a +1 racial bonus on all Spot and Listen checks. This racial bonus improves by +1 at 5th level, and every 5 levels thereafter.

    Also modify the Favoured Class racial feature to:
    • Favoured Class (Ex): Druid, Ranger or Swordsage.


    Warforged
    As per the Eberron Campaign Setting, but modify the racial ability score modifier trait to:
    • +2 Constitution, +2 Strength OR Intelligence, -2 Wisdom OR Charisma: warforged are durable, and were designed for front-line combat and tactical brilliance. However, introspection and affability were not design goals.

    Also add the following racial trait:
    • Warforged choose one of the Constructed Tranquility or Unwavering Sentinel traits at 1st level. This choice cannot be changed later.
      • Constructed Tranquility: Emotion is a complicated matter for most warforged, and some find that it had little to no purchase on them. They gain a +1 racial bonus on saving throws against fear and any effect that would impose morale penalties on them. At 5th level, and every 5 levels thereafter, this racial bonus increases by 1.
      • Unwavering Sentinel (Ex): Nothing slips past the battle-hardened gaze of the warforged, granting them a +1 racial bonus on attacks of opportunity. At 5th level, and every 5 levels thereafter, the warforged can choose to increase this racial bonus by 1, or gain an additional attack of opportunity each round.

    Also modify the Favoured Class racial feature to:
    • Favoured Class: Artificer, Fighter or Warblade.
    Last edited by Edge; 2018-07-23 at 04:02 PM.